John Blakely
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John Blakely Email & Phone Number

Senior Development Director at Electronic Arts (EA)
Location: Bend, Oregon, United States 20 work roles 2 schools
1 work email found @mutantarm.com 18 phones found area 303, 512, 918, 760, 858, 256, and 888 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 18 phones

Work email j****@mutantarm.com
Direct phone (303) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Development Director
Location
Bend, Oregon, United States

Who is John Blakely? Overview

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Quick answer

John Blakely is listed as Senior Development Director at Electronic Arts (EA), based in Bend, Oregon, United States. AeroLeads shows a work email signal at mutantarm.com, phone signal with area code 303, 512, 918, 760, 858, 256, 888, and a matched LinkedIn profile for John Blakely.

John Blakely previously worked as CEO/Co-Founder at Barnyard Games, Inc and Chief Executive Officer | Co-Founder at Mutant Arm Studios. John Blakely holds Computer Science And Engineering from The University Of Alabama In Huntsville.

Company email context

Email format at Electronic Arts (EA)

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{first}.{last}@mutantarm.com
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Profile bio

About John Blakely

An accomplished, driven, product development executive with 25+ years of domestic and international experience in building innovative products and leading high performance teams; launching high-quality consumer products, multi-player and single player games; Project Management; Monetization and F2P strategies; building original and licensed products; and P&L oversight in both start-up and established organizations. A results-oriented, decisive leader with proven success delivering successful products globally while having a track record for high morale, high output teams that work together both internally and externally to deliver engaging, innovative, and fun products. Technical leader that excels in dynamic, demanding environments while remaining pragmatic and focused on delivering quality product regardless of the circumstances.Experienced In: Product Development; Product Management; Project Management; Monetization and F2P Strategies; Agile Software Development; Team Building; Creative and Technical Leadership; Software as a Service; Hardware as a Service; Multi-Platform Development; Mobile and Web Development; Talent Development and Mentoring;

Listed skills include Game Development, Online Gaming, Mmo, Team Building, and 41 others.

Current workplace

John Blakely's current company

Company context helps verify the profile and gives searchers a useful next step.

Electronic Arts (EA)
Electronic Arts (Ea)
Senior Development Director
Bend, OR, US
AeroLeads page
20 roles

John Blakely work experience

A career timeline built from the work history available for this profile.

Ceo/Co-Founder

Current

Encinitas, CA, US

Working with my talented co-founders to build a new breed of game studio!

Nov 2023 - Present

Chief Executive Officer | Co-Founder

Bend, OR, US

Oct 2022 - Jun 2023

President | Co-Founder

Bend, OR, US

Excited to start my next adventure - stay tuned for details!

Nov 2018 - Nov 2022

Executive Producer

Santa Monica, California, US

Mar 2018 - Jun 2018

Vp Product

Redwood City, CA, US

Working with a world class team of roboticists to create innovative, market-defining consumer robot experiences for the home.

Feb 2017 - Feb 2018

Product Design Consultant

Self Employed

Product development and design for technology start-ups, game developers, and publishers. Worked with various clients providing technology development, computer vision R&D, mobile programming, project management, strategic planning, and business development.

Feb 2013 - Feb 2017

Chief Product Officer

Greenville, Texas, US

Leading an elite team of talented innovators in engineering, design, art, and business to create the future of connected play.

Oct 2015 - Jan 2017

Vice President Of Product Development

Greenville, Texas, US

Working with an elite team of talented innovators in engineering, design, art, and business to create the future of connected play.

Jan 2014 - Oct 2015

Vice President Of Production

Denver, CO, US

Focused on improving workflow, installing best practices for production, hiring key talent, mentoring existing talent, managing external relationships, and building the team infrastructure to support a growing studio. Duties included migrating the organization to agile development, developing protocols to manage core resources across multiple product.

Jun 2012 - Feb 2013

Senior Vice President, Product Development

Providence, RI, US

Executive leader of the Providence, RI and Baltimore, MD studios – focused on preparing the teams and organization for the launch of the Project Copernicus MMO in 2013. Duties included migrating the organization to a service based operation by revising product positioning, team structure, build pipeline, release cadence, prioritization of feature.

Jan 2012 - May 2012

Gm

San Francisco, California, US

Team leader in the Zynga Austin Studio. Duties included team building, recruiting, establishing and implementing development methodologies and processes consistent with current best practices, interfacing with executives to deliver updates and incorporate critical feedback, managing project P&L, working product management on monetization strategies, and.

