John Billingsley Email & Phone Number
Who is John Billingsley? Overview
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John Billingsley is listed as Senior Software Engineer at Night School: A Netflix Game Studio, based in Los Angeles, California, United States. AeroLeads shows a matched LinkedIn profile for John Billingsley.
John Billingsley previously worked as Software Engineer - Gameplay for Hearthstone at Blizzard Entertainment and Software Engineer at Nix Hydra. John Billingsley holds Master’S Degree, Interactive Media And Games from University Of Southern California.
Email format at Night School: A Netflix Game Studio
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About John Billingsley
Game designer and software engineer who is excited to contribute to the game industry. Demonstrated leadership working on small to medium sized teams in design, engineering, and production roles. Thrives in a team environment and works well with others. Enjoys collaboration and creative problem solving. Works with all platforms including console and mobile, and loves making delightful experiences!
Listed skills include Unity3D, C#, Game Design, Game Development, and 46 others.
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John Billingsley work experience
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Software Engineer - Gameplay For Hearthstone
● Lead development for Battle Bash and Cosmetics Rendering systems, including architecture,Hearthstoneimplementation, coordinating tasks for partnering engineers, artists, and QA testers● Lead and mentored outsourcing engineering partner providing feedback guidance and assistance for thecreation of new features like Hero Skins, Bartenders, Strikes, and Boards for the Battlegrounds Mode● Improved and expanded mature code base in areas including Gameplay, Server, Client, and Matchmaking● Worked with Lead Engineer to develop long term work plans, assign relevant work to engineers, and hitcritical milestones
Software Engineer
The Arcana / Fictif / Potions Please!• Collaborated with creative leads and lead implementation on core systems working from first prototypes to shipped content including mini games, quest systems, reward systems in a server authoritative model• Iterated directly with UX / UI lead to develop and polish galleries, ending flow, and store sales• Supported workflow improvements through spreadsheet and remote tuning tools for in game economy• Lead playtesting and questioning efforts to address design friction and improve existing mechanics
Software Engineer
The Night Journey• Worked directly with video artist Bill Viola to bring The Night Journey to PC Mac and PS4• Improved upon player interactions, Dream System, Save System, menus and environmental events• Programmed Dream and save systems, menus, and in-game events, and automated build processes to help less technical team members work efficiently in Unity editor.• Collaborated with QA team to ensure quality and pass Playstation and Xbox TRC• Shipped for PlayStation 4, PC, and Mac
Creative Director / Lead Engineer
HARDSCOPE - a trickshot focused multiplayer first person shooter• Spearheaded a team of 10+ artists, musicians, and designers to create a trickshot focused FPS game• Personally prototyped and programmed all mechanics, including gun and bullet effects, trick mechanics, scoring system, and world events. Ran iterative playtests to fine tune mechanics• Designed and enhanced the player experience to reduce toxic feelings in a competitive FPS and encourage outrageously fun moments and spectacle for players and viewers of all skill levels
Lead Designer / Lead Engineer
GOLDRUSHERS - a wacky western multiplayer brawlerBest Indie Game For Kids Goldener Spatz 2017• Built PvP mechanics around player experience goal of wacky western brawling through throwing items, dynamite, setting and deploying bear traps, and locking opponents in safes.• Implemented in-engine tools to automate build process of multiplayer splitscreen functionality and scriptable objects for player customization across multiple platforms• Created all levels and environmental interactions, and perfected with user feedback
Lead Designer / Lead Engineer
Close Your• Student Game of the Year Winner Independent Games Festival 2015• Developer’s Choice Award Winner IndieCade 2014• Focused system mechanics to mimic the feeling of life flashing before player’s eyes by blendingbranching narrative system, event interaction system, and blinking mechanics• Co-produced the narrative with the director and writer, then incorporated all dialog into the game
John Billingsley education
Master’S Degree, Interactive Media And Games
Bachelor’S Degree, Computer Science
Frequently asked questions about John Billingsley
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What company does John Billingsley work for?
John Billingsley works for Night School: A Netflix Game Studio.
What is John Billingsley's role at Night School: A Netflix Game Studio?
John Billingsley is listed as Senior Software Engineer at Night School: A Netflix Game Studio.
Where is John Billingsley based?
John Billingsley is based in Los Angeles, California, United States while working with Night School: A Netflix Game Studio.
What companies has John Billingsley worked for?
John Billingsley has worked for Night School: A Netflix Game Studio, Blizzard Entertainment, Nix Hydra, Usc Games, and Unnaturalism Inc..
How can I contact John Billingsley?
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What schools did John Billingsley attend?
John Billingsley holds Master’S Degree, Interactive Media And Games from University Of Southern California.
What skills is John Billingsley known for?
John Billingsley is listed with skills including Unity3D, C#, Game Design, Game Development, Programming, Video Games, Quality Assurance, and Software Development.
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