I am a Studio Manager at UDREAM Entertainment, where I lead the development and management of innovative and engaging games that leverage prediction markets and user experience. I have over 10 years of game industry experience and have managed teams of more than 100 developers across multiple studios and locations.From February 2023, we began the design and implemented in June the application of AI in game development, from graphic design to product planning and the systematic application of programming.My core competencies include product vision, portfolio strategy, team building, and revenue optimization. Previously, I was the Studio Director at Bigpoint GmbH, where I oversaw the live games portfolio, which accounted for 90% of the company's revenue. I hired and built a cross-functional team of product managers, QA, and producers, who brought in best practices and improved the performance and profitability of the games. I also set up a new game development and review process, and successfully launched a new title, Wefarm, which was the first success in five years. My mission is to create games that are fun, engaging, and impactful, and to foster a creative and collaborative culture in the studio.
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Game DeveloperTencent GamesSydney, Nsw, Au -
Game DeveloperTencent Games Aug 2024 - PresentSydney, New South Wales, Australia -
Studio ManagerUdream Entertainment Nov 2020 - Jul 2024Singapore, SingaporeFrom February 2023, we began the design and implemented in June the application of AI in game development, from graphic design to product planning and the systematic application of programming.- Develop and execute the studio's strategic vision, aligning it with the company's overallgoals.- Identify new opportunities for growth and innovation within the gaming industry.- Lead, mentor, and inspire cross-functional teams including game designers, developers,artists, and QA testers.- Foster a collaborative and creative work environment, ensuring optimal team performance.- Oversee the entire game development lifecycle, from concept to launch.- Manage project budgets, timelines, and resources effectively.- Maintain high standards of quality and ensure that games meet or exceed industrybenchmarks.- Implement best practices for bug tracking, testing, and quality assurance.- Provide creative direction and feedback to ensure games align with the studio's vision.- Encourage innovation and the exploration of new game concepts.- Stay up-to-date with industry trends and market dynamics.- Use market insights to make informed decisions and adapt strategies accordingly.- Build and nurture relationships with key stakeholders, including publishers, distributors,and industry partners.- Explore collaboration opportunities and secure strategic partnerships.- Manage the studio's financial performance, including budgeting, forecasting, and revenueoptimization -
Senior Product ManagerHalfbrick Mar 2020 - Nov 2020Brisbane, Australia- Fruit Ninja 2 overall game design refinement- Fruit Ninja 2 UX improvement which needs to coordinate with 3rd party outsourcing company.- Fruit Ninja 2 KPI setup -
Studio DirectorBigpoint Gmbh May 2019 - Mar 2020Hamburg Area, Germany- Lead 150+ people Game Teams & Product Management across Bigpoint’s headquarters in Hamburg and Berlin studio.- Main responsibilities include setting studio vision, managing revenues and P&L, portfolio strategy, team building & fostering studio creative culture.- Oversaw all of Bigpoint’s live games which is 90% of company revenue.- Hired and built Product Management/QA/Producer vertical who brought in best practices and shared them across the portfolio.- Stablize revenue and profitability on Seafight / Dark Orbit / Farmerama after 2018 revenue drop in 2019- Setup new game development/review process, successfully release new title "Wefarm" late 2019 as no success title has been released for last 5 years- Setup clear stratagy goal for whole studio for next 3 years, move all games to Unity and focus on mobile platform, solve tech debt, team stucture improvement.- Consistently beat studio revenue forecasts while reducing costs and maintained profitability at margins of above 70% -
Head Of StudioYoozoo Games Jul 2018 - Feb 2020Singapore-Build up the 21 persons studio within 1 month -Setup 3-5 vision and goals to align with parent company long-term vision-Work with administration team to make sure studio achieve EDB requirement-Setup seasonal KPI goals for each game studio departments-Setup effective performance review process with each team-Setup 3 high-efficiency collaborative development with oversea subsidiary company and help them stablized their revenue perfromance from 2018 to 2019 -