Apr 2011 - Dec 2011

Vice President Of Development

San Diego, CA, US

In this role, I was responsible for building and leading the team in Austin that recently launched DC Universe Online for the PS3 and PC in 5 languages, in 22 countries simultaneously while overseeing the Star Wars Galaxies live service and providing executive oversight for SOE's remote studios in Denver and Seattle. I managed all aspects of the.

Mar 2005 - Apr 2011

Senior Producer

San Diego, CA, US

As the Senior Producer for EverQuest II I was responsible for building a team of almost 100 developers and launching the game. EverQuest II is a massively multiplayer online role-playing game that sim-shipped in 3 languages in 4 markets. EQII earned an overall 83.6% on gamerankings.com.

May 2002 - Mar 2005

Producer/Executive Producer

Vr-1/Jaleco

In this position I was responsible for building a game development studio in Boulder, Colorado from 6 developers to over 70 and then participated in selling the studio to Japanese publisher, Jaleco in 2001. During my tenure I produced Fighter Ace (Microsoft), 3 Hasbro Email Games, Ultracorps (Microsoft), Nomads of Klanth (AOL), VR-1 Crossroads (AOL), and.

May 1996 - May 2002

Senior Technical Director

US

In this position I was responsible for building a strong technical team to support development of CD-ROM games, multimedia titles, and some of the first big e-commerce sites. During my tenure we shipped One Small Square (Virgin), Chop Suey (Fox Interactive), Wings over Europe (Discovery Channel), and Icebreaker (Fox Interactive). We also created web sites.

May 1995 - May 1996

Lead Software Engineer

US

Lead Software Engineer responsible for architecting and implementing games on the 3DO, Macintosh, PC, and the PlayStation.

Jan 1994 - May 1995

Research Scientist

Consortum For Materials Development In Space

In this role, I was responsible for designing, fabricating, assembling, programming, testing, and deploying systems for the Three Dimensional Microgravity Accelerometer (3DMA). 3DMA systems were built and deployed on sounding rockets, sub-orbital rockets, SpaceHAB, and SpaceLAB missions. We were the first to space qualify the Macintosh and use hard drives.

Apr 1990 - Jan 1994

Associate Engineer

US

In this role, I was responsible for setting up and maintaining a network of Macintosh and PC computers for the software quality assurance organization. I also wrote a client/server application to track parts through the production and quality assurance processes for several space and defense contracts. This system was built on an O/S 2 Oracle backend and a.

Mar 1989 - Apr 1990

Engineering Co-Op

Washington, DC, US

In this position I wrote a space station solar array simulator, for which I won a co-op of the year award. the project was praised for its ability to provide accurate information with a fun interface (I employed my graphics programming knowledge to animate star fields, put the interface in motion, provide real-time interactive graphs, and present the.

Jan 1988 - Apr 1989
2 education records

John Blakely education

Computer Science And Engineering

The University Of Alabama In Huntsville

Computer Science

Auburn University
FAQ

Frequently asked questions about John Blakely

Quick answers generated from the profile data available on this page.

What company does John Blakely work for?

John Blakely works for Electronic Arts (EA).

What is John Blakely's role at Electronic Arts (EA)?

John Blakely is listed as Senior Development Director at Electronic Arts (EA).

What is John Blakely's email address?

AeroLeads has found 1 work email signal at @mutantarm.com for John Blakely at Electronic Arts (EA).

What is John Blakely's phone number?

AeroLeads has found 18 phone signal(s) with area code 303, 512, 918, 760, 858, 256, 888 for John Blakely at Electronic Arts (EA).

Where is John Blakely based?

John Blakely is based in Bend, Oregon, United States while working with Electronic Arts (EA).

What companies has John Blakely worked for?

John Blakely has worked for Electronic Arts (Ea), Barnyard Games, Inc, Mutant Arm Studios, Activision, and Mayfield Robotics.

How can I contact John Blakely?

You can use AeroLeads to view verified contact signals for John Blakely at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.

What schools did John Blakely attend?

John Blakely holds Computer Science And Engineering from The University Of Alabama In Huntsville.

What skills is John Blakely known for?

John Blakely is listed with skills including Game Development, Online Gaming, Mmo, Team Building, Ps3, Computer Games, Multiplayer, and Social Games.

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