Johnathon Vought

Johnathon Vought Email and Phone Number

Just doing 3d work everyday. @ MESHBOSS
Johnathon Vought's Location
Austin, Texas, United States, United States
Johnathon Vought's Contact Details
About Johnathon Vought

I've been in entertainment for more than 20 years with tv, games, and I am currently working on a start up adventure.Check out my (older) technical animation DemoReel and clips below. Producer/Director/OwnerWe are a collection of very talented people and we all have our contributions to make. I have a mellow and easy-going way of communicating. We just gotta give people the tools they need to succeed and I try to lead by example rather than words. We all have many successes and failures to learn from and share. My job is to work that experience to address roadblocks(and insert other buzzwords here) so my team can deliver. In my experience, this is an ongoing battle that we often win.ArtistI am a generalist. So, as I create characters (for example), I consider how edges loop as it related to different deformations through finished animating asset and everything in between. Once in Unity3d or similar engine, I can script together some basic behaviors, game interactions and things all by myself. I can take something from idea to complete asset(soup to nuts). Environments, effects, characters, and just general Unity3d world building. I've prototyped Unity games and apps for clients with just me and one or two others in a matter of days. We finished each unique Hello KittyWiiU tracks one every two weeks.

Johnathon Vought's Current Company Details
MESHBOSS

Meshboss

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Just doing 3d work everyday.
Johnathon Vought Work Experience Details
  • Meshboss
    Owner
    Meshboss Jul 2008 - Present
    Austin, Texas Area
    **I put this date to keep it at the top of my current jobs list for LinkedIN. We officially opened our corporate office doors in March of 2007, but working as a sole proprietorship since 2002** 3d gaming and VFX company. We do assets for games and VFX for tv, film, and video games. Here's some examples of stuff we've contributed to:Hello Kitty Kruisers WiiU game (15 racetracks)http://www.siliconera.com/2013/10/09/hello-kitty-kruisers-racing-game-never-knew-needed-till-now/Battle Chess: Game of Kings (Pawn and Rook characters and some animations+throne room)http://www.youtube.com/watch?v=T_ruNh9rcRk&list=PL71CFF269AFD86987Southwest Airlines Video Game(fake 3d game for tv commercial)https://www.youtube.com/watch?v=Bh3XDMzcdtUPowder Blue Moviehttp://www.imdb.com/title/tt1032819/ (digital visual effects)http://www.kaneva.com/ (Through CMI, we did the female costumes and other wearables.)http://www.youtube.com/watch?v=Abhez92rNvI (We contributed a lot to this UT "Godzillatron" animation)
  • Curie
    Head Of 3D Pipeline
    Curie Oct 2021 - May 2024
    Seattle, Washington, United States
    We're turning photos into 3d faster and cheaper. Schedule a demo at calendly.com/curie/demo
  • Austin Community College
    Adjunct 3D Instructor
    Austin Community College Oct 2004 - May 2020
    United States
    I taught every kind of 3d class possible over my many years of teaching there, from 3d modeling and renderingI to animationIII. Also did some Game Testing and Intro to game design and mobile game making classes.
  • Art Institute Of Austin
    Adjunct Faculty
    Art Institute Of Austin Jun 2012 - Jun 2013
    United States
    Teaching 3d and video game classes.
  • Texas State University
    Lecturer
    Texas State University Sep 2012 - Dec 2012
    San Marcos
    I taught a Digital Illustration class with a focus on interactive and online media. We created art and imagery for use in 2d engines like "Game Salad." I really wish I could have continued teaching there but I had a crazy semester load was too maxed out after the Fall.
  • University Of Texas At Austin
    Adjunct Professor
    University Of Texas At Austin Jul 2011 - Jun 2012
    Design Lab
    I lectured for the Art/Design department at UT for their new video game curriculum. My primary focus was on the Art/Design side, but the program will have a capstone where RTF, Computer Science, and others collaborate together to complete a video game.
  • Gemini School
    3D Instructor
    Gemini School Aug 2005 - Jul 2011
    I taught a perspective drawing class early on then some 3d fundamentals class but the focus was rounding out training for a top-notch illustrator. Gemini school also has an amazing traditional and digital 2d program.
  • Artspark
    Volunteer Mentor
    Artspark 2007 - 2008
    I wouldn't exactly call it WORK. Just fun to talk about games and game design with future members of my industry. There were folks who work hard for Artspark. I don't think they do Artspark anymore. If anyone wants to update me about this, I'm happy to edit this thing.
  • Acclaim Studios Austin
    Artist/Cinematic Artist
    Acclaim Studios Austin 1999 - 2001
    I started off as a Cinematic artist for Turok3 among others. I switched to an in-game Artist for All-Star Baseball 2002 where I made some baseball environments. I tried to put in all the "extras" in my environments. An example would be a cloth simulation for NFL Quartrback club field goal net or an animating waterfall in Kauffman field. I made the nice crowds in the stadiums including the greenscreen shoot, roto, compositing, and making game ready. Acclaim Studios Austin no longer exists but I learned a lot during my time there.
  • Bauhaus Media Group
    Compositor/3D Artist
    Bauhaus Media Group 1997 - 1998
    Avid Media Illusion compositor. 3dsmax modeling and motion tracking. This was a while ago and Eric Hanken (the owner) was a great guy to work with and it was fun to step out from work and be downtown on the Riverwalk in San Antonio to go grab a beer. Bauhaus Media Group is a much bigger company now. Congrats to their success!!
  • Funimation
    Artist
    Funimation 1996 - 1998
    A long time ago before most people ever heard of Dragon Ball Z, I worked at a small company near Ft. Worth Texas called FUNimation Productions Inc.. I created their animated logos and also the 3d title animation for the show. Season one began and so did the obsession that people of all ages had for the show. Sadly, a great deal of my 2d work there had to do with cencorship issues. We meticulously edited frame by frame to fix animation that might be too much for an American audience. This allowed the show to air so that kids could watch it. I've seen lately that the show has been allowed to air almost as it was visually. Back then, I got to sit and watch the original Japanese version of the shows during my lunch break and they were pretty amazing.

