John Race Email and Phone Number
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I love telling stories in emerging forms of media and figuring out where the sharp edges of the expressive space are. And then either designing around those edges or figuring out how to file them off altogether.In 20 years of designing and producing games for a variety of platforms, I've been lucky enough to be able to help guide franchises like the Lord of the Rings, WWE, and You Don't Know Jack and to work with a bunch of phenomenally talented people. I've I also designed and produced live interactive stage shows which allowed everyone in the audience to play along with the hosted action on the main stage.
Visual Concepts
View- Website:
- vcentertainment.com
- Employees:
- 421
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ProducerVisual Concepts Aug 2017 - PresentNovato Ca -
Executive ProducerTimeplay Entertainment Apr 2008 - Aug 2017Greater Los Angeles AreaI was responsible for the planning and execution of the TimePlay interactive cinema platform as we went from pilot to commercial success and led content design and creation. As we've scaled up production I've become more focused on strategic planning, and work as an evangelist and business owner with our critical partners, including developers, exhibitors, arenas, studios, licensors and brands. -
Senior ProducerTimeplay Entertainment Feb 2004 - Apr 2008Drove development proprietary hardware and software that comprise the TimePlay platform. Responsible for creating new game paradigms that support hundreds of simultaneous players on a shared screen. Identified and evaluated developers, evangelized the platform and was responsible for establishing project scope, budgets and schedules and for all project tracking. -
ProducerVivendi Universal Games Feb 2003 - Feb 2004Franchise Producer, Lord of the Rings (Action/RPG Categories)Directed development for Action and RPG genres based on literary rights to Tolkiens Lord of the Rings. Treason of Isengard (PS2, Xbox) Shadow of the Ring (PC Soldier of Gondor (PS2, Xbox) Owned scope, budget and project on multiple simultaneous projects across multiple platforms. Partnered with other franchise producers to ensure brand continuity across products and to secure licensor approvals. -
ProducerThq, Inc. May 2002 - May 2003WWE RAW2 (Xbox) PRIDE FC (PS 2)WWE RAW PC (PC) ·Led design and development for million-selling WWE RAW franchise; directed Japanese external developers creating cutting edge fighting and wrestling games. ·Introduced Japanese developers to more granular task lists, schedules and milestone deliverables. ·Secured all 3rd party licenses (music, sponsorships, etc.) and licensor approvals; maintained and improved developer and licensor relationships. -
ProducerVisual Concepts Entertainment May 2000 - May 2002·Ooga Booga (Dreamcast) - Produced and designed an original action game for the Dreamcast combining 1-4 player split screen and online play at the same time. IGN's review gave Ooga Booga a 9.4 out of 10. -
ProducerVisual Concepts 1999 - 2001Led internal development team focused on original IP as designer and producer. -
ProducerBerkeley Systems, Inc. Sep 1996 - May 2000Designer (1999 2000)·Orcs: Revenge of the Ancient (PC). Original Strategy/RPG design set in J.R.R. Tolkien's Middle-Earth. Managed relationship with Tolkien Enterprises and secured all licensor approvals on story and art. Producer (1996-1999)·You Don't Know Jack: Online v1.5 (PC) Improved content management tools. Introduced broadcast style maintenance routine for bi-weekly content updates. ·IMGames (AOL Instant Messenger) - IMGames was an online, multiplayer game delivery platform for AOL's Instant Messenger. Produced four original titles for launch that required minimal downloads and performed all game matching through the Instant Messenger buddy list. ·Apples to Apples (PC), Babble (PC), Spyword (PC) -
ProducerEnteraktion, Inc. May 1994 - Sep 1996The Arrival (PC) Created original story and oversaw 3rd party development of this PC adventure adaptation of the 1996 film.
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ProducerSnow Lion Entertainment May 1992 - May 1994Deigned and produced Isis (3DO, 1993), Digby and Lydia's Alphabet Adventure (3DO, 1994).
John Race Skills
John Race Education Details
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Screenwriting And Production -
Highlands High School
Frequently Asked Questions about John Race
What company does John Race work for?
John Race works for Visual Concepts
What is John Race's role at the current company?
John Race's current role is Producer at Visual Concepts.
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What schools did John Race attend?
John Race attended Indiana University, Highlands High School.
What are some of John Race's interests?
John Race has interest in Children, Economic Empowerment, Civil Rights And Social Action, Politics, Education, Environment, Science And Technology, Disaster And Humanitarian Relief, Human Rights, Animal Welfare.
What skills is John Race known for?
John Race has skills like Video Games, Game Development, Game Design, Interactive Entertainment, Casual Games, Social Games, Mobile Games, Computer Games, Multiplayer, Online Gaming, Digital Media, Game Mechanics.
Who are John Race's colleagues?
John Race's colleagues are Michael Mainzer, Jose-Alberto Canedo, Hoonheui Jang, Cristian Mendez, Nathaniel Whited, Nathan Degrand, Adam Ausiello.
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