Web Project Manager
CurrentI meet with clients, from foundations to local SMBs, to determine their needs. Then, I consult my team and work out a quote. If it's accepted, I'll supervise the production to the client's satisfaction.
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@ludia.com
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Jonathan D'Anjou is listed as Web Project Manager and Indie Game Dev at BASE132, a company with 7 employees, based in Canada, Canada, Canada. AeroLeads shows a work email signal at ludia.com and a matched LinkedIn profile for Jonathan D'Anjou.
Jonathan D'Anjou previously worked as Web Project Manager at Base132 and Founder at Grave Danger Games. Jonathan D'Anjou holds Certificate, Mobile Vr App Development With Unity, Completed from Coursera.Org.
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I've worked in the game industry as a QA, Game Designer, Level Designer, Teacher and Game Producer since the early 2000s. I love to create game environments and experiences, as much as helping teams to succeed.
Listed skills include Game Design, Level Design, Video Games, Gameplay, and 24 others.
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Rivière-du-Loup, Quebec, Canada
I meet with clients, from foundations to local SMBs, to determine their needs. Then, I consult my team and work out a quote. If it's accepted, I'll supervise the production to the client's satisfaction.
Saint-Épiphane, Quebec, Canada
Solo Indie Game Dev of FINAL DOSE (PC, 2023)Level design (planning) of Moo Lander for The Sixth Hammer (PC, 2022)Design & programming of Night Lights for Meridian4 (PC, 2019)Level design and programming on Aftergrinder (PC, 2017)
Montreal, Quebec, Canada
Plan and assemble 3D game events, environments, puzzles and all that for mobile games.
Montreal, Quebec, Canada
Working with developers located around the world to help them deliver high quality F2P games on the Nutaku platform.
Ste-Thérèse, Québec
Introducing kids and teens to game development using Minecraft and Unity.
Montreal, Quebec
College-level teaching of prototyping using Unity and level design using Unity and Unreal Engine.
Montreal, Canada Area
::Dead by Daylight, PC (original IP, Starbreeze)Production of structure blockies and gameplay tiles used in a procedurally generated world, using Unreal Engine 4.::Pro Feel Golf, iOS (original IP)Design of original golf courses (Ireland and Quebec), using Unity.::Wolfenstein: The New OrderPort of a PS4/XBOne/PC game to PS3/XBox360. Setup and improvement of.
::Brave, PC & PS3 & X360 & Wii (Disney)Combat scripting and balancing of the whole game.::Brave, DS (Disney)Game Design ownership, Level Design of a small portion of the game.::Transformers: Dark of the Moon, DS (Activision)Game Design ownership, in-game cut-scenes scripting.::Rango, Wii (EA)Design and redaction of a Port Design Document to adapt the.
::The Price is Right Design of the PC and Wii versions, interface adaptation to IPhone.::The Price is Right 2010::Family Feud 2010::Press Your Luck 2010Design of PC and Wii versions.
::Thrillville: Off the rails DS (LucasArts)Parks layout, player/NPC positioning and movement using custom tools in 3D Studio Max and in-house scripting. Difficulty balancing and mini-games tweaking through script. Also in charge of localisation files and export (EFIGS).::Code Lyoko DS (The Game Factory)Level planning and supervision, working closely with.
Other employees you can reach at base132.com. View company contacts for 7 employees →
Gabriel Tremblay
Colleague at Base132Kamouraska, Quebec, Canada, Canada
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Vanessa Caron
Colleague at Base132Capitale-Nationale, Quebec, Canada, Canada
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Caroline Labonté
Colleague at Base132Quebec, Canada, Canada
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Sabrina Déry
Colleague at Base132Capitale-Nationale, Quebec, Canada, Canada
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Véronique Tremblay
Colleague at Base132Saint-Aubert, Quebec, Canada, Canada
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Carl Thomassin
Colleague at Base132Sainte-Anne-de-la-Pocatière, Quebec, Canada, Canada
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This is where I've learn the basics of game design, 3D modeling, texturing and animation, using mostly Softimage and 3D Studio Max.
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Jonathan D'Anjou works for BASE132.
Jonathan D'Anjou is listed as Web Project Manager and Indie Game Dev at BASE132.
AeroLeads has found 1 work email signal at @ludia.com for Jonathan D'Anjou at BASE132.
Jonathan D'Anjou is based in Canada, Canada, Canada while working with BASE132.
Jonathan D'Anjou has worked for Base132, Grave Danger Games, Mistplay, Nutaku, and Studio Xp.
Jonathan D'Anjou's colleagues at BASE132 include Gabriel Tremblay, Vanessa Caron, Caroline Labonté, Sabrina Déry, and Véronique Tremblay.
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Jonathan D'Anjou holds Certificate, Mobile Vr App Development With Unity, Completed from Coursera.Org.
Jonathan D'Anjou is listed with skills including Game Design, Level Design, Video Games, Gameplay, Ps3, Game Development, Xbox 360, and Scripting.
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