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John Enney Email & Phone Number

Game Programmer at Jam City
Location: Pasadena, California, United States 10 work roles 1 school
1 work email found @bluebeam.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email j****@bluebeam.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Game Programmer
Location
Pasadena, California, United States

Who is John Enney? Overview

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Quick answer

John Enney is listed as Game Programmer at Jam City, based in Pasadena, California, United States. AeroLeads shows a work email signal at bluebeam.com and a matched LinkedIn profile for John Enney.

John Enney previously worked as Senior Software Engineer at Jam City and Staff Software Engineer at Forevr Games. John Enney holds Bachelor Of Science (Bs), Real-Time Interactive Simulation from Digipen Institute Of Technology.

Company email context

Email format at Jam City

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{first_initial}{last}@bluebeam.com
86% confidence

AeroLeads found 1 current-domain work email signal for John Enney. Compare company email patterns before reaching out.

Profile bio

About John Enney

A hardworking software engineer with 15 years professional software development experience. I've worked as the only coder on a team and on teams with 100+ programmers. I've worked at large and small companies. I've programmed gameplay, VR experiences, 3D engines, UI, physics, and networking. I like variety, but I also appreciate mastering a topic.I've learned that what I work on isn't as important as who I am working with. I enjoy being part of a solid team. I enjoy learning new things. I enjoy knowing that I make a difference.

Listed skills include Game Development, Unity3D, Mobile Games, Optimization, and 14 others.

Current workplace

John Enney's current company

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Jam City
Jam City
Game Programmer
Website
AeroLeads page
10 roles · 8 years

John Enney work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer

Current

Culver City, California, US

As a programmer on the Emoji Blitz game I primarily work on optimizations. I have shaved seconds off the load time of the game. I have found ways to decrease update download size. I have helped optimize workflows by making tools to automate repetitive tasks.Emoji Blitz has a large code base and is over 8 years old. Still, in my first month I identified.

Jul 2023 - Present

Staff Software Engineer

Los Angeles, CA, US

Worked on a variety of VR games, including Bowl, Darts, Cornhole, and Pool. I implemented new features and fixed bugs. I reviewed git pull requests for engineers, artists, and designers. I helped triage bugs, helped other engineers with code issues, helped artists with performance/size issues, and I would lend my thoughts with game design issues, too.At.

Nov 2020 - Apr 2023

Technical Lead / Developer

Impractical Jokers: Wheel of DoomI was the primary developer on this mobile app, responsible for writing all the project's code. This included game physics, logic, UI, animation, and sound. I was highly involved in the game design process as well, as the design documents were very general and the refinement process was very iterative. I was also the.

2018 - 2019 ~1 yr

Engineer Iii

Pasadena, California, US

-Modernized the aging UI and codebase of their flagship software, Revu-Volunteered and lead the effort to redo dialogs on the Mac platform, responsible for the majority of UI updates (using Xamarin)-Collaborated with product designers and other developers

Mar 2017 - Oct 2017

Senior Developer

Los Angeles, California, US

-Optimized graphics and load times while matching UI to designs-Collaborated with animators, artists, and other programmers to increase performance for Disney Movies VR-Implemented Unit Testing system for Disney Movies VR-Participated in emergency development on Mission ISS, enhancing menu and UI systems

Dec 2016 - Mar 2017

Senior Software Engineer

Burbank, CA, US

MIX - Chat and game app for children for iOS and Android. MIX allows kids to chat and share pictures and videos-Worked on the SDK which links the app with Disney account services and with MIX specific server code running on the Google App Engine. SDK is to be used by both MIX and new products that are currently in development by Disney.-Standardizing data.

May 2016 - Nov 2016

Senior Game Progammer

Burbank, CA, US

  • Senior Game Programmer working on Playmation Avengers.Playmation is a toy/video game hybrid in which players help the Avengers, fight enemies, complete missions, and earn levels and new abilities. The toy communicates.
  • Collaborated with team on programming combat ability systems, gameplay features, an expandable combat modification system, tablet interactions, and general bug fixes
  • Worked with designers to program all Hulk Hand interactions which also greatly increased the extensibility of many systems
  • Heavily improved performance of gesture/orientation system for the Hulk Hands
  • Programmed multiplayer support for many modules, including a significant performance gain for player versus player matches
  • Also collaborated with team working on experimental projects like virtual and augmented realityPlaymation Companion App
Jun 2014 - May 2016

Senior Software Engineer

Burbank, CA, US

  • Club Penguin for iOS and Android
  • Improved 3-D performance and programmed aesthetic enhancements
  • Identified performance bottlenecks and inefficient memory usage
  • Collaborated with software engineers to optimize game performance3-D Engine
  • Programmed the lighting and shadowing effects and special effects (e.g. motion blur and normal mapping)
  • Programmed in ActionScript 3 and ported to C++ for iOSMultiplayer Game Website
Nov 2007 - May 2014

Software Engineer

Burbank, CA, US

  • DXD (Disney Extreme Digital) - Media heavy web portal for kids
  • Programmed the user interface in ActionScript 2 for dynamic flash website
  • Programmed a questing system encouraging children to play games and watch videos on the website
  • Programmed a user-generated page system similar to current social media websites
  • Created a chat module and implemented white-list chat
  • Collaborated with server-side and client-side programmers to optimize website performance and minimize web requests
Nov 2006 - Nov 2007

Associate Application Engineer

Burbank, CA, US

  • Wireless product game developer programming in J2ME
  • Programmed in Java for mobile devices
  • Ported games to phones of varying sizes and capabilities
  • Implemented fast, frame-rate independent physics system
  • Designed and programmed special effects
  • Optimized art and internal libraries
Aug 2005 - Oct 2006
Team & coworkers

Colleagues at Jam City

Other employees you can reach at jamcity.com. View company contacts →

1 education record

John Enney education

  • Digipen Institute Of Technology
    Digipen Institute Of Technology
    Real-Time Interactive Simulation
FAQ

Frequently asked questions about John Enney

Quick answers generated from the profile data available on this page.

What company does John Enney work for?

John Enney works for Jam City.

What is John Enney's role at Jam City?

John Enney is listed as Game Programmer at Jam City.

What is John Enney's email address?

AeroLeads has found 1 work email signal at @bluebeam.com for John Enney at Jam City.

Where is John Enney based?

John Enney is based in Pasadena, California, United States while working with Jam City.

What companies has John Enney worked for?

John Enney has worked for Jam City, Forevr Games, Built Games, Bluebeam, Inc., and Magnopus.

Who are John Enney's colleagues at Jam City?

John Enney's colleagues at Jam City include Christian Olivera, Kelson Hootman, Joel Dave, Dave Markowitz, and Syed Ali Ashtar Shah.

How can I contact John Enney?

You can use AeroLeads to view verified contact signals for John Enney at Jam City, including work email, phone, and LinkedIn data when available.

What schools did John Enney attend?

John Enney holds Bachelor Of Science (Bs), Real-Time Interactive Simulation from Digipen Institute Of Technology.

What skills is John Enney known for?

John Enney is listed with skills including Game Development, Unity3D, Mobile Games, Optimization, Linear Algebra, C++, C#, and Objective C.

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