Staff Software Engineer
CurrentProject lead for blendshape & 4D compression Project lead for vertex cache optimizer in the PS5 SDK
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John Doolittle is listed as Staff Software Engineer at Sony Interactive Entertainment America at Sony Interactive Entertainment America, based in Campbell, California, United States. AeroLeads shows a work email signal at playstation.com and a matched LinkedIn profile for John Doolittle.
John Doolittle previously worked as Staff Software Engineer at Sony Interactive Entertainment America and Senior Software Engineer at Sony Interactive Entertainment America. John Doolittle holds Bachelor Of Science (Bs), Computer And Information Science from The Ohio State University.
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John Doolittle is a Staff Software Engineer at Sony Interactive Entertainment America at Sony Interactive Entertainment America. He possess expertise in c++, python, directx, hlsl, opengl and 12 more skills.
Listed skills include C++, Python, Directx, Hlsl, and 13 others.
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Project lead for blendshape & 4D compression Project lead for vertex cache optimizer in the PS5 SDK
R&D graphics software engineer for PlayStation.-Project lead for the Subdiv library in the PS4 SDK
Graphics compiler QA Engineer for the PlayStation 4.
-Implemented all rendering with OpenGL and worked on most aspects of development from design, integration, UI, commands, testing, and deployment through release, maintenance, enhancements, and customer support on Power Surfacing for SolidWorks, a plug-in which simplifies organic surface modeling in SolidWorks-Rewrote a DirectX graphics caching system to support both DirectX and OpenGL with a fallback for machines without sufficient shader capabilities-Worked on development and support for the Power SubD-NURBS plug-in for modo, which exports subdivision-surface meshes to CAD formats on Windows and Mac-Added multithreading to a point-projection solver
-Created SSRS reports for law enforcement agencies-Created intranet Police Officer Rolodex site in ASP.NET with SQL back-end-Modified the Ohio Incident-Based Reporting System in VB.NET to meet updated specifications
Columbus, Ohio, Us
-Wrote parts of a Java-based simulation of the immune system to study pulmonary fibrosis-Wrote programs to help analyze and verify data produced by the simulation-Co-author on "Verification of an Agent-Based Model"-Co-author on "Using an Agent-Based Model to Analyze the Dynamic Communication Network of the Immune Response," published in Theoretical Biology and Medical Modeling
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John Doolittle works for Sony Interactive Entertainment America.
John Doolittle is listed as Staff Software Engineer at Sony Interactive Entertainment America at Sony Interactive Entertainment America.
AeroLeads has found 3 work email signals at @playstation.com for John Doolittle at Sony Interactive Entertainment America.
John Doolittle is based in Campbell, California, United States while working with Sony Interactive Entertainment America.
John Doolittle has worked for Sony Interactive Entertainment America, Integrityware, Inc., Ohio Department Of Public Safety, and The Ohio State University.
You can use AeroLeads to view verified contact signals for John Doolittle at Sony Interactive Entertainment America, including work email, phone, and LinkedIn data when available.
John Doolittle holds Bachelor Of Science (Bs), Computer And Information Science from The Ohio State University.
John Doolittle is listed with skills including C++, Python, Directx, Hlsl, Opengl, Glsl, C, and C#.
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