John Joseph

John Joseph Email and Phone Number

I optimize scalable processes for prod & eng teams. As a product leader, I value input from all stakeholders. I’ve launched dev tools & consumer apps, with efficiency & transparency. @ Mozilla
John Joseph's Location
Burlingame, California, United States, United States
About John Joseph

I'm a tech leader that gets things done. I've taken products to market, built teams, and scaled orgs. I believe in taking a lean approach to product management and development, in iterating quickly, and in understanding what customers tell you with their actions. I believe strongly in a servant leader model - the only way to really lead is to be in the trenches - that's where real learning occurs and where trust is built.Leadership is about guiding people to a path so I make a point of making myself available as a mentor, not only for those on my team, but for other founders who ask for my help or advice. I'll always tell them what I think, but I will rarely tell them what to do. I've been proud to watch as they progress in their own journey and flourish - I have been impressed by many of their successes.

John Joseph's Current Company Details
Mozilla

Mozilla

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I optimize scalable processes for prod & eng teams. As a product leader, I value input from all stakeholders. I’ve launched dev tools & consumer apps, with efficiency & transparency.
John Joseph Work Experience Details
  • Mozilla
    Principal Product Manager, New Products (0-1)
    Mozilla Dec 2024 - Present
    San Francisco, Ca, Us
  • Candid Method
    Managing Partner
    Candid Method Aug 2023 - Present
    Candid Method, LLC is a seasoned team of technical experts in Product, Ops, BD, and Marketing, adept at transforming ideas into reality across diverse industries. Our niche lies in robust technical understanding, ensuring your innovation is grounded in feasibility and scalability. While you possess industry-specific expertise, our horizontal technical proficiency complements your vertical knowledge, all without the ego. This collaborative approach safeguards your brand while inspiring innovation. Beyond solutions, we instill an enduring innovation mindset in your team. Candid Method is your ally in translating vision into accomplishment, whether it's pioneering 0 to 1, refining products, rapid prototyping, scaling your product to millions of users, or performing due diligence for a potential acquisition.
  • Alchemist Accelerator
    Member
    Alchemist Accelerator Nov 2017 - Present
    Us
  • Startx.
    Member (P19)
    Startx. Jan 2019 - Present
    Palo Alto, California, Us
  • Creative Destruction Lab
    Graduate / Member
    Creative Destruction Lab Nov 2019 - Present
    Toronto, Ontario, Ca
    Over the course of nine months, Ondaka participated in the Creative Destruction Lab: Energy (CDL), a rigorous mentorship program focused on enabling deep science and technology companies to rapidly scale and focused specifically on the energy sector. We are proud to announce that Ondaka was one of only 10 companies that successfully completed this highly competitive program and can proudly say that we didn't just participate in the program but are official CDL Graduates. Thank you to the CDL-Rockies community and our world-class mentors for setting challenging objectives that refined our strategy and accelerated our success.We look forward to continuing our journey to #buildsomethingmassive as CDL Alumni.
  • Muxy
    Head Of Product & Operations
    Muxy Dec 2021 - Dec 2024
    Muxy is a SaaS platform that makes live streaming more interactive. We enable unique experiences for viewers and streamers by giving audiences direct control of game content during live streams. • Unified the product vision and go-to-market strategy, providing the foundation for the content in our developer site as well for pre and post-sales materials created by the marketing team• Achieved a 3x increase in revenue by transforming the business model from boutique development to a scalable SaaS platform• Worked directly with the board, managing stakeholders at board meetings and steering the company strategy• Emphasized the product's value and the significance of its underlying data by defining our virtuous flywheel• Established a pragmatic operations strategy and revenue forecast, accurately assessing our growth potential• Exceeded industry standard best practices by collaborating with Engineering leadership to enhance internal development and delivery processes
  • Ondaka
    Founder / Chief Product Officer & Ceo
    Ondaka Mar 2017 - Jan 2022
    Burlingame, California, Us
    AI-powered Augmented Reality of industrial digital twins, generating synthetic data from captured 3D models train our convolutional neural network (CNN)• Secured $2M in funding from Angel investors and VC funds, including the Alchemist Accelerator and Plug & Play Ventures• Increased usage and revenue by developing the initial product vision for transforming field operations in heavy industry, iterating with customers and users• Ensured the most impactful features were prioritized while managing technical debt by ruthlessly prioritizing features based on their impact on key KPIs (monetization, retention, engagement, virality)• Integrated critical customer requests into the product roadmap by forming a Customer Advocacy Board to gain deeper insights into key use cases and product usage conditions• Closed multiple contracts with Fortune 500 customers (Including Schlumberger in < 5 weeks) before building the product by fostering trust and articulating how the product vision aligned with their important KPIs• Gained industry-wide credibility when named "Most Promising Company" at the world's largest technology conference our vertical
  • Packetzoom (Acquired By Roblox)
    Founder / Head Of Product & Operations
    Packetzoom (Acquired By Roblox) Nov 2013 - Jan 2017
    San Mateo, California, Us
    Protocol-based SDK product that made content delivery to mobile apps 5x faster than TCP• Raised $6M in funding from institutional investors including First Round Capital and Baseline• Advocated for features that transformed our proprietary SDK/protocol-based technology into a reliable product that enabled onboarding and testing by customers• Worked closely with engineering to understand the technical limitations of the product and find solutions to satisfy customer requirements• Delivered the first production-ready shippable beta and secured the first customer within six months of joining by defining requirements to transform the initial technical proof of concept into a viable, developer-facing product• Managed all aspects of the Business Operations and Developer product in this early-stage startup as we grew from 2 people and a technical prototype to a team of 20+ and significant ARR• Managed launch activities with external marketing and PR resources including initial release on Product Hunt where we achieved the #1 position for the day on this emerging product discovery site achieving a 10x increase in new customers with no rise in CAC• Led Sales and BD, growing customer base from 0 to 50 apps in production, including large publicly traded companies where the product was collecting billions of data points/month• Led the process of recruiting a new CEO to bring the company to the next level
