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Amazon International bestselling author/co-author of multiple series, including:* Las Vegas Paranormal Police Department (Ian Dex)* Netherworld Paranormal Police Department (Piper & Payne)* Seattle Paranormal Police Department (Savannah Sage)* Southeast Asia Paranormal Police Department (Mark Vedis) * Tales from the Land of Ononokin* Platoon F* Queen ArthurMultiple more PPD precincts are on the way, too!
Crimson Myth Press
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Independent AuthorCrimson Myth Press Jan 2010 - PresentAuthor of comedic fantasy, urban fantasy, and sci-fi.
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Managing Partner, Chief Operating OfficerThe Author Helper, Llc Dec 2017 - PresentClayton, NcThe Author Helper, LLC works to help authors through webinars, tutorials, consulting, and via our flagship product, ReaderLinks.
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Sr. Software EngineerAmerica Online Feb 2013 - Dec 2017Raleigh-Durham, North Carolina AreaWorking on browser extensions and websites using HTML, HTML 5, CSS, CSS3, JavaScript, JQuery, NSIS, PHP & MySQL, JSON, XML, SQLite, etc. -
Software EngineerAmerica Online Feb 2012 - Feb 2013Raleigh-Durham, North Carolina AreaWorking on browser extensions and toolbars using HTML, HTML 5, CSS, CSS3, JavaScript, JQuery, NSIS, PHP & MySQL, JSON, XML, SQLite, etc. -
Sr. Product Manager/DeveloperAmerica Online Oct 1998 - Feb 2012I started at AOL in 1998 doing online game production. After a number of years, I was slowly transitioned into a more technical role and am now doing mostly software development.* Casual game development using Flash (AS3)--> Aliens Go Boom! - http://www.games.com/game/aliens-go-boom--> Ice Breakers - http://www.games.com/game/ice-breakers--> Penguin Pirates - http://www.games.com/game/ice-breakers-penguin-pirates* Developed the first iteration of the Games.com chat front-end using Flex.* Developed internal process tracking software using PHP and MySQL.* API development for partner connection with the Games.com Affinity backend (AS3).* Developed an AIM plug-in that allowed our players a means to play against each other. (HTML, JavaScript, CSS)* Integrate partner games into our network.* Take contracted games and integrate into our Affinity system and also integrate into other distribution portals (i.e. Mochi).* Work with external game developers to help get their games on Games.com.* Build a developer community that helps foster creativity and problem solving.* Work to provide tools that make integration into Games.com as smooth as possible. -
Executive ProducerEngage Games Online Oct 1995 - Oct 1998* Managed a team of 65 with direct-reports from development, art, marketing, business, and production.* Responsible for managing the relationship and our games distribution process for AOL, CompuServe, Prodigy, and the general Internet.* Led the release of the ENGAGE site, which premiered in March of 1998 and housed over twenty online games.* Acted as Executive Producer on the following games:--> Descent Online--> Warcraft II: The Tides of Darkness Online--> Redneck Rampage Online--> Blood Online--> Splatterball--> Castles Online--> ...and various others. * Acted as the ENGAGE producer for the following games:--> Rolemaster: Magestorm--> Darkness Falls--> US Chess Federation Online--> Billboard Live club games suite* Worked industry shows (E3, GDC) to expand awareness of our brand.* Worked with numerous external development houses to bring top-quality games to our service and our distribution channels.
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Foxpro DeveloperReal Good Software Mar 1994 - Oct 1995* Developed and maintained government and non-profit software projects using FoxPro with emphasis on SQL, forms, and reporting. * Handled installation and maintenance on-site of the company's software.* Provided end-user support and training to new installations of the company's software.* Managed network-configuration of the product for multiple machine installs.
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Manager/Lead DeveloperConstant Contact Jun 1993 - Jan 1994* Managed the flagship product (a follow-up letter service for car dealerships) from both a development and support standpoint.* Lead the development project to re-create the entire software system in FoxPro with communications support in C using the Greenleaf Communications library.* Reconfigured all in-house machines to act as a network in calling dealerships (modem-to-modem connections) to raise the nightly throughput-success from 60% to 99.9%. Developed all the software that maintained the nightly-sends.* Provided support to sales staff on installations to new customers and oversaw all maintenance needs as well.
John P. Logsdon Skills
Frequently Asked Questions about John P. Logsdon
What company does John P. Logsdon work for?
John P. Logsdon works for Crimson Myth Press
What is John P. Logsdon's role at the current company?
John P. Logsdon's current role is Independent Author.
What is John P. Logsdon's email address?
John P. Logsdon's email address is lo****@****ail.com
What is John P. Logsdon's direct phone number?
John P. Logsdon's direct phone number is +141944*****
What skills is John P. Logsdon known for?
John P. Logsdon has skills like International Recording Artist, Fiction Writing, Javascript, Jquery, Php, Html 5, Mysql, Css, Json, Html, Xml, Nsis.
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