Jonathan D'Anjou

Jonathan D'Anjou Email and Phone Number

Web Project Manager and Indie Game Dev @ BASE132
la pocatière, quebec, canada
Jonathan D'Anjou's Location
Canada, Canada
Jonathan D'Anjou's Contact Details

Jonathan D'Anjou work email

Jonathan D'Anjou personal email

About Jonathan D'Anjou

I've worked in the game industry as a QA, Game Designer, Level Designer, Teacher and Game Producer since the early 2000s. I love to create game environments and experiences, as much as helping teams to succeed.

Jonathan D'Anjou's Current Company Details
BASE132

Base132

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Web Project Manager and Indie Game Dev
la pocatière, quebec, canada
Website:
base132.com
Employees:
7
Jonathan D'Anjou Work Experience Details
  • Base132
    Web Project Manager
    Base132 Apr 2023 - Present
    Rivière-Du-Loup, Quebec, Canada
    I meet with clients, from foundations to local SMBs, to determine their needs. Then, I consult my team and work out a quote. If it's accepted, I'll supervise the production to the client's satisfaction.
  • Grave Danger Games
    Founder
    Grave Danger Games Jul 2013 - Present
    Saint-Épiphane, Quebec, Canada
    Solo Indie Game Dev of FINAL DOSE (PC, 2023)Level design (planning) of Moo Lander for The Sixth Hammer (PC, 2022)Design & programming of Night Lights for Meridian4 (PC, 2019)Level design and programming on Aftergrinder (PC, 2017)
  • Mistplay
    Level Designer
    Mistplay Dec 2020 - May 2022
    Montreal, Quebec, Canada
    Plan and assemble 3D game events, environments, puzzles and all that for mobile games.
  • Nutaku
    Game Producer
    Nutaku Nov 2019 - Oct 2020
    Montreal, Quebec, Canada
    Working with developers located around the world to help them deliver high quality F2P games on the Nutaku platform.
  • Studio Xp
    Teacher/Coach
    Studio Xp Jan 2019 - Nov 2019
    Ste-Thérèse, Québec
    Introducing kids and teens to game development using Minecraft and Unity.
  • Isart Digital
    Prototyping And Level Design Teacher
    Isart Digital Jan 2016 - Nov 2019
    Montreal, Quebec
    College-level teaching of prototyping using Unity and level design using Unity and Unreal Engine.
  • Behaviour Interactive
    Level Designer
    Behaviour Interactive Dec 2011 - Jan 2016
    Montreal, Canada Area
    ::Dead by Daylight, PC (original IP, Starbreeze)Production of structure blockies and gameplay tiles used in a procedurally generated world, using Unreal Engine 4.::Pro Feel Golf, iOS (original IP)Design of original golf courses (Ireland and Quebec), using Unity.::Wolfenstein: The New OrderPort of a PS4/XBOne/PC game to PS3/XBox360. Setup and improvement of collision streaming, resolving technical problems, investigating and removing game content to improve framerate… Show more ::Dead by Daylight, PC (original IP, Starbreeze)Production of structure blockies and gameplay tiles used in a procedurally generated world, using Unreal Engine 4.::Pro Feel Golf, iOS (original IP)Design of original golf courses (Ireland and Quebec), using Unity.::Wolfenstein: The New OrderPort of a PS4/XBOne/PC game to PS3/XBox360. Setup and improvement of collision streaming, resolving technical problems, investigating and removing game content to improve framerate and working closely with lead Technical Artist, giving a hand at coordinating the collision mesh optimization workload. ::Chris Robert's Star Citizen, PC (Roberts Space Industries)Prototyping of Planetside environments using CryEngine 3. ::Spongebob SquarePants: Plankton's Robotic Revenge, X360, PS3, WiiU, 3DS (Nickelodeon)Paper design and creation of half the levels of the game.::Monkey Quest, Web Browser (Nickelodeon)Documentation of new gameplay features in collaboration with game designers; design and creation of 3 new levels for the launch of the Ice Tribe; bug fixing in live game.::Wipeout 3, X360 & PS3 & Wii & WiiU (Activision)Design and creation of a fourth of the levels.::FarCry 3 (Ubisoft)Scripting of 4 sidequests to alpha stage using Dunia 2 engine editor and Domino visual scripting tool. Show less
  • Behaviour Interactive
    Game Designer
    Behaviour Interactive Apr 2010 - Dec 2011
    ::Brave, PC & PS3 & X360 & Wii (Disney)Combat scripting and balancing of the whole game.::Brave, DS (Disney)Game Design ownership, Level Design of a small portion of the game.::Transformers: Dark of the Moon, DS (Activision)Game Design ownership, in-game cut-scenes scripting. ::Rango, Wii (EA)Design and redaction of a Port Design Document to adapt the gameplay of the original game to the Wii.::Rango, PS3 & X360 (EA)Design of a few specific… Show more ::Brave, PC & PS3 & X360 & Wii (Disney)Combat scripting and balancing of the whole game.::Brave, DS (Disney)Game Design ownership, Level Design of a small portion of the game.::Transformers: Dark of the Moon, DS (Activision)Game Design ownership, in-game cut-scenes scripting. ::Rango, Wii (EA)Design and redaction of a Port Design Document to adapt the gameplay of the original game to the Wii.::Rango, PS3 & X360 (EA)Design of a few specific features, GDD maintenance. Show less
  • Ludia Inc.
    Game Designer
    Ludia Inc. Oct 2007 - Jul 2009
    ::The Price is Right Design of the PC and Wii versions, interface adaptation to IPhone.::The Price is Right 2010::Family Feud 2010::Press Your Luck 2010Design of PC and Wii versions.
  • Dc Studios
    Game Designer
    Dc Studios Nov 2004 - Aug 2007
    ::Thrillville: Off the rails DS (LucasArts)Parks layout, player/NPC positioning and movement using custom tools in 3D Studio Max and in-house scripting. Difficulty balancing and mini-games tweaking through script. Also in charge of localisation files and export (EFIGS).::Code Lyoko DS (The Game Factory)Level planning and supervision, working closely with 3D artists. All entities placement. Total of 21 3D levels and 3 racing mini-game tracks.::Crayola Treasure Adventures… Show more ::Thrillville: Off the rails DS (LucasArts)Parks layout, player/NPC positioning and movement using custom tools in 3D Studio Max and in-house scripting. Difficulty balancing and mini-games tweaking through script. Also in charge of localisation files and export (EFIGS).::Code Lyoko DS (The Game Factory)Level planning and supervision, working closely with 3D artists. All entities placement. Total of 21 3D levels and 3 racing mini-game tracks.::Crayola Treasure Adventures (Crave Entertainment, DS)Game design and script writing. This was a short project (3 months) with a small but extremely talented team of 1 artist, 2 programmers, a sound guy and myself.I started there as a QA/Tester for roughly 18 months. A few games among others I've tested:::Hanna Montana (BVG, DS)::State of Emergency 2 (South Peak Interactive, PS2)::Winx Club (Konami, PS2/PC)::Rayman DS (UbiSoft, DS) Show less