  • Furywing Inc.
    Advisor
    Furywing Inc. Jul 2013 - Jun 2015
  • Playhaven (Acquired By Science, Inc.)
    Vp Product & Engineering
    Playhaven (Acquired By Science, Inc.) Apr 2012 - Jul 2013
    Mobile game-focused SDK product to Maximization LTV via Mobile Ads and other content types• Built a diverse team of PMs and Designers and managed over 35 engineers across multiple departments, structuring and leading the Product and Engineering groups with a $5 million operational budget• Improved all KPIs, including retention, engagement, and monetization, by refining features of a two-sided marketplace with input from app publishers, advertisers, and the internal executive team• Supported the increasing demands of a growing customer base, scaling the Product team as it expanded from 400 games and 45 million MAU to over 5000 games and more than 500 million MAU• Increased publisher adoption by 75% by expanding our product to support multiple game development platforms seamlessly• Showcased product innovations at industry conferences, representing the company on panel discussions and through large-scale presentations
  • Playhaven (Acquired By Science, Inc.)
    Senior Director, Business Development & Product Strategy
    Playhaven (Acquired By Science, Inc.) Aug 2011 - Apr 2012
    • Evaluated platform specific SDKs and led overhaul of platform coverage, bringing in experts to rebuild our offering which drove publisher adoption up 75%• Presented at industry conferences (APPNation, Unite) to promote our platform and build partner relationships• Built relationships and negotiated partnership agreements with 3rd party technology companies to be integrated into our platform
  • Hands-On Mobile
    Senior Product Manager, Social Entertainment Community
    Hands-On Mobile May 2008 - Aug 2011
    San Francisco, Ca, Us
    • Mobile and social game Publisher that worked with large IP holders and launched an early indie developer network• Launched a revenue-generating mobile developer network within 6 months by developing the go-to-market strategy and recruiting domestic and international developers.• Achieved a 500% increase in MAU and DARPU within 6 months by taking ownership and enhancing a branded, synchronous multiplayer social game• Foster long-term relationships with developers while producing 9 mobile game titles including critically acclaimed and award-winning original IP as well as large international brands• Improved product development efficiency by transforming the workflow from a traditional waterfall model to an agile development approach.• Present at industry conferences (GDC, iDev360) to recruit to our network, and promote our corporate strategy to independent developers
  • Rearden Commerce
    Senior Product Manager, Mobile
    Rearden Commerce Jun 2007 - May 2008
    Oakland, California, Us
    • Led a cross-functional team of designers, software engineers, and QA engineers to design and build products• Managed 3rd party development team to ensure that external dependencies were completed as contractually required• Determined the overall product road map by analyzing the state of the industry, using market research, customer feedback and competitive feature set analysis to drive decision making• Built business cases and evaluated new products and services from vendors in terms of alignment with overall corporate strategy, value to the customer, ease of deployment, and impact to product P&L
  • Virgin Mobile Usa
    Product Manager - Messaging
    Virgin Mobile Usa Mar 2006 - Jun 2007
    Kansas City, Missouri, Us
    • Managed all aspects of the operational relationship with Yahoo, MSN and AOL for IM and Email products• Built business cases to analyze the impact of potential product offerings on the Messaging P&L • Managed external development teams and collaborated with partners and internal stakeholders to create an integrated project plan and meet all milestone dates• Analyzed Messaging service performance (including penetration, usage and churn, examining operational issues, trends and how those relate to seasonality and promotional activities) to support Messaging requirements for next generation devices
  • Fountain Mobile
    Vp Product Management, Cofounder
    Fountain Mobile May 2004 - Mar 2006
    * Built financial models to assess the feasibility of various product concepts* Negotiated, built and maintained relationships with external vendors, partners and clients* Bridged marketing and engineering effectively facilitate communication and help create an integrated product vision* Designed product enhancements and new products to take advantage of emerging business opportunities
  • Bigfoot Global Solutions Inc.
    Product Manager, Messaging Division
    Bigfoot Global Solutions Inc. Aug 2003 - May 2004
    * Created and tracked P&L for product line and lead budget process for general marketing activities and project specific line items* Communicated with culturally diverse and geographically dispersed team to develop specific product requirements for both B2B and consumer customers,* Developed product positioning and pricing strategies for new product lines* Managed multi-departmental project team with members from creative services, internal and outsourced development teams, marketing, sales and customer service
  • Acacia Wireless Innovations Inc.
    Director, Product Management & User Interaction
    Acacia Wireless Innovations Inc. Apr 2002 - Apr 2003
    * Lead product design team, conceptualized and designed multiple SMS products and services that were both handset and carrier agnostic* Managed Development and QA teams, prioritized feature rollout and direct product evolution roadmaps throughout the entire Software Development Lifecycle* Considered infrastructure implications when designing functionality to minimize scalability issues* Wrote UI specifications and managed live documents for the development team for multiple products
  • The Docspace Company Inc. (Acquired By Critical Path)
    New Media Design Manager
    The Docspace Company Inc. (Acquired By Critical Path) Aug 1998 - Mar 2000
    * Created interface elements for website and web interface of the services to enhance the users experience* Resolved marketing needs with developmental requirements while designing product prototypes* Created product demos using Wireframes and rapid HTML prototyping

