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John Brian Kirby Email & Phone Number

Software Engineer at Descript
Location: Portland, Oregon, United States 8 work roles 2 schools
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Current company
Role
Software Engineer
Location
Portland, Oregon, United States
Company size

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Quick answer

John Brian Kirby is listed as Software Engineer at Descript, a with 37 employees, based in Portland, Oregon, United States. AeroLeads shows a matched LinkedIn profile for John Brian Kirby.

John Brian Kirby previously worked as Staff Software Engineer at Beamery and Senior Software Engineer at Flux. John Brian Kirby holds Bachelor Of Arts (B.A.), Computer Science from University Of California, Berkeley.

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Descript

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Profile bio

About John Brian Kirby

I am a seasoned, product-minded software engineer and team leader with extensive experience in web architecture, implementation, deployment, and scaling.I enjoy addressing specific technical needs while keeping an eye on the holistic requirements of a system at large. As a collaborator and technical leader, I strive to identify and encourage opportunities for growth, learning, and distribution of silo'd understanding whenever possible. I believe that the best engineered systems are built by teams that prioritize open communication and mutual support, and that foster a culture which acknowledges the inevitability of individual failures while striving for collective excellence.

Current workplace

John Brian Kirby's current company

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Descript
Descript
Software Engineer
san francisco, california, united states
Website
Employees
37
AeroLeads page
8 roles · 23 years

John Brian Kirby work experience

A career timeline built from the work history available for this profile.

Software Engineer

Current

Server Platform

Apr 2024 - Present

Staff Software Engineer

Portland, Oregon, United States

Full stack development of the Grow application with focus and technical ownership of all application REST and GraphQL APIs and associated persistence layers.

Jan 2022 - Nov 2023

Senior Software Engineer

San Francisco Bay Area

Full-stack contributor with ownership of and primary focus on backend design and engineering of the API's, DB schemas, and third-party integrations that make Flux tick.My top priorities for the Flux backend are reliability, maintainability, and scalability. I strive to support the engineering team in maintaining high standards for code quality while ensuring opportunities for growth and learning through robust code and design reviews. I also enjoy collaborating with the product team to arrive at technical solutions that support customer needs in an elegant and thoughtful manner.

Oct 2018 - Jan 2022

Senior Software Engineer

Oakland, Ca

Full-stack development of a critical partner-facing application built on ReactJS, GraphQL, and Play as a member of the Experience Engineering team.Backend systems and third-party integrations in Scala as a member of the Finance Engineering team.

Feb 2017 - Oct 2018

Lead Backend Engineer

San Francisco Bay Area

Owned the architecture, DB schema design, public and private REST API design, and ES6 implementation of the backend infrastructure on Mobilized (http://mobilized.org) from inception through product launch. Helped influence and drive the direction of the product through close collaboration with the CEO and design team.Contributions in a consulting role from November 2014 - March 2015.Technologies:- Node- Javascript ES6 / ES2015- Express- Bookshelf- PostgreSQL- GitIntegrations:- Stripe ConnectProcess:- Scrum

Nov 2014 - Jul 2016

Curator / Exhibit Designer

Proposed, curated, designed and implemented "REBOOT:music", a six-month temporary exhibition on interactive art and alternative musical interfaces. The exhibition included sixteen interactive installations from more than a dozen individual artists, two large-scale evening concert events at the museum, and a series of weekend workshops with topics ranging from instrument building to interactive art design.

Nov 2013 - Aug 2014

Technical Project Manager

San Francisco Bay Area

Proposal writing, requirements gathering, small team management and client interfacing for Phase II SBIR contracts for NASA and the US Navy.Selected projects:"The Extensible Platform for Automated Tactical Sensor Screening (ExPATSS)" - SBIR, US Navy--------Wrote the SBIR proposal, which was awarded by the US Navy in 2012. Acted as the Project Manager and Principle Software Engineer in developing a Phase I prototype system that utilized computer vision techniques to perform object classification on multi-stream FLIR and ISAR data originating from MH-60R anti-submarine helicopters. The work was accepted by the US Navy, and the project was successfully transitioned to a two-year Phase II contract in 2014. Continued as Project Manager overseeing two engineers until my departure from the company (~1 year into the 2 year contract). The Phase II effort has since been successfully transitioned to Phase III, and is scheduled for deployment on US Navy aircraft carriers."Intelligent, Semi-Automated Procedure Aid (ISAPA)" - SBIR, NASA--------Acted as Project Manager for the 2009 Phase II development of "ISAPA", a human-in-the-loop procedure definition and execution system designed for International Space Station ground control operators. The system consisted of an authoring environment and execution engine for gradually transitioning ISS ground control procedures from written documents to full automation with telemetry and control integration.

2009 - 2014 ~5 yrs

Ai Software Engineer

San Francisco Bay Area

Technologies:- Java- C++Architecture, implementation, and integration of deployed and prototype software systems for NASA, Boeing, DoEd, the US Navy and Marine Corps.Selected projects: "Fusion" - SBIR, US Department of Defense (Missile Defense Agency)--------Independently developed prototype software that utilized sensor data (FLIR and radar) from multiple sites around the globe to perform correlation and lethality assessment for ballistic missile defense targets. The work was accepted by the DoD, and the project was successfully transitioned to a two-year Phase II contract."Aurora" - Boeing--------Developed software integrations interfacing the Aurora planning and scheduling engine into Boeing's existing production modeling software systems for managing factory construction of the 787 Dreamliner.

2004 - 2014 ~10 yrs
Team & coworkers

Colleagues at Descript

Other employees you can reach at descript.com. View company contacts for 37 employees →

2 education records

John Brian Kirby education

FAQ

Frequently asked questions about John Brian Kirby

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What company does John Brian Kirby work for?

John Brian Kirby works for Descript.

What is John Brian Kirby's role at Descript?

John Brian Kirby is listed as Software Engineer at Descript.

Where is John Brian Kirby based?

John Brian Kirby is based in Portland, Oregon, United States while working with Descript.

What companies has John Brian Kirby worked for?

John Brian Kirby has worked for Descript, Beamery, Flux, Mosaic (Joinmosaic.Com), and Rotunda Software.

Who are John Brian Kirby's colleagues at Descript?

John Brian Kirby's colleagues at Descript include Joseph Renner, Stephanie Rivera, Salvatore Manalo, You Wu, and Maya Lila.

How can I contact John Brian Kirby?

You can use AeroLeads to view verified contact signals for John Brian Kirby at Descript, including work email, phone, and LinkedIn data when available.

What schools did John Brian Kirby attend?

John Brian Kirby holds Bachelor Of Arts (B.A.), Computer Science from University Of California, Berkeley.

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