Senior Software Engineer
CurrentEngineering Lead for Crayola Adventures on Apple Arcade (2023+)Engineering Lead for Solitaire Stories on Apple Arcade (2022-2023)
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@learninggam.es
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1 phone found area 847
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John Karczewski is listed as Senior Software Engineer at Red Games Co., based in Eugene, Oregon, United States. AeroLeads shows a work email signal at learninggam.es, phone signal with area code 847, and a matched LinkedIn profile for John Karczewski.
John Karczewski previously worked as Senior Software Engineer at Lost Boys Interactive and Senior Software Engineer at Gear Learning. John Karczewski holds Bachelor Of Science, Computer Science from University Of Illinois Urbana-Champaign.
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John Karczewski is a Senior Software Engineer at Red Games Co.. He possess expertise in gameplay, perforce, game development, xbox 360, scripting and 8 more skills. Colleagues describe him as "John is an exemplary gameplay programmer, and a fantastic individual to work with. I worked directly with John for over a year and he demonstrated great technical ability by implementing a large amount of our challenging one-off content. John was also a key resource in implementing our game’s critical path. John has outstanding communication skills. Time and again he has demonstrated ability to distill tricky technical issues into digestible action items to be addressed across disciplines. I have nothing but high praise for John’s work ethic, technical ability, design sense, and communication ability. John is a stellar individual who would be a fantastic asset to any team he is a part of.", "John is an excellent gameplay programmer who I am glad to have been able to work with. John took on some of the most complex and complicated missions in all of Saints Row: The Third and has delivered exceedingly high quality work across all fronts. I am a firm believer that good gameplay programmers are a very rare breed and John is definitely somebody I would put in that category. John always has a positive attitude, is easy going but hard very working, is always willing to listen to ideas or suggestions, will take and run with ideas, will take on difficult tasks and deliver to a high quality bar, communicates and works well across all disciplines and skill levels, and will be a huge asset to any team that is lucky enough to get him.", and "John was a tremendous asset to our Gameplay Team. John always had creative ways to solve issues that may come up during development, and he was always willing to listen to your ideas. John and I worked together very closely on one of the more complex Animation driven missions in SR3, and often times I was his hold up. John hooked in assets extremely fast, which allowed me for more fine iteration of my animations within game play. He was very detail oriented, and took the time to explain why he needed certain assets, or what he thought could make the work just a little bit better. His comments and ideas were always presented in friendly, and professional context. I truly enjoyed working with John on SR3, he's a hard worker, a bright mind, and really nice guy. I would gladly work with him again."
Listed skills include Gameplay, Perforce, Game Development, Xbox 360, and 9 others.
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A career timeline built from the work history available for this profile.
Salt Lake City, Utah, Us
Engineering Lead for Crayola Adventures on Apple Arcade (2023+)Engineering Lead for Solitaire Stories on Apple Arcade (2022-2023)
Madison, Wi, Us
UI / Client Lead Engineer for WWE 2K22 MyFaction Feature
Madison, Wisconsin, Us
Shipped 3 Unity games for PC/Mac/iOS/Android/WebGL.Technical Lead for MedSmart, a 2D side-scrolling adventure game.Maintained cross platform core libraries and tools used by all Gear titles.Supported existing catalog of 10 games with bug fixes, content and engine updates.
Cambridge, Ma, Us
Shipped 7 Unity games for PC/Mac/iOS/Android/WebGL.Project Lead for the real-time multiplayer strategy iPad game EcoNauts.Technical Lead for Fair Play, a 3D point-and-click narrative driven adventure game.Developed in-editor localization tool with built in text-to-speech generation and translation functionality for rapid development.Created in-editor Unity visual scripting system for use on Fair Play.Established and managed internship program, mentoring over a dozen interns.
Champaign, Il, Us
Title: Saints Row: The Third- Worked closely with design to implement and iterate five core missions.- Responsible for the implementation of critical path.- Developed five of the game’s pivotal boss encounters.- Coordinated efforts across multiple disciplines to ensure the timely completion of mission iteration deadlines.- Wrote and maintained gameplay systems and features.
Title: Red Faction: ArmageddonWorked with artists to integrate major HUD features.Developed a system for blurring out entire screens as well asindividual UI elements.Implemented and improved features of in-house UI development tool.Identified and addressed interface related flaws.
Lincolnshire, Il, Us
Developed a printer status tool to be included in a project for amulti-billion dollar global electronics manufacturing services provider.Created custom printer firmware for FedEx Europe.Automated the in-house testing suite with customizable macro scripts.
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John Karczewski works for Red Games Co..
John Karczewski is listed as Senior Software Engineer at Red Games Co..
AeroLeads has found 1 work email signal at @learninggam.es for John Karczewski at Red Games Co..
AeroLeads has found 1 phone signal(s) with area code 847 for John Karczewski at Red Games Co..
John Karczewski is based in Eugene, Oregon, United States while working with Red Games Co..
John Karczewski has worked for Red Games Co., Lost Boys Interactive, Gear Learning, Learning Games Network, and Volition, Inc. (Thq).
You can use AeroLeads to view verified contact signals for John Karczewski at Red Games Co., including work email, phone, and LinkedIn data when available.
John Karczewski holds Bachelor Of Science, Computer Science from University Of Illinois Urbana-Champaign.
John Karczewski is listed with skills including Gameplay, Perforce, Game Development, Xbox 360, Scripting, Lua, Video Games, and Gameplay Programming.
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