Johnathon Vought
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Johnathon Vought Email & Phone Number

Just doing 3d work everyday. at MESHBOSS
Location: Austin, Texas, United States 11 work roles 2 schools
2 work emails found @radioactivelabs.com 3 phones found area 512 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 3 phones

Work email j****@radioactivelabs.com
Direct phone (512) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Just doing 3d work everyday.
Location
Austin, Texas, United States

Who is Johnathon Vought? Overview

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Quick answer

Johnathon Vought is listed as Just doing 3d work everyday. at MESHBOSS, based in Austin, Texas, United States. AeroLeads shows a work email signal at radioactivelabs.com, phone signal with area code 512, and a matched LinkedIn profile for Johnathon Vought.

Johnathon Vought previously worked as Owner at Meshboss and Head of 3d pipeline at Curie. Johnathon Vought holds Bfa, Painting And Drawing from University Of North Texas.

Company email context

Email format at MESHBOSS

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{first_initial}{last}@radioactivelabs.com
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AeroLeads found 2 current-domain work email signals for Johnathon Vought. Compare company email patterns before reaching out.

Profile bio

About Johnathon Vought

I've been in entertainment for more than 20 years with tv, games, and I am currently working on a start up adventure.Check out my (older) technical animation DemoReel and clips below. Producer/Director/OwnerWe are a collection of very talented people and we all have our contributions to make. I have a mellow and easy-going way of communicating. We just gotta give people the tools they need to succeed and I try to lead by example rather than words. We all have many successes and failures to learn from and share. My job is to work that experience to address roadblocks(and insert other buzzwords here) so my team can deliver. In my experience, this is an ongoing battle that we often win.ArtistI am a generalist. So, as I create characters (for example), I consider how edges loop as it related to different deformations through finished animating asset and everything in between. Once in Unity3d or similar engine, I can script together some basic behaviors, game interactions and things all by myself. I can take something from idea to complete asset(soup to nuts). Environments, effects, characters, and just general Unity3d world building. I've prototyped Unity games and apps for clients with just me and one or two others in a matter of days. We finished each unique Hello KittyWiiU tracks one every two weeks.

Listed skills include 3D Studio Max, Computer Animation, Animation, Character Animation, and 40 others.

Current workplace

Johnathon Vought's current company

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MESHBOSS
Meshboss
Just doing 3d work everyday.
AeroLeads page
11 roles · 30 years

Johnathon Vought work experience

A career timeline built from the work history available for this profile.

Owner

Current

Austin, Texas Area

**I put this date to keep it at the top of my current jobs list for LinkedIN. We officially opened our corporate office doors in March of 2007, but working as a sole proprietorship since 2002** 3d gaming and VFX company. We do assets for games and VFX for tv, film, and video games. Here's some examples of stuff we've contributed to:Hello Kitty Kruisers.

Jul 2008 - Present

Head Of 3D Pipeline

Seattle, Washington, United States

We're turning photos into 3d faster and cheaper. Schedule a demo at calendly.com/curie/demo

Oct 2021 - May 2024

Adjunct 3D Instructor

United States

I taught every kind of 3d class possible over my many years of teaching there, from 3d modeling and renderingI to animationIII. Also did some Game Testing and Intro to game design and mobile game making classes.

Oct 2004 - May 2020

Adjunct Faculty

Art Institute Of Austin

United States

Teaching 3d and video game classes.

Jun 2012 - Jun 2013

Lecturer

San Marcos

I taught a Digital Illustration class with a focus on interactive and online media. We created art and imagery for use in 2d engines like "Game Salad." I really wish I could have continued teaching there but I had a crazy semester load was too maxed out after the Fall.

Sep 2012 - Dec 2012

Adjunct Professor

Design Lab

I lectured for the Art/Design department at UT for their new video game curriculum. My primary focus was on the Art/Design side, but the program will have a capstone where RTF, Computer Science, and others collaborate together to complete a video game.

Jul 2011 - Jun 2012

3D Instructor

Gemini School

I taught a perspective drawing class early on then some 3d fundamentals class but the focus was rounding out training for a top-notch illustrator. Gemini school also has an amazing traditional and digital 2d program.

Aug 2005 - Jul 2011

Volunteer Mentor

I wouldn't exactly call it WORK. Just fun to talk about games and game design with future members of my industry. There were folks who work hard for Artspark. I don't think they do Artspark anymore. If anyone wants to update me about this, I'm happy to edit this thing.

2007 - 2008 ~1 yr

Artist/Cinematic Artist

I started off as a Cinematic artist for Turok3 among others. I switched to an in-game Artist for All-Star Baseball 2002 where I made some baseball environments. I tried to put in all the "extras" in my environments. An example would be a cloth simulation for NFL Quartrback club field goal net or an animating waterfall in Kauffman field. I made the nice.

1999 - 2001 ~2 yrs

Compositor/3D Artist

Avid Media Illusion compositor. 3dsmax modeling and motion tracking. This was a while ago and Eric Hanken (the owner) was a great guy to work with and it was fun to step out from work and be downtown on the Riverwalk in San Antonio to go grab a beer. Bauhaus Media Group is a much bigger company now. Congrats to their success!!

1997 - 1998 ~1 yr

Artist

Funimation

A long time ago before most people ever heard of Dragon Ball Z, I worked at a small company near Ft. Worth Texas called FUNimation Productions Inc.. I created their animated logos and also the 3d title animation for the show. Season one began and so did the obsession that people of all ages had for the show. Sadly, a great deal of my 2d work there had to.

1996 - 1998 ~2 yrs
2 education records

Johnathon Vought education

Bfa, Painting And Drawing

Activities and Societies: Painting and Drawing with additional experimental courses involving interactive designDrawing, Painting, and.

Aa, Art

Odessa Community College

Activities and Societies: Drawing and PaintingPaint, sculpt, and draw.

FAQ

Frequently asked questions about Johnathon Vought

Quick answers generated from the profile data available on this page.

What company does Johnathon Vought work for?

Johnathon Vought works for MESHBOSS.

What is Johnathon Vought's role at MESHBOSS?

Johnathon Vought is listed as Just doing 3d work everyday. at MESHBOSS.

What is Johnathon Vought's email address?

AeroLeads has found 2 work email signals at @radioactivelabs.com for Johnathon Vought at MESHBOSS.

What is Johnathon Vought's phone number?

AeroLeads has found 3 phone signal(s) with area code 512 for Johnathon Vought at MESHBOSS.

Where is Johnathon Vought based?

Johnathon Vought is based in Austin, Texas, United States while working with MESHBOSS.

What companies has Johnathon Vought worked for?

Johnathon Vought has worked for Meshboss, Curie, Austin Community College, Art Institute Of Austin, and Texas State University.

How can I contact Johnathon Vought?

You can use AeroLeads to view verified contact signals for Johnathon Vought at MESHBOSS, including work email, phone, and LinkedIn data when available.

What schools did Johnathon Vought attend?

Johnathon Vought holds Bfa, Painting And Drawing from University Of North Texas.

What skills is Johnathon Vought known for?

Johnathon Vought is listed with skills including 3D Studio Max, Computer Animation, Animation, Character Animation, Game Development, Texturing, Video Games, and After Effects.

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