Software Engineer Asc
Current● Co-developed the camera controller for the BRACH project, allowing for 3 unique types of cameras tointeract with 1 configuration driven interface, which then applied pre-processing and post-processingalgorithms to the images.● Implemented Gitlab CI/CD pipelines for multiple parts of the project which generated packages, Dockerimages, and applied semantic versioning, improving the team’s overall workflow and efficiency.● Setup and maintained a lab where cross-compiled code was tested on physical boards, cameras, andequipment, resulting in the Computer Vision team being 3 months ahead of schedule compared toother teams on the project.● Created web based client utilizing Rust’s Bevy Engine to provide users a visual interface and simulationfor the CV team’s custom Nvidia OptiX-based rendering engine.