John Pleasants Email and Phone Number
John Pleasants is a seasoned executive that has consistently led public and private companies to $ billions in market capitalization gains over the past 25 years. As a CEO and President, John has built and run start-ups as well as divisions of worldwide media, Internet and technology conglomerates. He has scaled business models in e-commerce, subscriptions, advertising and in-app transactions. Pleasants has overseen the acquisitions, mergers and integrations of 35 companies totaling ~$1.5 billion across all forms of gaming, global live event ticketing, online dating, local services and consumer-driven healthcare. Known for his engaging leadership style and commitment to excellence, John has consistently driven growth and innovation through many companies' transformative periods.+ Pleasants has served on the board of three public companies: Expedia (NASDAQ: EXPE), Ticketmaster (NASDAQ: TMCS) and the Leaf Group (NYSE: LEAF) + He has served on the board of over a dozen private companies including: Peloton (NASDAQ: PTON), Playdom, Revolution Health, Ticketmaster-Online Citysearch, Active.com (NASDAQ: ACTV), Displate (active), Amber Gaming (active), Homeboost (active), Fastclick, The Artists Den, Trebel Music, Saatchi Art Online, and The Entertainment Software Association (ESA). + He serves as an advisor to investment firms SignalFire, Spark Labs Global Ventures and Signia Ventures+ He served as an advisor and investor to Scalefast (acquired by ESW), Big Box VR (acquired by Facebook), and serves now on Nexxa.ai (business process automation), Hypercard (FinTech), Valley (AI SAAS lead gen.), G3 gaming (digital gaming platform), Ossix / 2U Money (FinTech in Africa), Change Up For Charity (digital donation platform) and The BLVD (Blockchain social).+ He actively invests in consumer facing start-ups, environmental start-ups, democracy advocacy organizations and philanthropic entities.
Homeboost
View- Website:
- homeboost.com
- Employees:
- 9
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Co-Founder, Board DirectorHomeboostCalifornia, United States -
Ceo, Co-FounderBrava Home Inc. Aug 2016 - PresentRedwood City, California, UsBrava is a next generation cooking solution company that combines revolutionary heating technology with a chef-powered AI service that makes cooking at home easier, faster, tastier and healthier than ever before. Brava (www.brava.com) launched in November 2018 and was acquired by the Middleby Corporation (NASDAQ: MIDD) in November 2019 -
Director Board Of DirectorsDisplate Sep 2021 - PresentWarsaw, Mazowieckie, PlDisplate is a global, D2C art marketplace specializing in proprietary metal posters. -
Director Board Of DirectorsAmber Oct 2022 - PresentBucharest, Sector 1, RoFull-service game development agency + innovation partner to creative industries. -
Steering Committee Member; Lnp Climate CouncilLeadership Now Project Dec 2018 - PresentWashington, District Of Columbia, UsLNP is an organization of business and thought leaders taking action to fortify American democracy. -
Board Member / Angel Investor / AdvisorMultiple Companies Jan 2010 - PresentSpecific board and advisory roles shared in the "About" section above. Invest in and advise early stage growth companies. Categories include media, gaming, VR, social, e-commerce, fintech, digital health, iOT, Web3 (crypto / blockchain), SAAS AI and energy sustainability.
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Founding LeaderFreedom Squares Mar 2022 - Jul 2022A NFT platform that generated six figure levels of humanitarian aid for Ukrainian refugees. -
Evp, Media SolutionsSamsung Electronics May 2014 - Aug 2016Suwon-Si, Gyeonggi-Do, KrThe Media Solutions Team led and / or contributed to wide range of emerging businesses, platforms and services across the Samsung ecosystem. The division is comprised primarily of general managers, product leads, engineers, designers, operations managers and business development and strategy executives. Notable team accomplishments include:Samsung VR: Conceived, launched and evolved Samsung VR, the leading 360 video player and platform on Gear VR with Oculus, and enabled Gear 360 user generated content distribution.Samsung+: Conceived and launched customer support and loyalty platform that grew to broad adoption in less than one year. Material impact on customer support costs and brand impression / loyalty.Samsung Milk Music: Grew and evolved native music service from post launch to broad adoption across all mobile and wearable devicesSamsung Galaxy App store: Grew usage >2X with strategic pivot and re-deign and material increase in revenues. Samsung Developers efforts: Created “Made for Samsung” co-development program with marquis brands such as: CNN, Expedia, Lyft, The Weather Channel, Photobucket, etc. Managed Samsung developer outreach, with the biggest event being the Samsung Developers Conference, a 2 day annual event in San Francisco with 4,500 attendees.Samsung Kids: Designed and launched product on both dedicated tablet and via App stores. -
