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John Billingsley Email & Phone Number

Senior Software Engineer at Night School: A Netflix Game Studio
Location: Los Angeles, California, United States 7 work roles 2 schools
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Role
Senior Software Engineer
Location
Los Angeles, California, United States

Who is John Billingsley? Overview

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John Billingsley is listed as Senior Software Engineer at Night School: A Netflix Game Studio, based in Los Angeles, California, United States. AeroLeads shows a matched LinkedIn profile for John Billingsley.

John Billingsley previously worked as Software Engineer - Gameplay for Hearthstone at Blizzard Entertainment and Software Engineer at Nix Hydra. John Billingsley holds Master’S Degree, Interactive Media And Games from University Of Southern California.

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Night School: A Netflix Game Studio

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Profile bio

About John Billingsley

Game designer and software engineer who is excited to contribute to the game industry. Demonstrated leadership working on small to medium sized teams in design, engineering, and production roles. Thrives in a team environment and works well with others. Enjoys collaboration and creative problem solving. Works with all platforms including console and mobile, and loves making delightful experiences!

Listed skills include Unity3D, C#, Game Design, Game Development, and 46 others.

Current workplace

John Billingsley's current company

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Night School: A Netflix Game Studio
Night School: A Netflix Game Studio
Senior Software Engineer
AeroLeads page
7 roles

John Billingsley work experience

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Software Engineer - Gameplay For Hearthstone

Irvine, Ca, Us

● Lead development for Battle Bash and Cosmetics Rendering systems, including architecture,Hearthstoneimplementation, coordinating tasks for partnering engineers, artists, and QA testers● Lead and mentored outsourcing engineering partner providing feedback guidance and assistance for thecreation of new features like Hero Skins, Bartenders, Strikes, and Boards for the Battlegrounds Mode● Improved and expanded mature code base in areas including Gameplay, Server, Client, and Matchmaking● Worked with Lead Engineer to develop long term work plans, assign relevant work to engineers, and hitcritical milestones

Jul 2021 - Dec 2023

Software Engineer

Los Angeles, California, Us

The Arcana / Fictif / Potions Please!• Collaborated with creative leads and lead implementation on core systems working from first prototypes to shipped content including mini games, quest systems, reward systems in a server authoritative model• Iterated directly with UX / UI lead to develop and polish galleries, ending flow, and store sales• Supported workflow improvements through spreadsheet and remote tuning tools for in game economy• Lead playtesting and questioning efforts to address design friction and improve existing mechanics

Mar 2019 - Jul 2021

Software Engineer

Los Angeles, California, Us

The Night Journey• Worked directly with video artist Bill Viola to bring The Night Journey to PC Mac and PS4• Improved upon player interactions, Dream System, Save System, menus and environmental events• Programmed Dream and save systems, menus, and in-game events, and automated build processes to help less technical team members work efficiently in Unity editor.• Collaborated with QA team to ensure quality and pass Playstation and Xbox TRC• Shipped for PlayStation 4, PC, and Mac

Sep 2015 - Sep 2018

Creative Director / Lead Engineer

Unnaturalism Inc.

HARDSCOPE - a trickshot focused multiplayer first person shooter• Spearheaded a team of 10+ artists, musicians, and designers to create a trickshot focused FPS game• Personally prototyped and programmed all mechanics, including gun and bullet effects, trick mechanics, scoring system, and world events. Ran iterative playtests to fine tune mechanics• Designed and enhanced the player experience to reduce toxic feelings in a competitive FPS and encourage outrageously fun moments and spectacle for players and viewers of all skill levels

Mar 2017 - May 2018

Lead Designer / Lead Engineer

Goldrushers

GOLDRUSHERS - a wacky western multiplayer brawlerBest Indie Game For Kids Goldener Spatz 2017• Built PvP mechanics around player experience goal of wacky western brawling through throwing items, dynamite, setting and deploying bear traps, and locking opponents in safes.• Implemented in-engine tools to automate build process of multiplayer splitscreen functionality and scriptable objects for player customization across multiple platforms• Created all levels and environmental interactions, and perfected with user feedback

Aug 2016 - Jan 2018

Lead Designer / Lead Engineer

Goodbye World Games

Close Your• Student Game of the Year Winner Independent Games Festival 2015• Developer’s Choice Award Winner IndieCade 2014• Focused system mechanics to mimic the feeling of life flashing before player’s eyes by blendingbranching narrative system, event interaction system, and blinking mechanics• Co-produced the narrative with the director and writer, then incorporated all dialog into the game

May 2014 - Jan 2018
2 education records

John Billingsley education

Master’S Degree, Interactive Media And Games

University Of Southern California

Bachelor’S Degree, Computer Science

Case Western Reserve University
FAQ

Frequently asked questions about John Billingsley

Quick answers generated from the profile data available on this page.

What company does John Billingsley work for?

John Billingsley works for Night School: A Netflix Game Studio.

What is John Billingsley's role at Night School: A Netflix Game Studio?

John Billingsley is listed as Senior Software Engineer at Night School: A Netflix Game Studio.

Where is John Billingsley based?

John Billingsley is based in Los Angeles, California, United States while working with Night School: A Netflix Game Studio.

What companies has John Billingsley worked for?

John Billingsley has worked for Night School: A Netflix Game Studio, Blizzard Entertainment, Nix Hydra, Usc Games, and Unnaturalism Inc..

How can I contact John Billingsley?

You can use AeroLeads to view verified contact signals for John Billingsley at Night School: A Netflix Game Studio, including work email, phone, and LinkedIn data when available.

What schools did John Billingsley attend?

John Billingsley holds Master’S Degree, Interactive Media And Games from University Of Southern California.

What skills is John Billingsley known for?

John Billingsley is listed with skills including Unity3D, C#, Game Design, Game Development, Programming, Video Games, Quality Assurance, and Software Development.

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