Jonathan D'Anjou Skills

Game Design Level Design Video Games Gameplay Ps3 Game Development Xbox 360 Scripting Game Mechanics Wii 3d Studio Max Casual Games 3d Modeling Lua Unity3d Photoshop Computer Games Maya Project Management Operations Management Agile Project Management Agile And Waterfall Methodologies Agile Application Development Agile Web Development Agile Methodologies User Stories Software Deployment Jira

Jonathan D'Anjou Education Details

Frequently Asked Questions about Jonathan D'Anjou

What company does Jonathan D'Anjou work for?

Jonathan D'Anjou works for Base132

What is Jonathan D'Anjou's role at the current company?

Jonathan D'Anjou's current role is Web Project Manager and Indie Game Dev.

What is Jonathan D'Anjou's email address?

Jonathan D'Anjou's email address is jo****@****ail.com

What schools did Jonathan D'Anjou attend?

Jonathan D'Anjou attended Coursera.org, Mcgill University, Nad Centre.

What skills is Jonathan D'Anjou known for?

Jonathan D'Anjou has skills like Game Design, Level Design, Video Games, Gameplay, Ps3, Game Development, Xbox 360, Scripting, Game Mechanics, Wii, 3d Studio Max, Casual Games.

Who are Jonathan D'Anjou's colleagues?

Jonathan D'Anjou's colleagues are Vanessa Caron, Gabriel Tremblay, Véronique Tremblay, Caroline Labonté, Sabrina Déry, Carl Thomassin.

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