John Joseph Skills

Mobile Devices Mobile Applications Product Management Start Ups Saas Strategy Computer Vision Business Development Monetization Oil And Gas Mobile Technology Oil And Gas Industry Strategic Partnerships Program Management Software Development Product Marketing Analytics Android Cross Functional Team Leadership Developer Relations Mobile Internet Mobile Games Iphone Development Management Machine Learning Mobile Content Business Modeling Agile Methodologies Product Development Management Heavy Industry Licensing Leadership Contract Negotiation

John Joseph Education Details

  • Queen'S University
    Queen'S University
    Computer Science

Frequently Asked Questions about John Joseph

What company does John Joseph work for?

John Joseph works for Mozilla

What is John Joseph's role at the current company?

John Joseph's current role is I optimize scalable processes for prod & eng teams. As a product leader, I value input from all stakeholders. I’ve launched dev tools & consumer apps, with efficiency & transparency..

What is John Joseph's email address?

John Joseph's email address is jo****@****oom.com

What is John Joseph's direct phone number?

John Joseph's direct phone number is +165069*****

What schools did John Joseph attend?

John Joseph attended Queen's University.

What skills is John Joseph known for?

John Joseph has skills like Mobile Devices, Mobile Applications, Product Management, Start Ups, Saas, Strategy, Computer Vision, Business Development, Monetization, Oil And Gas, Mobile Technology, Oil And Gas Industry.

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