John M. Email and Phone Number
Loftware Software Development Director for an off-shore team producing Artwork Management Software as a Service solutions for global enterprise companies. Completion of Cornell University Systems Thinking Project Management Certificate Program.Completed AWS Technical Essentials. Extensive experience as a Project Manager, running implementation projects for Global Enterprise size clients. Extensive previous experience with Ubisoft as a Production Manager of multi platform AAA PlayStation, Xbox, Nintendo and PC games. Previous experience as a Video Games Producer with a total of 8 published console and PC titles and 11 published interactive DVD titles. My skill base spans a broad selection of software as a service technologies and also includes extensive experience in Project Management using best practice methodologies Agile, Scrum & Waterfall. Scheduling in MS Project, Smartsheet, Hansoft and Kanban. Change and Bug Tracking in JIRA & Bugzilla. Game and Software flow with MS Visio, MS OneNote. Wicked Problem solving and Systems and change mapping using Plectica. I have a top tier network of contacts throughout the SaaS & games development communities, publishing, marketing, business development, advertising, recruitment and software industries. I have managed large development and creative teams producing multiplatform console games for multiple territories for AAA game franchises as well as for large media and TV brands, and SaaS project management for Global corporate clients.
Loftware
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Software Development DirectorLoftware Mar 2018 - PresentPortsmouth, Nh, UsLoftware acquired GAP Systems in March 2018 and I continue as Software Development Director running a large off shore development team producing SAAS Enterprise software. -
Project ManagerGap Systems Ltd Jun 2011 - Jul 2018I was the Project Manager with GAP Systems, I ran two large internal development teams producing SaaS for large global corporate clients using Agile Project Management. Technologies include Amazon's Cloud service's EC2 & S3. I also create Functional Requirement Specifications for new features, improvements and enhanced functionality to be developed for our clients.
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Software Development DirectorGap Systems Ltd Jul 2017 - Mar 2018I am the Software Development Director with GAP Systems, I run two large offshore development teams producing SaaS for large global corporate clients using Agile and Waterfall Project Management.
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Production ManagerUbisoft Nov 2009 - Jun 2011Saint-Mandé, Île-De-France, FrI was the UI Producer & Production Manager on Driver San Francisco on PS3 & Xbox360 for Ubisoft Reflections. The role encompassed responsibility for all User Interface feedback from in game direction to maps and all menu's throughout the game. I ran the scheduling and full Agile, Scrum project management of the Ubisoft internal UI team. -
ProducerRoute 1 Games 2007 - Feb 2009My role as Producer at Route 1 Games gave me full responsibility for all aspects of a products development life cycle from creating the game and technical design, scheduling and budgeting, guiding artists, animators, programmers and audio technicians, right through to full localisation translation of the in game content and menu’s, QA, testing and bug tracking to game submission to format owners and manual creation for publishers. I have worked with both internal development teams and external teams. I have worked along side the publisher Ubisoft in the production of the games this required a high level of professionalism and dedication in creating successful games which are released on time and on budget.Published Titles with Route 1 Games:•Puzzler Collection - DS, Wii, PSP and PC •How To Pass Your Driving Test - DS and PC.•Who Wants To Be A Millionaire? (2008) - DS, Wii, PSP, PS2 and PC. •Telly Addicts - DS, Wii, PSP, PS2 and PC.
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Production CoordinatorBlue Monkey Studios/Play On Dvd 2004 - 2007My role as Production Coordinator at Blue Monkey Studios/Play On DVD concentrated on developing Nintendo Wii, DS, Playstation 2, PC and Interactive DVD games for global publishing houses such as Activision, EA, Mattel, Vivendi Universal Games, Take 2 Interactive and Atari. My role gave me responsibility for coordinating the full development of each game including scheduling, publisher liaison, working with all department leads to regularly review the game, QA and testing and delivery to publishers.Published Titles with Blue Monkey Studios/Play On DVD:•Puppy Luv - Wii, DS, PS2 and PC.•Barbie And The 12 Dancing Princesses - PS2 and PC.•Barbie And The Magic Of Pegasus - PC.•Orcs and Elves – Animated promo for EA mobile.•Barbie Mermaidia Interactive DVD.•Jumpstart – Frankie’s Field Trip – Interactive DVD.•Jumpstart – All Aboard The Jumpstart Train - Interactive DVD•Polly’s Mystery Mountain Challenge - Grades 2, 3 and 4 - Interactive DVD.•5 Interactive DVD titles ‘PlayOnDVD’ – Including Mahjong, Pajama Sam and Freddie Fish.
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Design Studio ManagerJht Group 1998 - 2004As Design Studio Manager for the JHT Group, I lead a team designing logos and signs for large corporate organisations such as Lloyds TSB, Nike, HSBC, Boots and Texaco. I undertook this very demanding role to lead the designers into producing very high quality images under extremely tight deadlines. My role gave me responsibility for scheduling, budgeting and team leadership.
John M. Education Details
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Cornell UniversitySystems Thinking - Project Management Certificate Program -
West College Scotland Formerly James Watt CollegeHnd In Television & Video Production -
Thomas Danby College, LeedsBtec In Media Studies
Frequently Asked Questions about John M.
What company does John M. work for?
John M. works for Loftware
What is John M.'s role at the current company?
John M.'s current role is Director of Software Development at Loftware. Systems Thinking Certificate Program at Cornell University. AWS Technical Essentials Cert. AWE Connects Human Lens of Management Cert..
What schools did John M. attend?
John M. attended Cornell University, West College Scotland Formerly James Watt College, Thomas Danby College, Leeds.
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