Web Project Manager
CurrentI meet with clients, from foundations to local SMBs, to determine their needs. Then, I consult my team and work out a quote. If it's accepted, I'll supervise the production to the client's satisfaction.
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@ludia.com
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Jonathan D'Anjou is listed as Web Project Manager at BASE132, a with 7 employees, based in Canada. AeroLeads shows a work email signal at ludia.com and a matched LinkedIn profile for Jonathan D'Anjou.
Jonathan D'Anjou previously worked as Founder at Grave Danger Games and Level Designer at Mistplay. Jonathan D'Anjou holds Certificate, Mobile Vr App Development With Unity, Completed from Coursera.Org.
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AeroLeads found 1 current-domain work email signal for Jonathan D'Anjou. Compare company email patterns before reaching out.
I've worked in the game industry as a QA, Game Designer, Level Designer, Teacher and Game Producer since the early 2000s. I love to create game environments and experiences, as much as helping teams to succeed.
Listed skills include Game Design, Level Design, Video Games, Gameplay, and 24 others.
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Rivière-Du-Loup, Quebec, Canada
I meet with clients, from foundations to local SMBs, to determine their needs. Then, I consult my team and work out a quote. If it's accepted, I'll supervise the production to the client's satisfaction.
Saint-Épiphane, Quebec, Canada
Solo Indie Game Dev of FINAL DOSE (PC, 2023)Level design (planning) of Moo Lander for The Sixth Hammer (PC, 2022)Design & programming of Night Lights for Meridian4 (PC, 2019)Level design and programming on Aftergrinder (PC, 2017)
Montreal, Quebec, Canada
Plan and assemble 3D game events, environments, puzzles and all that for mobile games.
Montreal, Quebec, Canada
Working with developers located around the world to help them deliver high quality F2P games on the Nutaku platform.
Ste-Thérèse, Québec
Introducing kids and teens to game development using Minecraft and Unity.
Montreal, Quebec
College-level teaching of prototyping using Unity and level design using Unity and Unreal Engine.
Montreal, Canada Area
::Dead by Daylight, PC (original IP, Starbreeze)Production of structure blockies and gameplay tiles used in a procedurally generated world, using Unreal Engine 4.::Pro Feel Golf, iOS (original IP)Design of original golf courses (Ireland and Quebec), using Unity.::Wolfenstein: The New OrderPort of a PS4/XBOne/PC game to PS3/XBox360. Setup and improvement of collision streaming, resolving technical problems, investigating and removing game content to improve framerate… Show more ::Dead by Daylight, PC (original IP, Starbreeze)Production of structure blockies and gameplay tiles used in a procedurally generated world, using Unreal Engine 4.::Pro Feel Golf, iOS (original IP)Design of original golf courses (Ireland and Quebec), using Unity.::Wolfenstein: The New OrderPort of a PS4/XBOne/PC game to PS3/XBox360. Setup and improvement of collision streaming, resolving technical problems, investigating and removing game content to improve framerate and working closely with lead Technical Artist, giving a hand at coordinating the collision mesh optimization workload. ::Chris Robert's Star Citizen, PC (Roberts Space Industries)Prototyping of Planetside environments using CryEngine 3. ::Spongebob SquarePants: Plankton's Robotic Revenge, X360, PS3, WiiU, 3DS (Nickelodeon)Paper design and creation of half the levels of the game.::Monkey Quest, Web Browser (Nickelodeon)Documentation of new gameplay features in collaboration with game designers; design and creation of 3 new levels for the launch of the Ice Tribe; bug fixing in live game.::Wipeout 3, X360 & PS3 & Wii & WiiU (Activision)Design and creation of a fourth of the levels.::FarCry 3 (Ubisoft)Scripting of 4 sidequests to alpha stage using Dunia 2 engine editor and Domino visual scripting tool. Show less
::Brave, PC & PS3 & X360 & Wii (Disney)Combat scripting and balancing of the whole game.::Brave, DS (Disney)Game Design ownership, Level Design of a small portion of the game.::Transformers: Dark of the Moon, DS (Activision)Game Design ownership, in-game cut-scenes scripting. ::Rango, Wii (EA)Design and redaction of a Port Design Document to adapt the gameplay of the original game to the Wii.::Rango, PS3 & X360 (EA)Design of a few specific… Show more ::Brave, PC & PS3 & X360 & Wii (Disney)Combat scripting and balancing of the whole game.::Brave, DS (Disney)Game Design ownership, Level Design of a small portion of the game.::Transformers: Dark of the Moon, DS (Activision)Game Design ownership, in-game cut-scenes scripting. ::Rango, Wii (EA)Design and redaction of a Port Design Document to adapt the gameplay of the original game to the Wii.::Rango, PS3 & X360 (EA)Design of a few specific features, GDD maintenance. Show less
::The Price is Right Design of the PC and Wii versions, interface adaptation to IPhone.::The Price is Right 2010::Family Feud 2010::Press Your Luck 2010Design of PC and Wii versions.
