John Corn Email & Phone Number
@nyfa.edu
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Who is John Corn? Overview
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John Corn is listed as Game Developer at AstroBeam, based in New York City Metropolitan Area, United States, United States. AeroLeads shows a work email signal at nyfa.edu and a matched LinkedIn profile for John Corn.
John Corn previously worked as Senior Game Developer at Ustwo and Game Designer / Unity Developer at Cheap Ramen Games. John Corn holds Computer Software Engineering from Flatiron School.
Email format at AstroBeam
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AeroLeads found 1 current-domain work email signal for John Corn. Compare company email patterns before reaching out.
About John Corn
John Corn is a Game Developer at AstroBeam. He possess expertise in texturing, game design, photoshop, 3d studio max, maya and 8 more skills. He is proficient in Chinese.
Listed skills include Texturing, Game Design, Photoshop, 3D Studio Max, and 9 others.
John Corn's current company
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John Corn work experience
A career timeline built from the work history available for this profile.
Senior Game Developer
- Led game development in collaboration with designers, artists, and other developers to build game features with a focus on accessibility and polish
- Implemented product features in close collaboration with different cross-functional departments, ensuring that product specifications were met
- Develop and test designs using Unity and proprietary content tools
Game Designer / Unity Developer
- Design and drive the vision and creative direction of multiple projects, implementing features and game systems across full development lifecycles
- Work with the team to develop both paper and digital game system prototypes
- Use Unity and proprietary content tools to develop and test designs while providing feedback to improve toolchains and processes
Game Designer / Unity Developer
- Used Unity and proprietary content tools to develop and test designs while providing feedback to improve toolchains and processes
- Make quick, effective prototypes of interesting & novel gameplay mechanics
- Collaborated with the art team to design and implement new game content for App updates
- Help manage the creative direction of a game throughout its development and lifecycle
Unity Developer
- Organize and build code architecture in Unity
- Develop core gameplay features
- Maintain version control throughout the Studio
- Create, organize, and execute buglogs
Game / Vr Programming Instructor
- Organize, prepare, and revise course materials (as needed)
- Identify students learning goals and develop personal lessons to meet them
- Maximize in-class time with thought-provoking discussions
- Maintain student records, attendance, and documentation
- Utilize digital and physical tools to aid in instruction and game development
Vr Developer
- Designed and implemented immersive player interactions
- Organized and built MVC code architecture in Unity
- Created a sense of presence throughout core gameplay features
- UX/UI design and programming
Developer
- Organized and assigned tasks to a small dynamic team using Asana
- Designed, implemented, and debug entire code base
- Worked with C# and Unity in an agile SCRUM environment
- Developed and constructed core game architecture
Lead Instructor
- http://www.playwell.co/
- Organized, prepared, and revised course materials as needed
- Instructed in the full development of a game.
- Identified students learning goals and developed lessons to meet them
- Maximized class time with critical-thinking based discussions
- Facilitated student understanding of development pipeline
Instructor & Game Design Director
- Develop curriculum for each student, catering to their strengths & supporting their weaknesses
- Maintained student records, attendance and documentation
- Individualized Instruction & Personal Mentoring
- Delivered comprehensive lessons in Javascript, & C# scripting & implementation in Unity
Environment Artist & Level Designer
- Project management, lead scrum meetings on Jira
- Designed game mechanics
- Art direction, to keep team on theme
- Write design documents, including puzzles and detailed drawings of player interactions
Digital Media Intern
- Created promotional material.
- Supported Marketing and Publicity departments in day to day operations.
- Designed Youtube backgrounds.
- Created and reinforced brand identity.
- Designed custom Minecraft texture packs.
John Corn education
Computer Software Engineering
Ba, Digital Arts
Aas, Menswear Design & Marketing
Frequently asked questions about John Corn
Quick answers generated from the profile data available on this page.
What company does John Corn work for?
John Corn works for AstroBeam.
What is John Corn's role at AstroBeam?
John Corn is listed as Game Developer at AstroBeam.
What is John Corn's email address?
AeroLeads has found 1 work email signal at @nyfa.edu for John Corn at AstroBeam.
Where is John Corn based?
John Corn is based in New York City Metropolitan Area, United States, United States while working with AstroBeam.
What companies has John Corn worked for?
John Corn has worked for Astrobeam, Ustwo, Cheap Ramen Games, Normal, and Stuido Studios.
How can I contact John Corn?
You can use AeroLeads to view verified contact signals for John Corn at AstroBeam, including work email, phone, and LinkedIn data when available.
What schools did John Corn attend?
John Corn holds Computer Software Engineering from Flatiron School.
What skills is John Corn known for?
John Corn is listed with skills including Texturing, Game Design, Photoshop, 3D Studio Max, Maya, User Interface Design, 3D Modeling, and Level Design.
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