John Blakely Email and Phone Number
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An accomplished, driven, product development executive with 25+ years of domestic and international experience in building innovative products and leading high performance teams; launching high-quality consumer products, multi-player and single player games; Project Management; Monetization and F2P strategies; building original and licensed products; and P&L oversight in both start-up and established organizations. A results-oriented, decisive leader with proven success delivering successful products globally while having a track record for high morale, high output teams that work together both internally and externally to deliver engaging, innovative, and fun products. Technical leader that excels in dynamic, demanding environments while remaining pragmatic and focused on delivering quality product regardless of the circumstances.Experienced In: Product Development; Product Management; Project Management; Monetization and F2P Strategies; Agile Software Development; Team Building; Creative and Technical Leadership; Software as a Service; Hardware as a Service; Multi-Platform Development; Mobile and Web Development; Talent Development and Mentoring;
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Senior Development DirectorElectronic Arts (Ea)Bend, Or, Us -
Ceo/Co-FounderBarnyard Games, Inc Nov 2023 - PresentEncinitas, Ca, UsWorking with my talented co-founders to build a new breed of game studio! -
Chief Executive Officer | Co-FounderMutant Arm Studios Oct 2022 - Jun 2023Bend, Or, Us -
President | Co-FounderMutant Arm Studios Nov 2018 - Nov 2022Bend, Or, UsExcited to start my next adventure - stay tuned for details! -
Executive ProducerActivision Mar 2018 - Jun 2018Santa Monica, California, Us -
Vp ProductMayfield Robotics Feb 2017 - Feb 2018Redwood City, Ca, UsWorking with a world class team of roboticists to create innovative, market-defining consumer robot experiences for the home. -
Product Design ConsultantSelf Employed Feb 2013 - Feb 2017Product development and design for technology start-ups, game developers, and publishers. Worked with various clients providing technology development, computer vision R&D, mobile programming, project management, strategic planning, and business development.
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Chief Product OfficerSphero Oct 2015 - Jan 2017Greenville, Texas, UsLeading an elite team of talented innovators in engineering, design, art, and business to create the future of connected play. -
Vice President Of Product DevelopmentSphero Jan 2014 - Oct 2015Greenville, Texas, UsWorking with an elite team of talented innovators in engineering, design, art, and business to create the future of connected play. -
Vice President Of ProductionDire Wolf Digital Jun 2012 - Feb 2013Denver, Co, UsFocused on improving workflow, installing best practices for production, hiring key talent, mentoring existing talent, managing external relationships, and building the team infrastructure to support a growing studio. Duties included migrating the organization to agile development, developing protocols to manage core resources across multiple product responsibilities, improve communications and transparency for internal and external team members, build real-time reporting tools for production to accurately reflect progress and velocity towards releases. -
Senior Vice President, Product Development38 Studios Jan 2012 - May 2012Providence, Ri, UsExecutive leader of the Providence, RI and Baltimore, MD studios – focused on preparing the teams and organization for the launch of the Project Copernicus MMO in 2013. Duties included migrating the organization to a service based operation by revising product positioning, team structure, build pipeline, release cadence, prioritization of feature development/resources, fundraising, and development of strategic relationships worldwide to support the product launch in multiple markets. -
GmZynga Austin Apr 2011 - Dec 2011San Francisco, California, UsTeam leader in the Zynga Austin Studio. Duties included team building, recruiting, establishing and implementing development methodologies and processes consistent with current best practices, interfacing with executives to deliver updates and incorporate critical feedback, managing project P&L, working product management on monetization strategies, and working with internal partners to prepare the service for integration and launch. -
Vice President Of DevelopmentSony Online Entertainment Mar 2005 - Apr 2011San Diego, Ca, UsIn this role, I was responsible for building and leading the team in Austin that recently launched DC Universe Online for the PS3 and PC in 5 languages, in 22 countries simultaneously while overseeing the Star Wars Galaxies live service and providing executive oversight for SOE's remote studios in Denver and Seattle. I managed all aspects of the development lifecycle and held the overall vision for the products and people at the studios, ensuring we make the best games with the best people. -
Senior ProducerSony Online Entertainment May 2002 - Mar 2005San Diego, Ca, UsAs the Senior Producer for EverQuest II I was responsible for building a team of almost 100 developers and launching the game. EverQuest II is a massively multiplayer online role-playing game that sim-shipped in 3 languages in 4 markets. EQII earned an overall 83.6% on gamerankings.com. -
Producer/Executive ProducerVr-1/Jaleco May 1996 - May 2002In this position I was responsible for building a game development studio in Boulder, Colorado from 6 developers to over 70 and then participated in selling the studio to Japanese publisher, Jaleco in 2001. During my tenure I produced Fighter Ace (Microsoft), 3 Hasbro Email Games, Ultracorps (Microsoft), Nomads of Klanth (AOL), VR-1 Crossroads (AOL), and Nightcaster (Microsoft).
