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John Montenegro Email & Phone Number

Senior UX/UI and Lead Visual Designer at Electronic Arts (EA)
Location: Orlando, Florida, United States 12 work roles 3 schools
1 work email found @ea.com 2 phones found area 647 and 323 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email j****@ea.com
Direct phone (647) ***-****
LinkedIn Profile matched
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Current company
Role
Senior UX/UI and Lead Visual Designer
Location
Orlando, Florida, United States
Company size

Who is John Montenegro? Overview

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Quick answer

John Montenegro is listed as Senior UX/UI and Lead Visual Designer at Electronic Arts (EA), a company with 5 employees, based in Orlando, Florida, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 647, 323, and a matched LinkedIn profile for John Montenegro.

John Montenegro previously worked as Visual Experience Designer II at Electronic Arts (Ea) and UI Designer at Electronic Arts (Ea). John Montenegro holds Compositing & Motion Graphics from Gnomon.

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{first_initial}{last}@ea.com
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Profile bio

About John Montenegro

SKILLS / QUALIFICATIONS8+ years relevant experience creating UI Art and providing UX solutions for Games/Entertainment Industry. 2+ years of Art Department experience within the Animation Industry. Research and Development (R&D): Over 3+ years of experience working in an agile/scrum research and development team specializing in UI/UX usability for gaming. Techniques included: AB Tests, case studies, flow inspection, user research, metrics analysis, data collection, focus groups, user observation, documentation, stakeholder reporting and change proposals.Development Tools: Axure, Adobe Photoshop, Adobe Illustrator, Adobe After Effects, Adobe Flash, Adobe Fireworks, VR, Unreal, Unity, Actionscript, Python, Scaleform, Perforce, JIRA.Collaboration: Liaises across departments to collaborate between game designers, engineers, art team, quality assurance, and stakeholders. Ensuring that the UX/UI is consistent in vision, functionality, aesthetics and code implementation.Industry Knowledge: Passionate about our industry, stays current by keeping in touch with gaming trends and news, but also by simply being an avid gamer. Particularly loves MMO RPG's, RPGs/JRPGs, Horror Survival, Fighting Games, Visual Novels, Bullet Hell, Puzzle and Trading Card based games.SHIPPED TITLES• StarBlood Arena• Super Monkey Ball 2• Mortal Kombat: AK• Warmachine: Tactics• Marvel Avengers Alliance• Marvel Avengers Alliance 2

Listed skills include Video Games, Flash, Illustration, Concept Design, and 18 others.

Current workplace

John Montenegro's current company

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Electronic Arts (EA)
Electronic Arts (Ea)
Senior UX/UI and Lead Visual Designer
Redwood City, CA
Website
Employees
5
AeroLeads page
12 roles

John Montenegro work experience

A career timeline built from the work history available for this profile.

Visual Experience Designer Ii

Current

Redwood City, CA, US

Dec 2020 - Present

Ui/Ux Consultant

Current
Ux Consultants

Offering UX consultation and design, including documentation as needed, for games as well as lifestyle apps. Asset creation created in house if requested. Please contact for more information and rates. Commissions are also available.

Jan 2003 - Present

Madden (Live) Lead Visual Designer

Vancouver, CA

Began as a UX/UI Designer on NBA Live, upcoming NCAA, and via hard work...became Madden (Live) Visual Lead near the end of my tenure. As Lead Vis Dev, I handled a team of 9 Visual Designers, internships and several vendors. Leading MUT Art daily logistics, art quality and roadmap.

Aug 2022 - Apr 2023

Visual Experience Designer (1-2)

Vancouver, CA

UX/UI Designer/Visual Designer.

Jan 2019 - Jul 2022

Ux/Ui Designer

Telltale Games

Worked particularly on dev and pitch of “Stranger Things - A Telltale Story” by creating key art, image fidelity and quality bar samples as well as UI mockups of gameplay features. I also worked on the final season of “The Walking Dead” by processing assets using our in-house tool and Maya.

Aug 2018 - Dec 2018

Ui Designer

South Pasadena, CA, US

  • Responsible for presenting a UI Style Guide to the Art Director that also adheres to a streamlined UX; particularly for VR. A capable UI Artist at WDI maintains their artwork, is able to collaborate effectively with.
  • Meet first order of the day, and discuss what UI/UX was done previously and what will be tackled next.
  • Check all of my screens and created assets in VR via the PSVR headset, then make adjustments in Unreal accordingly.
  • Use After Effects to create pre-visualizations of the motion design of each UI Element.
  • Work in Unreal Blueprint to produce functioning UMG animations, transitions and other UI effects.
  • Create, send out and maintain UX flows to the entire team and upload them to the project wiki.
Sep 2014 - Jul 2018