Product ManagerHalfbrick Feb 2016 - May 2018Brisbane Area, AustraliaResponsibilities:-Manage 2 game titles set clear vision, KPIs and roadmap-Team management, have 17 team members across 2 projects -Project Management: set vision, roadmap and milestone for each project-Data Investigation: Keep searching different kind of game in market, to tuning plan at game design part, make sure game direction is matching with KPI estimation things.-For new project,marketing research and different kinds of user survey, all early stage BI, System/Parameter/Economy/monetization designProjects: -Fruit Ninja Title (Global version)-Raskulls:Online -
Director Of ProductDena Mar 2014 - Feb 2016SingaporeResponsibilities:-Manage 3 game titles and set KPIs for each team.-Team management, have 14 team members located in Singapore, 28 peoples located in Hanoi office.-Project Management: seasonal review with different teams-Data Investigation: Keep searching different kind of game in market, to tuning plan at game design part, make sure game direction is matching with KPI estimation things.-Help Singapore office take over projects from Japan office to Singapore.Projects: -Marvel: War of Heroes (Global, Peak $3.5M per month, average above $1M until sunset)-Rage of Bahamut (Global version, JP version is handled by JP operation team)-三国志ロワイヤル(JP version)Help with another 2 projects with data and economy balance:-D.O.T.-Blood Brother -
Lead Game Designer (Economy)Tencent Jul 2013 - Mar 2014Bei JingResponsibilities:-Economy System Design: Use game Economy system linked all the different feature, make sure the game can make money to reach the revenue KPI estimation.-Leading designer team, determining design strategy based on market trend, game performance, user feedback and project roadmap, make sure achieve project KPI. -Project Management: Help our producer to set schedule and plan for game.-Data Investigation: Keep searching different kind of game in market, to tuning plan at game design part, make sure game direction is matching with KPI estimation things.Projects: -"仙剑奇侠传" (iOS/Google Play[China Market]) - link to wechat(Game have got Grossing Top 1 and Free download Top 1 after launched on China App Store. Now still keep in Grossing Top 30) -
Senior Game DesignerZynga Oct 2011 - Jul 2013Bei JingResponsibilities:-Game Design: Game Key Feature Design, Product Manager Work(Impact Estimate, analyze daily game data, send out daily report), Producer Work(lead a 6 peoples group, work on one kind of feature tree, set the schedule,milestone,deadline)-Leading PM and designer team, determining product strategy based on market trend, game performance, user feedback and project roadmap, make sure achieve project KPI. -Project Management: Responsible for whole project management. Develop project schedule and plan. Lead whole team developing and update new version to achieve project KPI.-Data analysis: in game tracking taxonomy setup and maintenance. Focus on problem, mining and analyze game data, provide final solution.Projects: -War of the Fallen (iOS/Google Play/Amazon)-Ruby Blast (iOS/Google Play/Amazon)-Dream Heights (iOS/Google Play/Amazon) -
Junior Game DesignerShanda Interactive Entertainment Ltd. Dec 2010 - Sep 2011Shanghai,ChinaResponsibilities:-Game Design: Design basic system of game, Dungeon matching system, skill balance, home system and so on.-Design and hold event after game launched. -Data analysis: in game tracking taxonomy setup and maintenance. Focus on easy problem, mining and analyze game data, provide final solution.Projects: -Feature World 【未来世界】 (MMO in China Market)-Devildom2【魔界2】 (MMO in China Market) -
Senior Flash Engineer塔米智能科技(北京)有限公司 Aug 2008 - Dec 2010Beijing.ChinaResponsibilities:-Build Robot home portal system, it can look around you home, if there have big sound or move things will have screenshot send to your mobile phone,-Build Robot Flash plus C++ Game system, let robot could play with kids at home and make sure kids could learn knowledge.-Health control and service system. -Server and system maintenance.Projects: -TAMI Robot Ver1.0 -
Junior Flash EngineerTom Sep 2006 - Jun 2008Beijing,ChinaResponsibilities:-Build Flash H.264 live steam framework.(Use C++ and Action Script)-Design Flash Game for NBA.-Server and system maintenance.Projects: -H.264 live webcast for NBA-NBA promote flash Game system-NBA live webcast voting system
John Q. Education Details
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Computer Science And Technology
Frequently Asked Questions about John Q.
What company does John Q. work for?
John Q. works for Tencent Games
What is John Q.'s role at the current company?
John Q.'s current role is Game Developer.
What schools did John Q. attend?
John Q. attended Zhengzhou University.
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