J. Michael Welsh

J. Michael Welsh Email and Phone Number

Director of Software Engineering @ Puzzle πŸ§©πŸš€
Leander, TX, US
J. Michael Welsh's Location
Leander, Texas, United States, United States
About J. Michael Welsh

As a Senior Software Engineering Manager at Kandji, I lead and manage multiple teams overseeing the development of iOS/MacOS native applications, web apps, rest interfaces, and web infrastructure. With over 25 years of engineering leadership experience, I have worked across diverse roles in startups and Fortune 500 companies, delivering feature-rich products that meet customer needs and business goals.My core competencies include software development, agile project management/methodologies, and building high-performance software development teams. My academic background in cognitive psychology, artificial intelligence, and human-machine interface equips me with the skills to lead teams in cutting-edge software systems utilizing AI, ML, and UX. I am passionate about improving team productivity and performance, collaborating across departments, and transforming the software development lifecycle.

J. Michael Welsh's Current Company Details
Puzzle πŸ§©πŸš€

Puzzle πŸ§©πŸš€

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Director of Software Engineering
Leander, TX, US
J. Michael Welsh Work Experience Details
  • Puzzle πŸ§©πŸš€
    Director Of Software Engineering
    Puzzle πŸ§©πŸš€
    Leander, Tx, Us
  • Puzzle πŸ§©πŸš€
    Director Of Software Engineering
    Puzzle πŸ§©πŸš€ Jan 2024 - Present
    United States
  • Kandji
    Senior Software Engineering Manager
    Kandji Jan 2022 - Jan 2024
    Remote
    - Led and managed multiple teams overseeing the development of iOS/MacOS native applications, web apps, rest interfaces, and web infrastructure.- Used a metrics driven approach to improve team productivity and performance by over 3x original output while achieving higher developer satisfaction and happiness.- Collaborated across departments, including Product, Operations, User Experience, Engineering, and executive stakeholders, to successfully deliver feature-rich products.- Orchestrated the transformation to an Agile/Scrum SDLC, embedding it as a permanent cultural aspect within the teams.- Led the hiring process to recruit new engineers and expand team capabilities.- Cultivated team cultures that emphasize responsibility, camaraderie, diligence, and thorough documentation.- Led initiatives for the automation of builds and test deployments for native applications.- Implemented a self-correcting QA lifecycle, significantly reducing defects in the product development to release pipeline.- Worked closely with product management to deliver new features while managing technical debt to ensure product stability.- Successfully delivered initiatives to automate product builds and releases on a bi-weekly sprint cycle.- Developed a long-term technical vision and roadmap for teams, addressing current and future requirements and infrastructure needs.- Oversaw systems designs within the broader scope, ensuring code quality and problem-solving in product and system development.- Mentored and developed engineering teams, fostering skill growth and increasing overall team throughput.- Set clear expectations with individuals based on their level and role then held 1 on 1 coaching sessions to discuss performance, provide feedback and improvement strategies.
  • Arm
    Principal Engineering Manager
    Arm Jan 2017 - Jan 2022
    Austin, Texas, United States / Remote
    - Managed and led the teams responsible for the design and creation of consulting projects for the Pelion Cloud IoT platform- Develop staff through coaching, providing performance feedback, providing assessments, and establishing development plans- Managed development lifecycle and provided leadership and ownership for process improvements- Technical Product Manager for Pelion IoT Cloud and Edge platform features- Responsible for the end-to-end delivery and maintenance of web apps and product infrastructure- Responsible for design and implementation of the customer-facing web interfaces for Pelion Cloud Marketplace and website implementation - Managed team to design and implement indoor asset tracking system and website implementation from design to delivery- Worked one-on-one with clients and product management to better shape the product requirements to better fit their needs- Managed team to design and implement iOS and Android applications for IOT device management.
  • Qualcomm
    Staff Software Engineering Manager
    Qualcomm Jan 2011 - Jan 2017
    Austin, Texas Area
    - Led the team responsible for user interface design, usability, and implementation of management software for Routers, Gateways, and IoT devices- Managed team to design and implement iOS and Android applications for IOT device management.- Developed team through coaching, providing performance feedback, providing assessments, and establishing development plans- Worked with engineering management on continuous improvement of development processes- Led the graphic design and layout of IOT interfaces- Delivered IoT control apps for multiple industries and devices- Led Team in all StreamBoost router GUI art/design- Led documentation team to write router GUI SDK documentation- Delivered router SDK tutorial videos - Shipped multiple versions of StreamBoost web router interfaces- Led team to create mobile/tablet router appsShipped touchscreen router- Delivered touchscreen router SDK and apps store
  • Bigfoot Networks
    Senior Lead Engineer
    Bigfoot Networks Jan 2005 - Jan 2011
    Austin, Texas, United States
    - Led team responsible for user interface design, usability, and implementation of management software for network cards and routers- Responsible for the design and layout all Killer NIC graphical interfaces- Ported to software to video game platform systems- Managed end-to-end delivery of all Killer NIC desktop interfaces- Delivered background control service for real-time Killer Network management- Designed GUI themes for fully custom user interfaces- Icon design for network apps- Led router product case design with Mechanical Engineering- Router GUI layout and design of all products- Designed and implemented web config interfaces for all routers
  • Sigmatel D.O.O
    Lead Senior Software Engineer
    Sigmatel D.O.O Jan 2002 - Jan 2005
    Austin
    - Led team in user interface design, usability, and implementation of management software for sound cards, audio codecs, and audio devices- Interaction design of desktop audio configuration- Usability study of GUI designs- Implementation of audio configuration software- Created Windows service for audio manager- Wrote installation software for Sigmatel audio suite- Streamlined build system for standardizing development- Led Interaction design of network management systems- Conducted usability studies of all GUI designs- Implementation of desktop/web configuration systems- Programmed backend server parts of web interfaces
  • Boxx Technologies
    Lead Software Engineer
    Boxx Technologies Jan 2000 - Jan 2002
    Ausitn
    - Led team designing and implementing non-linear video editing software and audio/video driver sub-systems- Conducted usability studies of all non-linear video editing interfaces- Architected and implemented all HDBoxx video editing software- Designed render-Β¬farm control user interfaces- Implemented highspeed 1080p and 2K raid software- Architected all driver interface layers for DVS HD editing boards- Designed and implemented plugins for video effects
  • Cmgi
    Software Engineering Manager
    Cmgi Jan 1997 - Jan 2001
    Austin
    - Manager and team lead in redesigning and rearchitecting recent purchase startup products and applications to better address the market and increase profitability- Interaction design of Ding! instant messaging software- Implemented Ding! IM interface- Layout and design of Alta Vista web redesign- Implemented all initial web interfaces for Alta Vista team web templates- Back-end server-side implementation of web interfaces
  • Murder Of Crows
    Software Engineer
    Murder Of Crows Jan 1996 - Jan 1997
    Austi
    - Ported 3D engine from to latest DirectX / 3D SDK’s- Implemented and game GUI system- Worked with artists to implement custom game GUI’s- Created demo version of the game for trade shows- Implemented battles system for in-game fights
  • Newtek
    Software Engineer
    Newtek 1993 - 1996
    - Designed Amiga Video Toaster user interfaces- Implemented Amiga user interfaces for Video Toaster Flyer- Wrote Windows software to port Amiga Video archives to PC- Embedded software for serial video digitizer board

Frequently Asked Questions about J. Michael Welsh

What company does J. Michael Welsh work for?

J. Michael Welsh works for Puzzle πŸ§©πŸš€

What is J. Michael Welsh's role at the current company?

J. Michael Welsh's current role is Director of Software Engineering.

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