John Elliot
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John Elliot Email & Phone Number

Director of Engineering at Riot Games
Location: San Francisco Bay Area, United States 12 work roles 1 school
1 work email found @dynamighty.com 7 phones found area 209 and 415 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 7 phones

Work email j****@dynamighty.com
Direct phone (209) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Director of Engineering
Location
San Francisco Bay Area, United States

Who is John Elliot? Overview

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Quick answer

John Elliot is listed as Director of Engineering at Riot Games, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at dynamighty.com, phone signal with area code 209, 415, and a matched LinkedIn profile for John Elliot.

John Elliot previously worked as Personal goal pursuit at Career Break and Director, CloudLab at Unity. John Elliot holds Bachelor Of Science (Bsc) Honours, Computer Science And Artificial Intelligence from The University Of Edinburgh.

Company email context

Email format at Riot Games

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{first}.{last}@dynamighty.com
86% confidence

AeroLeads found 1 current-domain work email signal for John Elliot. Compare company email patterns before reaching out.

Profile bio

About John Elliot

Accomplished engineering leader with over 20 years of experience spanning game development, cloud technologies, and backend systems. Co-founded Dynamighty, shipping two games—CounterSpy (BAFTA-nominated, 2MM+ users) and Fingers of Fury (featured by Apple). Expertise in architecting and operating cloud platforms. Skilled in building and leading cross-functional teams, shaping team culture, driving technical innovation, and managing business operations, with a proven track record of delivering high-quality products across multiple platforms. Key Skills: Team leadership and recruitment, System Architecture, Business Strategy, Product Management, Cross-Platform Development (Console, Mobile, PC), Agile Project Management, Video Games, Real Time 3D, AR/VR, Cloud Technologies

Listed skills include Xbox 360, Video Games, Ps3, Gameplay, and 36 others.

Current workplace

John Elliot's current company

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Riot Games
Riot Games
Director of Engineering
California, United States
AeroLeads page
12 roles

John Elliot work experience

A career timeline built from the work history available for this profile.

Director Of Engineering

California, United States

Personal Goal Pursuit

Current
Career Break

After almost 9 years at Unity, I’m taking some time to reset and explore where I can have the most impact next with my career. After an amazing few months traveling and spending time with family and friends, I'm ready to start exploring what my next career step will look like. I'm looking at both full time and consulting opportunities.

Feb 2024 - Present

Director, Cloudlab

San Francisco, Us

Led the transformation of an internal R&D product into a public Generative AI, 3D content creation platform. Managed a distributed team across North America and Europe, focusing on engineering and product management.- Directed engineering and product management efforts for a platform that allowed developers to host and rapidly iterate on custom applications.- Enhanced content creation capabilities with easy-to-use Generative AI tools for creators.

Jul 2022 - Feb 2024

Director Of Engineering, Mobile Creators (Gum)

San Francisco, Us

Built a no-code AR creation app targeting a new audience of non-technical mobile creators.- Grew engineering team from scratch, leading the product to a public release in 9 months.- Established a culture of rapid iteration with monthly releases informed by user feedback.

Dec 2020 - Jul 2022

Head Of Engineering At Vivox

San Francisco, Us

Brought in post acquisition to oversee the integration of Vivox’s voice communication technology with Unity's ecosystem post-acquisition.- Managed engineering team supporting millions of concurrent users.- Led a tech stack migration supporting 250K+ concurrent users at launch.- Optimized engineering structure by removing contractor dependencies.

Jul 2019 - Dec 2020

Director, Spotlight Team

San Francisco, Us

Built and led a team based in the USA, UK and Korea to partner with top developers, create showcase games for Unity, and drive improvements in the core Unity engine.

Jun 2015 - Jun 2019

Co-Founder / Co-President / Cto

San Francisco, Ca, Us

Co-founded a game studio focused on mobile gaming with strong narrative elements. Responsibilities in business strategy, team management, and technical execution.Business and Management:- Together with my business partner, I developed the company’s strategic vision, focusing on the "mobile lifestyle" gaming market.- Raised seed funding to support the development of a prototype, securing a publishing deal with Sony.- Built a high-performance team and cultivated a company culture that valued creativity and technical excellence.Engineering Achievements:- CounterSpy (PS4, PS3, Vita, iOS, Android): A critically acclaimed action-stealth game with a BAFTA nomination and over 2 million users. Personally worked on core systems development, including character animation, AI, camera, audio, and localization.- Fingers of Fury (iOS): A mobile free-to-play game that was featured by Apple in the App Store. Personally worked on the build process, distribution pipeline, and integration of in-game ads.- Developed core systems such as multi-character animation, automated build pipelines, and performance optimization for various platforms.

Apr 2011 - Dec 2016

Contract Engineer

San Francisco, California, Us

Focused on core systems, tools and build pipeline in support of multiple projects.

Oct 2010 - Apr 2011

Technical Director / Lead Engineer

San Francisco, Ca, Us

Delivered multiple projects, including "Monkey Island: SE" and "Lucidity." Led engine development, rapid prototyping, and cross-discipline collaboration.

Jul 2007 - Sep 2010

Lead Engineer / Senior Engineer

Novato, California, Us

Contributed to high-profile projects like "Fantastic Four" and "NBA 2K Series". Managed teams and handled AI, gameplay systems, and engine architecture.

Jan 2000 - Jun 2007

Senior Software Engineer

Pumpkin Studios

Warzone 2100 (PC/PS1)

Jan 1997 - Nov 1999

Software Engineer

Paterson , Nsw, Au

Jan 1996 - Dec 1996
1 education record

John Elliot education

  • The University Of Edinburgh
    The University Of Edinburgh
    Computer Science And Artificial Intelligence
FAQ

Frequently asked questions about John Elliot

Quick answers generated from the profile data available on this page.

What company does John Elliot work for?

John Elliot works for Riot Games.

What is John Elliot's role at Riot Games?

John Elliot is listed as Director of Engineering at Riot Games.

What is John Elliot's email address?

AeroLeads has found 1 work email signal at @dynamighty.com for John Elliot at Riot Games.

What is John Elliot's phone number?

AeroLeads has found 7 phone signal(s) with area code 209, 415 for John Elliot at Riot Games.

Where is John Elliot based?

John Elliot is based in San Francisco Bay Area, United States while working with Riot Games.

What companies has John Elliot worked for?

John Elliot has worked for Riot Games, Career Break, Unity, Dynamighty, and Booyah.

How can I contact John Elliot?

You can use AeroLeads to view verified contact signals for John Elliot at Riot Games, including work email, phone, and LinkedIn data when available.

What schools did John Elliot attend?

John Elliot holds Bachelor Of Science (Bsc) Honours, Computer Science And Artificial Intelligence from The University Of Edinburgh.

What skills is John Elliot known for?

John Elliot is listed with skills including Xbox 360, Video Games, Ps3, Gameplay, Game Development, Xbox, Artificial Intelligence, and User Interface.

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