Johnathon Conbere Email and Phone Number
Johnathon Conbere personal email
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Johnathon Conbere phone numbers
Over my 10 Years of professional Software Experience I have developed a broad set of skills from Web Development to Machine Learning. I strive to keep learning new technologies and skills that empower me to contribute holistically to projects. I have experience leading development teams, architecting projects, and delivering for high-profile clients that include Big Fish Games, Microsoft, and Sony Pictures.
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Chief Executive OfficerManifest Games Inc Mar 2024 - PresentCreating the next great Collectible Card Game: Obscurids! -
Chief Gaming OfficerCarde.Io Mar 2023 - Feb 2024Austin, Tx, UsLead the games division at Carde.Io in creating MetaZoo:Cryptid Clash. -
Director Of EngineeringGood Luck Games Mar 2022 - Mar 2023I helped to form a team of five engineers of various skill levels and lead the team on taking Storybook Brawl from an early access title on Steam to a full release including mobile platforms.
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Lead Software EngineerGood Luck Games May 2020 - Jul 2022Guided the development of Storybook Brawl from initial prototype to creating a full-fledged application in Unity. I was responsible for the overall architecture, including client-server networking and building out the majority of the client. We took just six months to rapidly create the game and release it to early access on steam where it has had over 100,000 players and millions of games played.
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Senior Software EngineerSelf-Employed Sep 2019 - Jul 2022Bellevue, Washington, Us -
Senior Software EngineerSelf-Employed Sep 2018 - Sep 2019Bellevue, Washington, UsContractor for Siimpl where I worked on various technologies related to Machine Learning.- Worked on Computer Vision that used Neural Net learning with Keras/Python to capture game statistics in realtime from live Twitch Streams for games like PUBG and Fortnite.- Developed an enterprise scale chat-bot that parses natural language using the Microsoft Cognitive Services for a higher education client. Built in the Azure cloud using CI/CD pipelines for automated deployment. -
Lead Client Developer (Unity3D)Fire Opal Media, Inc. Aug 2015 - May 2020Lead the client development for the upcoming “5 Charms Casino” for iOS and PC. I architected the Unity3D client using data-driven principals to create efficient content workflows to support a LiveOps design using Playfab and Asset Bundles. Additionally, I collaborated with designers to and create and iterate new features using rapid prototyping methods. -
Assistant Instructor - Game Mechanics And Systems DesignUniversity Of Washington Jan 2018 - Apr 2018Seattle, Wa, UsAssistant Instructor for Game Mechanics and Systems Design: Quarter Two of the Certificate in Game Design Course at the University of Washington.- Gave lectures in Balancing Game Objects, and Game Economies.- For each class, lead the discussion of important news in the industry .- Provided one-on-one guidance with assignments for Students. -
Lead Software Developer(Unity 3D)Galvanic Games Apr 2015 - Aug 2015Lead Software developer for a start-up game studio. In my role I created the architecture and implemented many of the game systems for the game “Rustbelt” using Unity 3D. - Demoed at Pax Prime 2015- Implemented a custom physics solution for chain physics based on the Spider-Man 2 swing mechanics.- Collaborated with the team to meet arcade driving game-feel expectations- Crafted a data-driven system for AI combatants
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Senior Software EngineerTag Creative Studio Mar 2012 - Mar 2015Engineer at a creative agency that partnered with major brands to deliver applications and web content.- Developed applications and games for clients such as Microsoft, Toys R' Us, Big Fish Games, Sony Pictures, and Slim Jim.- Lead teams with 2-3 developers.- Developed for Web, Xbox 360, Xbox One, and Windows Store- Had to quickly learn new technologies to meet client requests
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Quality Assurance Specialist (Google Maps)Google Contracted Via Randstad Jun 2010 - Mar 2012- Ensured the quality of changes to Google Map data internally. - Provided analytics on the effectiveness of the team utilizing Javascript to parse large data-sets within Google Docs.
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Internal PlaytesterScore Entertainment Jul 2003 - Aug 2003- Play-tester for the Kid Buu Saga set of the DBZ TCG.
Johnathon Conbere Skills
Johnathon Conbere Education Details
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University Of South FloridaComputer Science -
University Of WashingtonGame Design And Creation -
University Of WashingtonGame Development
Frequently Asked Questions about Johnathon Conbere
What company does Johnathon Conbere work for?
Johnathon Conbere works for Manifest Games Inc
What is Johnathon Conbere's role at the current company?
Johnathon Conbere's current role is Creating the next great card game: Obscurids!.
What is Johnathon Conbere's email address?
Johnathon Conbere's email address is jo****@****ail.com
What is Johnathon Conbere's direct phone number?
Johnathon Conbere's direct phone number is +132144*****
What schools did Johnathon Conbere attend?
Johnathon Conbere attended University Of South Florida, University Of Washington, University Of Washington.
What skills is Johnathon Conbere known for?
Johnathon Conbere has skills like Javascript, Visual Studio, C#, Unity3d, Jquery, C++, Git, Lua, Directx, Xbox One App Development, Amazon Web Services, Socket.io.
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