::Thrillville: Off the rails DS (LucasArts)Parks layout, player/NPC positioning and movement using custom tools in 3D Studio Max and in-house scripting. Difficulty balancing and mini-games tweaking through script. Also in charge of localisation files and export (EFIGS).::Code Lyoko DS (The Game Factory)Level planning and supervision, working closely with 3D artists. All entities placement. Total of 21 3D levels and 3 racing mini-game tracks.::Crayola Treasure Adventures… Show more ::Thrillville: Off the rails DS (LucasArts)Parks layout, player/NPC positioning and movement using custom tools in 3D Studio Max and in-house scripting. Difficulty balancing and mini-games tweaking through script. Also in charge of localisation files and export (EFIGS).::Code Lyoko DS (The Game Factory)Level planning and supervision, working closely with 3D artists. All entities placement. Total of 21 3D levels and 3 racing mini-game tracks.::Crayola Treasure Adventures (Crave Entertainment, DS)Game design and script writing. This was a short project (3 months) with a small but extremely talented team of 1 artist, 2 programmers, a sound guy and myself.I started there as a QA/Tester for roughly 18 months. A few games among others I've tested:::Hanna Montana (BVG, DS)::State of Emergency 2 (South Peak Interactive, PS2)::Winx Club (Konami, PS2/PC)::Rayman DS (UbiSoft, DS) Show less
Other employees you can reach at base132.com. View company contacts for 7 employees →
Gabriel Tremblay
Colleague at Base132Kamouraska, Quebec, Canada
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CT
Carl Thomassin
Colleague at Base132Sainte-Anne-De-La-Pocatière, Quebec, Canada
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VC
Vanessa Caron
Colleague at Base132Capitale-Nationale, Quebec, Canada
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Véronique Tremblay
Colleague at Base132Saint-Aubert, Quebec, Canada
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SD
Sabrina Déry
Colleague at Base132Capitale-Nationale, Quebec, Canada
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CL
Caroline Labonté
Colleague at Base132Quebec, Canada
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This is where I've learn the basics of game design, 3D modeling, texturing and animation, using mostly Softimage and 3D Studio Max.
Quick answers generated from the profile data available on this page.
Jonathan D'Anjou works for BASE132.
Jonathan D'Anjou is listed as Web Project Manager at BASE132.
AeroLeads has found 1 work email signal at @ludia.com for Jonathan D'Anjou at BASE132.
Jonathan D'Anjou is based in Canada while working with BASE132.
Jonathan D'Anjou has worked for Base132, Grave Danger Games, Mistplay, Nutaku, and Studio Xp.
Jonathan D'Anjou's colleagues at BASE132 include Gabriel Tremblay, Carl Thomassin, Vanessa Caron, Véronique Tremblay, and Sabrina Déry.
You can use AeroLeads to view verified contact signals for Jonathan D'Anjou at BASE132, including work email, phone, and LinkedIn data when available.
Jonathan D'Anjou holds Certificate, Mobile Vr App Development With Unity, Completed from Coursera.Org.
Jonathan D'Anjou is listed with skills including Game Design, Level Design, Video Games, Gameplay, Ps3, Game Development, Xbox 360, and Scripting.
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