Johnathon Vought Skills

3d Studio Max Computer Animation Animation Character Animation Game Development Texturing Video Games After Effects Game Design Character Rigging 3d Modeling Computer Graphics Photoshop Art Illustrator Visual Effects Maya Studio Art Modeling Zbrush Rigging Creative Direction Traditional Animation Leadership Digital Illustration Compositing Adobe Photoshop Changing Environments Unity3d Motion Graphics Film Art Direction Storyboarding Digital Painting Lighting Environment Modeling Concept Design Special Effects Premiere Project Leadership Adobe Illustrator Studio Art Direction 3d Animation Concept Art

Johnathon Vought Education Details

Frequently Asked Questions about Johnathon Vought

What company does Johnathon Vought work for?

Johnathon Vought works for Meshboss

What is Johnathon Vought's role at the current company?

Johnathon Vought's current role is Just doing 3d work everyday..

What is Johnathon Vought's email address?

Johnathon Vought's email address is jv****@****abs.com

What is Johnathon Vought's direct phone number?

Johnathon Vought's direct phone number is +151222*****

What schools did Johnathon Vought attend?

Johnathon Vought attended University Of North Texas, Odessa Community College.

What are some of Johnathon Vought's interests?

Johnathon Vought has interest in Children, Sand Volleyball, Economic Empowerment, Civil Rights And Social Action, Film Making, Environment, Education, Poker, Art, Teaching/training.

What skills is Johnathon Vought known for?

Johnathon Vought has skills like 3d Studio Max, Computer Animation, Animation, Character Animation, Game Development, Texturing, Video Games, After Effects, Game Design, Character Rigging, 3d Modeling, Computer Graphics.

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