Co-President, Disney Interactive Media GroupThe Walt Disney Company Jul 2010 - Dec 2013Burbank, Ca, Us• Managed Disney Games and mobile services businesses, achieving first ever divisional multi-quarter profitability (>$70M in reported operating income in 2H 2013) and strong trajectory (i.e., $116M profit for FY '14) from perennial multi $100'sM of losses previously. Division annual revenue: ~$1.3B.• Oversaw team development and launch of Disney Infinity: A Disney first-ever multi-franchise, cross-platform, vertically integrated toy and gaming ecosystem that quickly achieved top 10 revenue in the Industry (>$1B in NPD franchise sales), material consumer and critical acclaim. • Drove Disney mobile gaming: Led Disney Interactive teams to be #2 global mobile games publisher on iOS (in Industry reported downloads) as of October 2013. Seven #1 hits and 32 Top 25 hits. Migrated majority of Disney games to mobile platforms and assisted team in securing major distribution partnerships with platform leaders such as Apple, Google Play, Amazon and Microsoft. Led the building of the Disney Mobile Network ground up, serving 100M monthly avg. users.• Oversaw team creation and execution of two top performing, award winning franchises on Facebook: Disney’s Gardens of Time and Marvel’s Avengers Alliance. Oversaw team re-architecting of Club Penguin (~6-7M monthly average users) to go mobile.• Worked with Japan Interactive teams to extend Disney mobile services on Docomo and game development partnerships with leaders such as DeNA (e.g., Marvel War of Heroes - Top 10 grossing iOS game) and Gree.• Created Asia-focused games business unit - acquired Studio EX in Seoul and partnered with leading Korean and Chinese developers and publishers. Launch first western game IP on Kakao Talk (i.e., Marvel Run, Jump Smash).• Licensing / OEM: Helped drive significant long term partnerships with leading developers and platform operators.• Created central operating teams in Publishing, Technology & Product, and Operations to scale across all Disney Interactive -
CeoPlaydom (Acquired By The Walt Disney Company, Sept. 2010) Jul 2009 - Aug 2010Social Gaming company: Grew from MySpace centric application company to a leading flash based, Facebook platform gaming company: tripled revenues, raised $80MM in venture capital, acquired and integrated 7 gaming companies, built out common game systems, business intelligence and live service operations capabilities across 12 studios, won 2010 social game of the year award for Social City and created 2 social / mobile games generating >$100M in revenue - Gardens of Time and Marvel Avengers Alliance.Playdom acquired by The Walt Disney Company in September 2010.
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President Of Global Publishing, Chief Operating OfficerElectronic Arts Mar 2008 - Jul 2009Redwood City, Ca, Us• Oversaw global gaming operations of leading, $4B games Publisher. Managed teams running sales, marketing and distribution services across all platforms and titles.• Managed teams driving global mobile business and helped drive the migration to, and scaling of, EA’s smartphone business to top global publisher status (reported revenues of ~$190M for FY09).• Managed POGO, the largest adult (female-oriented), subscription based casual gaming portal. Helped teams drive re-tooling of service for stronger social networking features.• Managed central technology teams, websites and games service platforms for user identification, service delivery and business intelligence. Spearheaded programming to drive downloadable content and games as a service via connected console, mobile and the web to increase user lifetime value.• Oversaw EA Cop Dev and led push into social / mobile gaming. Helped drive digital and live service Asia gaming efforts as top priorities for core relevant franchises. -
CeoRevolution Health 2005 - 2007Us• Launched three core businesses in January 2007: a) a one-stop-shop health portal b) a premium membership for personalized assistance c) a coverage marketplace via acquisition of Extend Benefits for individual insurance policies.• Built D.C. based team from ground up to 280 in less than one year, executed 50 partner deals. • Helped raise major capital round from Industry leaders: including United Health Group (NYSE: UNH).• Merged with Everyday Health (NYSE: EVDY) in 2008. -
CeoTicketmaster (And Ticketmaster Online-Citysearch) 1999 - 2005Beverly Hills, California, UsNASDAQ: TMCS.Ticketmaster, Match.com, Evite, Reserve America, Cityseach, Entertainment Publishing, Active.com (BoD), other• Led Ticketmaster, the world’s largest ticketing company, with 2005 gross transactions of ~$6B, net revenues of ~$1B, EBITA of >$225M. Company had >2,000 full-time and 2,000 part-time employees operating on 4 continents.• Grew ticketing revenue at 13% CAGR and EBITA at 25% over five years as CEO. • Led Ticketmaster as a public parent company (NASDAQ: TMCS) from 2001 through 2003, with operating units Ticketmaster, Match.com, Citysearch, Evite, Reserve America and Entertainment Publishing, Inc. During tenure as CEO, exceeded Wall Street expectations in all 14 quarters - market capitalization of company climbed from under $1.8B to over $4.0B during this time. • Helped teams increase Internet channel from <4% in 1998 as the President and CEO of Ticketmaster Online -Citysearch (NASDAQ TMCS) to >65% of retail sales in 2005 (fastest brick & mortar category migration). Helped team drive user Internet adoption to 35M registered users and 1B page views per month.• Twice awarded Sports Business Journal’s Forty Under Forty recognition -
President, Information And SerivesInteractivecorp 2002 - 2003New York, Ny, UsTicketmaster, Citysearch, Match.com, Evite, Reserve America, Active.com (BoD), other(See above) -
General Manager / Executive Vice PresidentTicketmaster Online - Citysearch 1996 - 1999
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Brand ManagerPepsico / Frito-Lay Jun 1993 - Nov 1996Doritos, Cheetos, New Products
John Pleasants Education Details
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Harvard Business SchoolGeneral -
Yale UniversityPolitical Science And Government -
St. Paul'S School
Frequently Asked Questions about John Pleasants
What company does John Pleasants work for?
John Pleasants works for Homeboost
What is John Pleasants's role at the current company?
John Pleasants's current role is Co-founder, Board Director.
What schools did John Pleasants attend?
John Pleasants attended Harvard Business School, Yale University, St. Paul's School.
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