Vehicle Director
CurrentDirector of the Vehicle Content, Feature and Experience teams.
Please complete the CAPTCHA to continue
@cloudimperiumgames.com
✓
LinkedIn matched
A concise factual answer block for searchers comparing this professional profile.
John Crewe is listed as Vehicle Director at Cloud Imperium Games at Cloud Imperium Games, a with 547 employees, based in Winsford, England, United Kingdom. AeroLeads shows a work email signal at cloudimperiumgames.com and a matched LinkedIn profile for John Crewe.
John Crewe previously worked as Vehicle Director at Cloud Imperium Games and Vehicle Pipeline Director at Cloud Imperium Games. John Crewe holds Ba(Hons), Multimedia Design And Digital Animation from Cumbria Institute Of The Arts.
This section adds company-level context without repeating John Crewe's masked contact details.
AeroLeads found 1 current-domain work email signal for John Crewe. Compare company email patterns before reaching out.
I am a multi-role designer, with over a decade of professional experience in System, Technical, Game and Level Design roles across multiple AAA projects and studios. Currently directing Star Citizens Vehicle Team which is responsible for 70+ staff members, in 4 worldwide locations producing dozens of vehicles a year as well as vehicle gameplay features.
Listed skills include Game Design, Level Design, Ps3, Video Games, and 10 others.
Company context helps verify the profile and gives searchers a useful next step.
A career timeline built from the work history available for this profile.
Wilmslow, England, United Kingdom
Director of the Vehicle Content, Feature and Experience teams.
Wilmslow
Owner of the Global Ship & Vehicle pipeline which includes: • Initial design writeups.• Implementation of ship’s complex systems.• Working with Art and Tech Art to create a global unified process for completing ships.• Balancing of each ship’s flight model.• Ship Weapon and Item tuning.• Create and refine gameplay mechanics regarding ships/vehicles.• Routinely collect feedback from user-testing, the development team, and upper management.
Wilmslow, United Kingdom
Star Citizen (Arena Commander, FPS Module and Squadron 42 Campaign)
Nottingham, United Kingdom
Responsible for level and game design - Crysis 3 Multiplayer
Ham and Jam is a modifcation for HL2.Worked on all areas of the mod from initial design document development and prototype coding, progressing on to map design and research, map development and liason between all members of the team, also responsible for PR and testing.Released December 2013 "as-is" to allow the community to play what we had created as the majority of the team no longer had time to work on the project.
Creating and updating existing levels for the mod as well as testing existing levels for errors.
Part of a small freelance team brought in to aid Kuma Games in the making of their Battle of the Bulge section for "Shootout!", TV's first Episodic video game.http://www.spike.com/video/shootout-battle-of/2798972Created one single player level based on a realistic scenario and provided low-level scripting for ingame events. The level was subsequently turned into an additional multiplayer level.Parts of the level are shown in the above video and revolves around the defence and subsequent attack of a small town.
Other employees you can reach at cloudimperiumgames.com. View company contacts for 547 employees →
Kai Lindsey
Colleague at Cloud Imperium GamesAustin, Texas, United States
View →
SI
Sarah Isariya Wegener
Colleague at Cloud Imperium GamesFrankfurt Rhine-Main Metropolitan Area, Germany
View →
NR
Niklas Rüffler
Colleague at Cloud Imperium GamesLangen, Hesse, Germany
View →
MB
Michael Bartrum
Colleague at Cloud Imperium GamesManchester, England, United Kingdom
View →
MR
Michele Reshetnik
Colleague at Cloud Imperium GamesAustin, Texas, United States
View →
GS
Giuliano Severitano
Colleague at Cloud Imperium GamesFrankfurt, Hesse, Germany
View →
JA
Jorge Aranda López
Colleague at Cloud Imperium GamesFrankfurt, Hesse, Germany
View →
KS
Kathrin Sorgenfrei
Colleague at Cloud Imperium GamesManchester, England, United Kingdom
View →
LP
Luke Pressley
Colleague at Cloud Imperium GamesManchester, England, United Kingdom
View →
AK
Andrew Karboski
Colleague at Cloud Imperium GamesSalford, England, United Kingdom
View →
Quick answers generated from the profile data available on this page.
John Crewe works for Cloud Imperium Games.
John Crewe is listed as Vehicle Director at Cloud Imperium Games at Cloud Imperium Games.
AeroLeads has found 1 work email signal at @cloudimperiumgames.com for John Crewe at Cloud Imperium Games.
John Crewe is based in Winsford, England, United Kingdom while working with Cloud Imperium Games.
John Crewe has worked for Cloud Imperium Games, Crytek, Ham And Jam, Fortress Forever, and Kuma Reality Games.
John Crewe's colleagues at Cloud Imperium Games include Kai Lindsey, Sarah Isariya Wegener, Niklas Rüffler, Michael Bartrum, and Michele Reshetnik.
You can use AeroLeads to view verified contact signals for John Crewe at Cloud Imperium Games, including work email, phone, and LinkedIn data when available.
John Crewe holds Ba(Hons), Multimedia Design And Digital Animation from Cumbria Institute Of The Arts.
John Crewe is listed with skills including Game Design, Level Design, Ps3, Video Games, Xbox 360, Multiplayer, Gameplay, and Console.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial Search contactsCheck these profiles if this is not the John Crewe you were looking for.
View similar profiles