John Race

John Race Email and Phone Number

Producer at Visual Concepts @ Visual Concepts
novato, california, united states
John Race's Location
Los Angeles County, California, United States, United States
About John Race

I love telling stories in emerging forms of media and figuring out where the sharp edges of the expressive space are. And then either designing around those edges or figuring out how to file them off altogether.In 20 years of designing and producing games for a variety of platforms, I've been lucky enough to be able to help guide franchises like the Lord of the Rings, WWE, and You Don't Know Jack and to work with a bunch of phenomenally talented people. I've I also designed and produced live interactive stage shows which allowed everyone in the audience to play along with the hosted action on the main stage.

John Race's Current Company Details
Visual Concepts

Visual Concepts

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Producer at Visual Concepts
novato, california, united states
Employees:
421
John Race Work Experience Details
  • Visual Concepts
    Producer
    Visual Concepts Aug 2017 - Present
    Novato Ca
  • Timeplay Entertainment
    Executive Producer
    Timeplay Entertainment Apr 2008 - Aug 2017
    Greater Los Angeles Area
    I was responsible for the planning and execution of the TimePlay interactive cinema platform as we went from pilot to commercial success and led content design and creation. As we've scaled up production I've become more focused on strategic planning, and work as an evangelist and business owner with our critical partners, including developers, exhibitors, arenas, studios, licensors and brands.
  • Timeplay Entertainment
    Senior Producer
    Timeplay Entertainment Feb 2004 - Apr 2008
    Drove development proprietary hardware and software that comprise the TimePlay platform. Responsible for creating new game paradigms that support hundreds of simultaneous players on a shared screen. Identified and evaluated developers, evangelized the platform and was responsible for establishing project scope, budgets and schedules and for all project tracking.
  • Vivendi Universal Games
    Producer
    Vivendi Universal Games Feb 2003 - Feb 2004
    Franchise Producer, Lord of the Rings (Action/RPG Categories)Directed development for Action and RPG genres based on literary rights to Tolkien’s Lord of the Rings. Treason of Isengard (PS2, Xbox) Shadow of the Ring (PC Soldier of Gondor (PS2, Xbox) Owned scope, budget and project on multiple simultaneous projects across multiple platforms. Partnered with other franchise producers to ensure brand continuity across products and to secure licensor approvals.
  • Thq, Inc.
    Producer
    Thq, Inc. May 2002 - May 2003
    WWE RAW2 (Xbox) PRIDE FC (PS 2)WWE RAW PC (PC) ·Led design and development for million-selling WWE RAW franchise; directed Japanese external developers creating cutting edge fighting and wrestling games. ·Introduced Japanese developers to more granular task lists, schedules and milestone deliverables. ·Secured all 3rd party licenses (music, sponsorships, etc.) and licensor approvals; maintained and improved developer and licensor relationships.
  • Visual Concepts Entertainment
    Producer
    Visual Concepts Entertainment May 2000 - May 2002
    ·Ooga Booga (Dreamcast) - Produced and designed an original action game for the Dreamcast combining 1-4 player split screen and online play at the same time. IGN's review gave Ooga Booga a 9.4 out of 10.
  • Visual Concepts
    Producer
    Visual Concepts 1999 - 2001
    Led internal development team focused on original IP as designer and producer.
  • Berkeley Systems, Inc.
    Producer
    Berkeley Systems, Inc. Sep 1996 - May 2000
    Designer (1999 – 2000)·Orcs: Revenge of the Ancient (PC). Original Strategy/RPG design set in J.R.R. Tolkien's Middle-Earth. Managed relationship with Tolkien Enterprises and secured all licensor approvals on story and art. Producer (1996-1999)·You Don't Know Jack: Online v1.5 (PC) Improved content management tools. Introduced “broadcast style” maintenance routine for bi-weekly content updates. ·IMGames (AOL Instant Messenger) - IMGames was an online, multiplayer game delivery platform for AOL's Instant Messenger. Produced four original titles for launch that required minimal downloads and performed all game matching through the Instant Messenger buddy list. ·Apples to Apples (PC), Babble (PC), Spyword (PC)
  • Enteraktion, Inc.
    Producer
    Enteraktion, Inc. May 1994 - Sep 1996
    The Arrival (PC) – Created original story and oversaw 3rd party development of this PC adventure adaptation of the 1996 film.
  • Snow Lion Entertainment
    Producer
    Snow Lion Entertainment May 1992 - May 1994
    Deigned and produced Isis (3DO, 1993), Digby and Lydia's Alphabet Adventure (3DO, 1994).

John Race Skills

Video Games Game Development Game Design Interactive Entertainment Casual Games Social Games Mobile Games Computer Games Multiplayer Online Gaming Digital Media Game Mechanics Content Strategy Entertainment Mobile Devices Mobile Applications Xbox 360 Wii Ps3 Gameplay Console Games Game Gaming Monetization Video User Experience Mmo User Interface Design Strategic Partnerships Console Xbox Digital Distribution After Effects Level Design Mmorpg Narrative Iphone Video Game Production Game Balance Mobile Game Development Free To Play Scripting Serious Games Producing Developer Relations Branded Entertainment Producers Screenwriting Community Management

John Race Education Details

Frequently Asked Questions about John Race

What company does John Race work for?

John Race works for Visual Concepts

What is John Race's role at the current company?

John Race's current role is Producer at Visual Concepts.

What is John Race's email address?

John Race's email address is jo****@****ail.com

What is John Race's direct phone number?

John Race's direct phone number is +181843*****

What schools did John Race attend?

John Race attended Indiana University, Highlands High School.

What are some of John Race's interests?

John Race has interest in Children, Economic Empowerment, Civil Rights And Social Action, Politics, Education, Environment, Science And Technology, Disaster And Humanitarian Relief, Human Rights, Animal Welfare.

What skills is John Race known for?

John Race has skills like Video Games, Game Development, Game Design, Interactive Entertainment, Casual Games, Social Games, Mobile Games, Computer Games, Multiplayer, Online Gaming, Digital Media, Game Mechanics.

Who are John Race's colleagues?

John Race's colleagues are Michael Mainzer, Jose-Alberto Canedo, Hoonheui Jang, Cristian Mendez, Nathaniel Whited, Nathan Degrand, Adam Ausiello.

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