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John Enney Email & Phone Number

Senior Software Engineer at Jam City
Location: Pasadena, California, United States 10 work roles 1 school
1 work email found @bluebeam.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email j****@bluebeam.com
LinkedIn Profile matched
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Current company
Role
Senior Software Engineer
Location
Pasadena, California, United States

Who is John Enney? Overview

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Quick answer

John Enney is listed as Senior Software Engineer at Jam City, based in Pasadena, California, United States. AeroLeads shows a work email signal at bluebeam.com and a matched LinkedIn profile for John Enney.

John Enney previously worked as Staff Software Engineer at Forevr Games and Technical Lead / Developer at Built Games. John Enney holds Bachelor Of Science (Bs), Real-Time Interactive Simulation from Digipen Institute Of Technology.

Company email context

Email format at Jam City

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{first_initial}{last}@bluebeam.com
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AeroLeads found 1 current-domain work email signal for John Enney. Compare company email patterns before reaching out.

Profile bio

About John Enney

A hardworking software engineer with 15 years professional software development experience. I've worked as the only coder on a team and on teams with 100+ programmers. I've worked at large and small companies. I've programmed gameplay, VR experiences, 3D engines, UI, physics, and networking. I like variety, but I also appreciate mastering a topic.I've learned that what I work on isn't as important as who I am working with. I enjoy being part of a solid team. I enjoy learning new things. I enjoy knowing that I make a difference.

Listed skills include Game Development, Unity3D, Mobile Games, Optimization, and 14 others.

Current workplace

John Enney's current company

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Jam City
Jam City
Senior Software Engineer
Website
AeroLeads page
10 roles · 9 years

John Enney work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer

Current

Culver City, California, Us

As a programmer on the Emoji Blitz game I primarily work on optimizations. I have shaved seconds off the load time of the game. I have found ways to decrease update download size. I have helped optimize workflows by making tools to automate repetitive tasks.Emoji Blitz has a large code base and is over 8 years old. Still, in my first month I identified numerous ways to reduce file size, speed-up data parsing, and improve slower areas of the game. Much of that I discovered on my own volition after completing assigned tasks early.

Jul 2023 - Present

Staff Software Engineer

Los Angeles, Ca, Us

Worked on a variety of VR games, including Bowl, Darts, Cornhole, and Pool. I implemented new features and fixed bugs. I reviewed git pull requests for engineers, artists, and designers. I helped triage bugs, helped other engineers with code issues, helped artists with performance/size issues, and I would lend my thoughts with game design issues, too.At the end, most of my day to day was spent on maintenance of ForeVR Games' live titles. This required tight collaboration with production, design, and QA. Previously I was a major contributor to both ForeVR Bowl and ForeVR Darts. My work has exposed me to nearly every area of the code base in both games.Some major areas I worked on include:-An avatar recording and playback system for NPCs.-Integrating the in-game shops with PlayFab's inventory system.-Implemented fixes for major slowdowns in bowling ball loading-Major reworks of behind-the-scenes systems preparing Cornhole for launch

Nov 2020 - Apr 2023

Technical Lead / Developer

Impractical Jokers: Wheel of DoomI was the primary developer on this mobile app, responsible for writing all the project's code. This included game physics, logic, UI, animation, and sound. I was highly involved in the game design process as well, as the design documents were very general and the refinement process was very iterative. I was also the primary person in charge of managing art and sound assets. The production staff at TruTV were so happy with the final game that, after launch, they requested more content and new features.

2018 - 2019 ~1 yr

Engineer Iii

Pasadena, California, Us

-Modernized the aging UI and codebase of their flagship software, Revu-Volunteered and lead the effort to redo dialogs on the Mac platform, responsible for the majority of UI updates (using Xamarin)-Collaborated with product designers and other developers

Mar 2017 - Oct 2017

Senior Developer

Los Angeles, California, Us

-Optimized graphics and load times while matching UI to designs-Collaborated with animators, artists, and other programmers to increase performance for Disney Movies VR-Implemented Unit Testing system for Disney Movies VR-Participated in emergency development on Mission ISS, enhancing menu and UI systems

Dec 2016 - Mar 2017

Senior Software Engineer

Burbank, Ca, Us

MIX - Chat and game app for children for iOS and Android. MIX allows kids to chat and share pictures and videos-Worked on the SDK which links the app with Disney account services and with MIX specific server code running on the Google App Engine. SDK is to be used by both MIX and new products that are currently in development by Disney.-Standardizing data in Disney account services so that the MIX client can adapt parental controls for child accessibility in countries with differing legal requirements related to chatting and sharing of pictures and videos for children. -Collaborated with client and server engineers on parental controls. -Heavy emphasis on unit testing, integration testing and coding standards

