John Cruz

John Cruz Email and Phone Number

Technical Art Director @ 2K
Burnaby, BC, CA
John Cruz's Location
Burnaby, British Columbia, Canada, Canada
John Cruz's Contact Details

John Cruz personal email

n/a
About John Cruz

Experienced Computer Graphic Supervisor with a demonstrated history of working in the computer games industry. A strong reputation for upholding fantastic visual quality while focusing on keeping top frame rate performance. Deep understanding of all aspects of video game development and computer graphics imagery.

John Cruz's Current Company Details
2K
Technical Art Director
Burnaby, BC, CA
Website:
2k.com
Employees:
3663
John Cruz Work Experience Details
  • 2K
    Technical Art Director
    2K
    Burnaby, Bc, Ca
  • Skybox Labs
    Technical Art Director
    Skybox Labs Sep 2019 - Present
    Burnaby, British Columbia, Ca
  • Archiact
    Technical Art Director
    Archiact Sep 2018 - Sep 2019
    Vancouver, British Columbia, Ca
    - Researched, developed and collaborated with artists and engineers to push the limits of VR rendering for the Playstation VR, HTC Vive, Oculus Rift and Oculus Quest platforms utilizing AAA graphics techniques.
  • Capcom Game Studio Vancouver
    Cg Supervisor
    Capcom Game Studio Vancouver Apr 2014 - Aug 2018
    - Directed and managed an amazingly awesome Technical Art Crew and Rendering team to design, build and support all art workflows (lighting, vfx, characters, environments, cinematics, animation) and build pipelines for open-world games- Directed and managed the same amazingly awesome Technical Art Crew and Rendering team in frame rate and memory optimization to ensure the best performance while preserving the best visual quality of our video games.- Created innovative visual and technological prototypes in games using the latest techniques and technologies available- Directed tools and rendering engineers in enhancing the authoring and graphical features of the proprietary engine and game editor in order to meet and exceed the visual fidelity seen in AAA open-world video games- Partnered with HR and studio executives in defining our technical art roles and culture
  • Electronic Arts Canada
    Cg Supervisor
    Electronic Arts Canada Sep 2008 - Oct 2013
    Redwood City, Ca, Us
    - Designed and implemented entire end-to-end character, environment and lighting workflows and pipelines incorporating industry best practices- Created innovative visual and technological prototypes in games - Collaborated with SE's and technical artists to design and create production-based tools to support artist workflows including tuning and debugging. - Collaborated with SE's in building highly innovative yet efficient rendering implementations to achieve the targeted visual look and quality- Asset database administrationGames worked on at Electronic Arts at this position:- Skate3 XBOX360, PS3- NBA Elite XBOX360, PS3- FIFA Street XBOX360, PS3- EA Sports FIFA World, PC
  • Electronic Arts Canada
    Cg Supervisor - Character Td
    Electronic Arts Canada Sep 2001 - Sep 2008
    Redwood City, Ca, Us
    - Designed and implemented character artist workflows and pipelines for use in video games- Prototyped and created innovative character modeling techniques- Created production-based Maya Mel scripts and tools to facilitate / automate various artist tasks to provide a more efficient workflow- Provided technical support to artists and provided the communication link between SE and artistsGames worked on at Electronic Arts and position held:- FIFA 2002 World Cup (modeler)- FIFA 2003 (lead modeler)- FIFA 2004 (lead modeler)- FIFA 2004 EuroCup (lead modeler)- Fight Night (2004) (tech artist)- FIFA 2005 (tech artist)- NBA Live 2005 (tech artist)- NHL Hockey 2005 (tech artist)- Rugby 2005 (tech artist)- MVP Baseball 2005 (tech artist)- FIFA 2006 XBOX360, PS3 (CG supervisor - character TD)- NBA Live 2006 XBOX360, PS3 (CG supervisor - character TD)- NBA Street Homecourt XBOX360, PS3 (CG supervisor - character TD)- Skate XBOX360, PS3 (CG supervisor - character TD)- Skate2 XBOX360, PS3 (CG supervisor - character TD)
  • Mainframe Entertainment
    Modeling Supervisor
    Mainframe Entertainment Jun 1999 - Aug 2001
    Vancouver, British Columbia, Ca
    Lead a modeling production team of 10 to 28 artists working on various TV shows and direct-to-video productions.TV Shows included:Action ManMax SteelBeast MachinesReboot 4Heavy GearDirect-to-Video Productions included:Barbie in the NutcrackerBarbie in Swan LakeCasper's Haunted Christmas

John Cruz Skills

Ps3 Lighting Xbox 360 Rendering Video Games Uv Mapping Max Modeling 3d Modeling Mel Mental Ray Gameplay Computer Animation Computer Games Texture Painting Maya Character Animation Game Design Texturing Scripting Animation Computer Graphics Storyboarding Game Development Traditional Animation 3d Studio Max Unreal Engine 4 Zbrush Visual Effects Art Direction Perforce Ps4 Rigging After Effects Adobe Photoshop Xsi Xbox One Photogrammetry

John Cruz Education Details

  • The University Of British Columbia
    The University Of British Columbia
    Civil Engineering

Frequently Asked Questions about John Cruz

What company does John Cruz work for?

John Cruz works for 2k

What is John Cruz's role at the current company?

John Cruz's current role is Technical Art Director.

What is John Cruz's email address?

John Cruz's email address is johncruz@ea.com

What schools did John Cruz attend?

John Cruz attended The University Of British Columbia.

What skills is John Cruz known for?

John Cruz has skills like Ps3, Lighting, Xbox 360, Rendering, Video Games, Uv Mapping, Max, Modeling, 3d Modeling, Mel, Mental Ray, Gameplay.

Who are John Cruz's colleagues?

John Cruz's colleagues are Josh Jacobs, Maanya Mishra, Tom Celia, Suraj Kumar, Jimmy Last, Yanyi Bao, Jonathan Linhares.

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