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Senior Technical DirectorMagnet Interactive Studios May 1995 - May 1996UsIn this position I was responsible for building a strong technical team to support development of CD-ROM games, multimedia titles, and some of the first big e-commerce sites. During my tenure we shipped One Small Square (Virgin), Chop Suey (Fox Interactive), Wings over Europe (Discovery Channel), and Icebreaker (Fox Interactive). We also created web sites for National Geographic, Mercedes-Benz, and LL Bean. -
Lead Software EngineerMagnet Interactive Studios Jan 1994 - May 1995UsLead Software Engineer responsible for architecting and implementing games on the 3DO, Macintosh, PC, and the PlayStation. -
Research ScientistConsortum For Materials Development In Space Apr 1990 - Jan 1994In this role, I was responsible for designing, fabricating, assembling, programming, testing, and deploying systems for the Three Dimensional Microgravity Accelerometer (3DMA). 3DMA systems were built and deployed on sounding rockets, sub-orbital rockets, SpaceHAB, and SpaceLAB missions. We were the first to space qualify the Macintosh and use hard drives for data acquisition on orbit. We were a team of 3 people and controlled every aspect of research and development through production and post-flight data analysis. Also helped lead an all volunteer team to raise funds, design, build, and manage a Get Away Special payload for the space shuttle that yielded the first concrete cured in a micro-gravity environment (STS-68).
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Associate EngineerTeledyne Brown Engineering Mar 1989 - Apr 1990UsIn this role, I was responsible for setting up and maintaining a network of Macintosh and PC computers for the software quality assurance organization. I also wrote a client/server application to track parts through the production and quality assurance processes for several space and defense contracts. This system was built on an O/S 2 Oracle backend and a Macintosh based 4th Dimension front end. -
Engineering Co-OpNasa - Johnson Space Center Jan 1988 - Apr 1989Washington, Dc, UsIn this position I wrote a space station solar array simulator, for which I won a co-op of the year award. the project was praised for its ability to provide accurate information with a fun interface (I employed my graphics programming knowledge to animate star fields, put the interface in motion, provide real-time interactive graphs, and present the information in intuitive and fun manner). Later I transferred to crew training, where I learned how to train the astronauts on the communications/instrumentation systems of the space shuttle.
John Blakely Skills
John Blakely Education Details
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The University Of Alabama In HuntsvilleComputer Science And Engineering -
Auburn UniversityComputer Science
Frequently Asked Questions about John Blakely
What company does John Blakely work for?
John Blakely works for Electronic Arts (Ea)
What is John Blakely's role at the current company?
John Blakely's current role is Senior Development Director.
What is John Blakely's email address?
John Blakely's email address is jo****@****ail.com
What is John Blakely's direct phone number?
John Blakely's direct phone number is +130385*****
What schools did John Blakely attend?
John Blakely attended The University Of Alabama In Huntsville, Auburn University.
What are some of John Blakely's interests?
John Blakely has interest in Family, Football, Fly Fishing, Computers, Skiing, Outdoors, Agile Software Development, Science And Technology, Games, Technology Development.
What skills is John Blakely known for?
John Blakely has skills like Game Development, Online Gaming, Mmo, Team Building, Ps3, Computer Games, Multiplayer, Social Games, Video Games, Game Design, Team Leadership, Gameplay.
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