May 2016 - Nov 2016

Senior Game Progammer

Burbank, Ca, Us

Senior Game Programmer working on Playmation Avengers.Playmation is a toy/video game hybrid in which players help the Avengers, fight enemies, complete missions, and earn levels and new abilities. The toy communicates with other Playmation components using RF and IR (allowing multiplayer and changeable opponents) and with tablets or phones using Bluetooth Low Energy (allowing updates, new content, and new features)• Collaborated with team on programming combat ability systems, gameplay features, an expandable combat modification system, tablet interactions, and general bug fixes• Worked with designers to program all Hulk Hand interactions which also greatly increased the extensibility of many systems• Heavily improved performance of gesture/orientation system for the Hulk Hands• Programmed multiplayer support for many modules, including a significant performance gain for player versus player matches• Also collaborated with team working on experimental projects like virtual and augmented realityPlaymation Companion App• Collaborated with the game designer and 3D artists to create a graphical representation of equipping abilities onto the physical toy• Programmed system to create user generated abilities which allows the player to test fire them and equip them to the physical toy• Programmed in C# using NGUI for Unity

Jun 2014 - May 2016

Senior Software Engineer

Burbank, Ca, Us

Club Penguin for iOS and Android• Improved 3-D performance and programmed aesthetic enhancements • Identified performance bottlenecks and inefficient memory usage• Collaborated with software engineers to optimize game performance3-D Engine• Programmed the lighting and shadowing effects and special effects (e.g. motion blur and normal mapping) • Programmed in ActionScript 3 and ported to C++ for iOSMultiplayer Game Website• Programmed the connection between games created by outsider vendors and the internal networking client using ActionScript 3 for Flash games and C# for Unity gamesXD (ActionScript 3 website)• Provided specialized oversight for the incorporation of the framework from DXD into new website• Collaborated with graphic artists to create a user interface library that was implemented through website Cars Preview Game• Programmed a racing game to excite children about upcoming Cars MMO in ActionScript 3• Collaborated with game designer to enhance user experience

Nov 2007 - May 2014

Software Engineer

Burbank, Ca, Us

DXD (Disney Extreme Digital) - Media heavy web portal for kids• Programmed the user interface in ActionScript 2 for dynamic flash website • Programmed a questing system encouraging children to play games and watch videos on the website• Programmed a user-generated page system similar to current social media websites• Created a chat module and implemented white-list chat• Collaborated with server-side and client-side programmers to optimize website performance and minimize web requests

Nov 2006 - Nov 2007

Associate Application Engineer

Burbank, Ca, Us

Wireless product game developer programming in J2ME• Programmed in Java for mobile devices• Ported games to phones of varying sizes and capabilities• Implemented fast, frame-rate independent physics system • Designed and programmed special effects • Optimized art and internal libraries • Collaborated with internal and external game developers to optimize game performance• Wrote game design document Projects: Scooby Doo! Curse of the Half Pipe, Tweety Pet, Jesse James: Outlaw, Friends Trivia

Aug 2005 - Oct 2006
Team & coworkers

Colleagues at Jam City

Other employees you can reach at jamcity.com. View company contacts →

1 education record

John Enney education

  • Digipen Institute Of Technology
    Digipen Institute Of Technology
    Real-Time Interactive Simulation
FAQ

Frequently asked questions about John Enney

Quick answers generated from the profile data available on this page.

What company does John Enney work for?

John Enney works for Jam City.

What is John Enney's role at Jam City?

John Enney is listed as Senior Software Engineer at Jam City.

What is John Enney's email address?

AeroLeads has found 1 work email signal at @bluebeam.com for John Enney at Jam City.

Where is John Enney based?

John Enney is based in Pasadena, California, United States while working with Jam City.

What companies has John Enney worked for?

John Enney has worked for Jam City, Forevr Games, Built Games, Bluebeam, Inc., and Magnopus.

Who are John Enney's colleagues at Jam City?

John Enney's colleagues at Jam City include Chelsea Robbins, "Chow" Hangyu Zhou, Allysia Sim-Sombilon, Colin Winnette, and Jonathan Morales-Rocha.

How can I contact John Enney?

You can use AeroLeads to view verified contact signals for John Enney at Jam City, including work email, phone, and LinkedIn data when available.

What schools did John Enney attend?

John Enney holds Bachelor Of Science (Bs), Real-Time Interactive Simulation from Digipen Institute Of Technology.

What skills is John Enney known for?

John Enney is listed with skills including Game Development, Unity3D, Mobile Games, Optimization, Linear Algebra, C++, C#, and Objective C.

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