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John Cutter Email & Phone Number

Experienced Game Designer & Executive
Location: Longmont, Colorado, United States 11 work roles 1 school
1 work email found @wooga.net 1 phone found area 317 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 1 phone

Work email j****@wooga.net
Direct phone (317) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Role
Experienced Game Designer & Executive
Location
Longmont, Colorado, United States

Who is John Cutter? Overview

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Quick answer

John Cutter is listed as Experienced Game Designer & Executive based in Longmont, Colorado, United States. AeroLeads shows a work email signal at wooga.net, phone signal with area code 317, and a matched LinkedIn profile for John Cutter.

John Cutter previously worked as Head of Game Design at Wooga and Senior Game Designer at Pretty Simple. John Cutter holds Communications, Radio And Television Production, Creative Writing, Computers, Advertising, Theater from Pepperdine University.

Company email context

Email format at wooga.net

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{first}.{last}@wooga.net
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AeroLeads found 1 current-domain work email signal for John Cutter. Compare company email patterns before reaching out.

Profile bio

About John Cutter

I have worn many hats in my 40 years as a game developer, but my true passion is Game Design. My resume includes many award-winning titles, ranging from free-to-play games ("Fairway Solitaire"), to RPGs ("Betrayal at Krondor"), to strategy offerings ("Defender of the Crown") and more!For nearly five years I was the Head of Game Design at Wooga in Berlin, Germany. In mid 2022 I moved back to the United States to take care of my elderly mother and now I'm doing contract design work on a mobile F2P title, and an NFT-based game.Special Skills: Casual & F2P game design, concept prototyping, puzzle design, Excel automation, comedy and narrative writing, talent direction, sound editing, level design.(My portfolio website is here: www.johncutterdesign.com)

Listed skills include Game Design, Game Prototyping, Excel Tool Development, Sound Editing, and 7 others.

11 roles

John Cutter work experience

A career timeline built from the work history available for this profile.

Head Of Game Design

Berlin, De

Lead the game design effort at Wooga, guiding the craft of design across gameplay features, systems, usability, game levels and content. Managed 25 game designers with six direct reports. Worked with other Leads and Department Heads to maximize quality, hire and manage talent, and foster the overall design culture at Wooga.

Sep 2017 - Apr 2022

Senior Game Designer

Pretty Simple

Worked on a high profile F2P game (unannounced). Collaborated with a team of 25 artists and designers. Designed and balanced all levels, developed game play and monetization features, prototyped new mechanics, wrote story, dialogue, and in-game text.

Sep 2015 - Sep 2017

Creative Director (Community & Mobile Games)

Seattle, Washington, Us

Designed and Produced over a dozen highly successful online, mobile and F2P titles. Designed and Produced Fairway Solitaire for PC and later for mobile. Converted Fairway from freemium to F2P, helping it become one of the Top Grossing games in the App Store.

Jan 2006 - Mar 2015

Design Director

Gas Powered Games

Balanced all boss battles and helped balance game economy for Dungeon Siege II. Developed indexed file tool that improved team productivity by more than 800%.

Sep 2004 - Apr 2005

Senior Designer

Designed high profile game concepts for Playstation 2, Xbox, and Gamecube. Managed designs of three other projects. Created and pitched design proposals and developed new IP, including a game-based cartoon for Nickelodeon.

Sep 2001 - Sep 2003

Senior Designer/Producer

Us

Helped start Cavedog Entertainment. Designed and Produced Elysium, an episodic fantasy role-playing game. Produced the first person shooter Amen: The Awakening. Also worked on a high concept Internet game, and contributed to the design of a massively multiplayer online role-playing game.

Mar 1997 - May 2000

Design Director

Us

Designed and Produced a Muppets game with the Jim Henson company. Primary liaison with content partner. Helped Write and Direct Muppet audio and video sequences. Also developed several interactive television concepts, and created and presented CD-ROM prototypes to Sting and Johnny Carson.

Mar 1994 - Mar 1997

Designer / Project Manager

Us

Designed and Produced Betrayal at Krondor. Responsible for creation and direction of new RPG product line. Assembled and managed internal production team. Direct report to CEO.

Jul 1991 - Feb 1994

Director Of Product Development

New World Computing

Ran Product Development. Produced several games in the "Might & Magic" series, along with the Sega Genesis version of "King's Bounty".

Feb 1991 - Jul 1991

Senior Designer

Miami, Florida, Us

As first employee, helped build company. Extensive design work from concept proposals and design documentation, through hands on testing and play balancing. Managed product development, hired staff, wrote ad copy, created art and animations.

Jul 1986 - Feb 1991

Designer / Programmer

Gamestar

Wrote a machine language graphics editor, plus sound and music code for the Commodore 64. Completed game code for On-Track Racing when original programmer left company. Co-designed two sports games.

Jan 1984 - Mar 1986
1 education record

John Cutter education

  • Pepperdine University
    Pepperdine University
    Theater
FAQ

Frequently asked questions about John Cutter

Quick answers generated from the profile data available on this page.

What is John Cutter's role at their current company?

John Cutter is listed as Experienced Game Designer & Executive.

What is John Cutter's email address?

AeroLeads has found 1 work email signal at @wooga.net for John Cutter.

What is John Cutter's phone number?

AeroLeads has found 1 phone signal(s) with area code 317 for John Cutter.

Where is John Cutter based?

John Cutter is based in Longmont, Colorado, United States.

What companies has John Cutter worked for?

John Cutter has worked for Wooga, Pretty Simple, Big Fish Games, Gas Powered Games, and Amaze Entertainment.

How can I contact John Cutter?

You can use AeroLeads to view verified contact signals for John Cutter, including work email, phone, and LinkedIn data when available.

What schools did John Cutter attend?

John Cutter holds Communications, Radio And Television Production, Creative Writing, Computers, Advertising, Theater from Pepperdine University.

What skills is John Cutter known for?

John Cutter is listed with skills including Game Design, Game Prototyping, Excel Tool Development, Sound Editing, Comedy Writing, Game Development, Video Games, and Computer Games.

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