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John Paul "Jp" Lavin Email & Phone Number

Character Simulation Artist (CFX) at Skydance Animation
Location: New York, New York, United States 11 work roles 4 schools
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Current company
Role
Character Simulation Artist (CFX)
Location
New York, New York, United States
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Who is John Paul "Jp" Lavin? Overview

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Quick answer

John Paul "Jp" Lavin is listed as Character Simulation Artist (CFX) at Skydance Animation, a company with 258 employees, based in New York, New York, United States. AeroLeads shows a matched LinkedIn profile for John Paul "Jp" Lavin.

John Paul "Jp" Lavin previously worked as Character Simulation Artist at Blue Sky Studios and Technical Animator at Blue Sky Studios. John Paul "Jp" Lavin holds Bachelor Of Arts, Computer Animation from School Of Visual Arts.

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Email format at Skydance Animation

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Skydance Animation

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Profile bio

About John Paul "Jp" Lavin

Hello! My name is JP and I'm an animation professional from New York. I have experience in Character Simulation, Technical Animation, Pre-Visualization, and Motion Capture Animation, but above all, I consider myself a storyteller. Let’s make something wonderful together. Thank you for stopping by!www.JPLAVIN.COM | JL1384@gmail.com | reel: vimeo.com/JPLAVINCloth Simulation | Technical Animation | Animation | Pre-visualization | Storyboarding | Screen WritingAutodesk Maya (ncloth and Qualoth plugins), Motionbuilder, After Effects, Photoshop, Illustrator, Linux/UNIX, Shotgun, MS Office.

Current workplace

John Paul "Jp" Lavin's current company

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Skydance Animation
Skydance Animation
Character Simulation Artist (CFX)
Employees
258
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11 roles

John Paul "Jp" Lavin work experience

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Character Simulation Artist (Cfx)

Current

Character simulation artist on feature film: LUCK

May 2021 - Present

Character Simulation Artist

Character simulation artist on feature film: SPIES IN DISGUISECreated cloth simulations using Autodesk Maya’s nCloth and Qualoth plugins Ensured the resulting simulation meets production standards and aligns with surrounding shotsUsed my knowledge of technical animation to triage incoming problem shots Attended daily review sessions and fine-tune.

Oct 2018 - May 2021

Technical Animator

Technical Animator on the feature films: THE PEANUTS MOVIE, ICE AGE 5: COLLISION COURSE, FERDINAND, SPIES IN DISGUISEPerformed quality control corrections on fur, cloth simulations and final animation. Provided technical and aesthetic fixes where requiredAssisted animators with navigating the studio pipeline and taught departmental toolsEvaluated new.

Apr 2015 - May 2021

Animator

Greater New York City Area

Animated commercial pre-visualization with Autodesk MotionbuilderDirected motion capture performancePrepared and cleaned motion capture data for animationCoordinated with editorial and compositing regarding animation passes and renders

Jun 2014 - Mar 2015

Animation Technical Assistant (Temp)

Animation technical assistance on the feature film: RIO 2Performed quality control corrections on preliminary lighting shots regarding animation, fur, and cloth simulationsPrepared and finalized animation cycles for proxy cards, crowd simulations and turntablesCollaborated with the Animation, Lighting, Fur, Materials and Effects departments regarding shot.

Sep 2013 - Jan 2014

Animator (Freelance)

Napoleon Group

Greater New York City Area

Created pre-visualizations for Dulera Spray commercial spots

Jan 2013 - Mar 2013

Animator (Freelance)

Greater New York City Area

Animated in Autodesk Maya for various commercial pitches

Oct 2012 - Feb 2013

Animator (Freelance)

Greater New York City Area

Created pre-visualizations and animated for Ford Motors and Monopoly Live commercial spots

Aug 2012 - Sep 2012

Animator

Greater New York City Area

Animated commercial pre-visualization with Autodesk Motion Builder

May 2012 - Aug 2012

Production Intern

Greater New York City Area

Created pre-visualizations and animated for Ford Motors and Monopoly Live commercial spotsAnimated rope movements in Autodesk Maya for the film Tower HeistCoordinated reference materials and purchasing of 3D assets for commercial productionConducted various production and administrative duties throughout studio

Jun 2011 - Dec 2011

Accountant And Auditor

Greater New York City Area

Conducted audit procedures on client’s financial statements.

Jan 2007 - Apr 2008
Team & coworkers

Colleagues at Skydance Animation

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4 education records

John Paul "Jp" Lavin education

Python Basics And Collections

Tree House

Expert Animation Workshop

Animsquad

Bachelor Of Science, Accounting And Business/Management

FAQ

Frequently asked questions about John Paul "Jp" Lavin

Quick answers generated from the profile data available on this page.

What company does John Paul "Jp" Lavin work for?

John Paul "Jp" Lavin works for Skydance Animation.

What is John Paul "Jp" Lavin's role at Skydance Animation?

John Paul "Jp" Lavin is listed as Character Simulation Artist (CFX) at Skydance Animation.

Where is John Paul "Jp" Lavin based?

John Paul "Jp" Lavin is based in New York, New York, United States while working with Skydance Animation.

What companies has John Paul "Jp" Lavin worked for?

John Paul "Jp" Lavin has worked for Skydance Animation, Blue Sky Studios, 321 Launch, Napoleon Group, and Gravity (Formerly Rhinofx).

Who are John Paul "Jp" Lavin's colleagues at Skydance Animation?

John Paul "Jp" Lavin's colleagues at Skydance Animation include Jorge Martín Iglesias, Jaime Salgado, Darren Holmes, Demian Astur, and Rayven Van Kalker.

How can I contact John Paul "Jp" Lavin?

You can use AeroLeads to view verified contact signals for John Paul "Jp" Lavin at Skydance Animation, including work email, phone, and LinkedIn data when available.

What schools did John Paul "Jp" Lavin attend?

John Paul "Jp" Lavin holds Bachelor Of Arts, Computer Animation from School Of Visual Arts.

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