Ui/Ux Designer

Glendale, California, US

  • Disney Interactive has very visible and treasured IP's like The Avengers, Star Wars, and Kingdom Hearts. Thus the games are of a high standard to remain faithful to the quality bar that made these brands a success.
  • Work in Diagram Designer or Fireworks to figure out an entire game feature flow interactively.
  • Submit assets and their documentation in an organized manner into the current file structure using GitBash, Tortoise and Perforce.
  • Gather and study test results and case studies by Disney's Usability Researchers.
  • Meet daily with Design, Engineering and the Art Director to collaborate on UI needs, tools and expectations
  • Visit QA and pinpoint UX/UI bugs and localization issues, then target and remedy the problem.
Dec 2012 - Jun 2014

User Interface Artist (Contract)

London, Ontario, CA

  • The expectation was to be able to switch seamlessly between raster and vector UI art production. Took their flagship IP and was to lead the UX/UI dev for its mobile counterpart. Eventually phased out the archaic/reused.
  • Daily morning meetings to ensure all stake holders walk away with the same vision in terms of UI/UX direction course.
  • Collaborate with Design and discuss anticipations of user behaviors.
  • Design user acquisition, retention and monetization UX related solutions.
  • Research similar games to ensure no UI assets, up until this point, are interchangeable and are all uniquely BVG.
  • Rasterize vector UI and optimize it for use in Coco's 2D and Unity.
Feb 2012 - Sep 2012

Ui/Ux Designer (Contract)

  • Geomon being a game app akin to “PokemonGo” for mobile platforms, I had to do high fidelity mockups of screens and their flow in a style that would be reachable, understandable and loved by casual gamers.
  • Morning video meetings to discuss action items for the day related to concept art and UI.
  • Work on revisions of the latest creature, location or UI design.
  • Present multiple options/variations via design sheets of creature and environment designs.
  • Research to increase visual library related to the character or creature design currently underway.
  • Playtest the incremental builds to ensure my assets are in, visually what I wanted and working as intended.
Dec 2010 - Jan 2012

Visual Development Artist (Contract)

Crowdwave Games

The Visual Development Artist is responsible for working from wireframes and technical documents in the creation of relevant art materials and pre-production assets for multiple projects. Under guidance from the Game & Art Directors, the Visual Development Artist will contribute to implementing each game vision, through story art assets, conceptual.

Jul 2011 - Oct 2011

Ui Artist

Redwood City, CA, US

  • EA develops, publishes, and distributes games worldwide for consoles, pc, mobile and social. The versatility to be able to change and match artistic styles of all its various game brands via UI is a big consideration.
  • Design menus and screen mockups with localization issues in mind.
  • Triple check all dynamic textfields are translating properly.
  • Work in Scaleform to create UI animations, screen transitions and UI states.
  • Import individual and motion assets from Flash into Unreal, creating and then maintaining the package.
  • Match up current mockups to initial UI look/feel key sent by WB/NetherRealm and cross reference them.
Mar 2010 - Mar 2011
Team & coworkers

Colleagues at Electronic Arts (EA)

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3 education records

John Montenegro education

Compositing & Motion Graphics

Gnomon

Associate'S Degree, Video Game Art And Design

The Art Institute Of Toronto

Education record

Earl Haig
FAQ

Frequently asked questions about John Montenegro

Quick answers generated from the profile data available on this page.

What company does John Montenegro work for?

John Montenegro works for Electronic Arts (EA).

What is John Montenegro's role at Electronic Arts (EA)?

John Montenegro is listed as Senior UX/UI and Lead Visual Designer at Electronic Arts (EA).

What is John Montenegro's email address?

AeroLeads has found 1 work email signal at @ea.com for John Montenegro at Electronic Arts (EA).

What is John Montenegro's phone number?

AeroLeads has found 2 phone signal(s) with area code 647, 323 for John Montenegro at Electronic Arts (EA).

Where is John Montenegro based?

John Montenegro is based in Orlando, Florida, United States while working with Electronic Arts (EA).

What companies has John Montenegro worked for?

John Montenegro has worked for Electronic Arts (Ea), Ux Consultants, Ea Sports, Telltale Games, and Whitemoon Dreams, Inc..

Who are John Montenegro's colleagues at Electronic Arts (EA)?

John Montenegro's colleagues at Electronic Arts (EA) include Sean Oooooo, Hunter Glidden, Hassan Werrak, Baxon Ashimov, and Alexandru Titire.

How can I contact John Montenegro?

You can use AeroLeads to view verified contact signals for John Montenegro at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.

What schools did John Montenegro attend?

John Montenegro holds Compositing & Motion Graphics from Gnomon.

What skills is John Montenegro known for?

John Montenegro is listed with skills including Video Games, Flash, Illustration, Concept Design, Creative Direction, Texturing, Game Art, and User Interface.

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