John Blakely

John Blakely Email and Phone Number

Senior Development Director @ Electronic Arts (EA)
Bend, OR, US
About John Blakely

An accomplished, driven, product development executive with 25+ years of domestic and international experience in building innovative products and leading high performance teams; launching high-quality consumer products, multi-player and single player games; Project Management; Monetization and F2P strategies; building original and licensed products; and P&L oversight in both start-up and established organizations. A results-oriented, decisive leader with proven success delivering successful products globally while having a track record for high morale, high output teams that work together both internally and externally to deliver engaging, innovative, and fun products. Technical leader that excels in dynamic, demanding environments while remaining pragmatic and focused on delivering quality product regardless of the circumstances.Experienced In: Product Development; Product Management; Project Management; Monetization and F2P Strategies; Agile Software Development; Team Building; Creative and Technical Leadership; Software as a Service; Hardware as a Service; Multi-Platform Development; Mobile and Web Development; Talent Development and Mentoring;

John Blakely's Current Company Details
Electronic Arts (EA)

Electronic Arts (Ea)

View
Senior Development Director
Bend, OR, US
John Blakely Work Experience Details
  • Electronic Arts (Ea)
    Senior Development Director
    Electronic Arts (Ea)
    Bend, Or, Us
  • Barnyard Games, Inc
    Ceo/Co-Founder
    Barnyard Games, Inc Nov 2023 - Present
    Encinitas, Ca, Us
    Working with my talented co-founders to build a new breed of game studio!
  • Mutant Arm Studios
    Chief Executive Officer | Co-Founder
    Mutant Arm Studios Oct 2022 - Jun 2023
    Bend, Or, Us
  • Mutant Arm Studios
    President | Co-Founder
    Mutant Arm Studios Nov 2018 - Nov 2022
    Bend, Or, Us
    Excited to start my next adventure - stay tuned for details!
  • Activision
    Executive Producer
    Activision Mar 2018 - Jun 2018
    Santa Monica, California, Us
  • Mayfield Robotics
    Vp Product
    Mayfield Robotics Feb 2017 - Feb 2018
    Redwood City, Ca, Us
    Working with a world class team of roboticists to create innovative, market-defining consumer robot experiences for the home.
  • Self Employed
    Product Design Consultant
    Self Employed Feb 2013 - Feb 2017
    Product development and design for technology start-ups, game developers, and publishers. Worked with various clients providing technology development, computer vision R&D, mobile programming, project management, strategic planning, and business development.
  • Sphero
    Chief Product Officer
    Sphero Oct 2015 - Jan 2017
    Greenville, Texas, Us
    Leading an elite team of talented innovators in engineering, design, art, and business to create the future of connected play.
  • Sphero
    Vice President Of Product Development
    Sphero Jan 2014 - Oct 2015
    Greenville, Texas, Us
    Working with an elite team of talented innovators in engineering, design, art, and business to create the future of connected play.
  • Dire Wolf Digital
    Vice President Of Production
    Dire Wolf Digital Jun 2012 - Feb 2013
    Denver, Co, Us
    Focused on improving workflow, installing best practices for production, hiring key talent, mentoring existing talent, managing external relationships, and building the team infrastructure to support a growing studio. Duties included migrating the organization to agile development, developing protocols to manage core resources across multiple product responsibilities, improve communications and transparency for internal and external team members, build real-time reporting tools for production to accurately reflect progress and velocity towards releases.
  • 38 Studios
    Senior Vice President, Product Development
    38 Studios Jan 2012 - May 2012
    Providence, Ri, Us
    Executive leader of the Providence, RI and Baltimore, MD studios – focused on preparing the teams and organization for the launch of the Project Copernicus MMO in 2013. Duties included migrating the organization to a service based operation by revising product positioning, team structure, build pipeline, release cadence, prioritization of feature development/resources, fundraising, and development of strategic relationships worldwide to support the product launch in multiple markets.
  • Zynga Austin
    Gm
    Zynga Austin Apr 2011 - Dec 2011
    San Francisco, California, Us
    Team leader in the Zynga Austin Studio. Duties included team building, recruiting, establishing and implementing development methodologies and processes consistent with current best practices, interfacing with executives to deliver updates and incorporate critical feedback, managing project P&L, working product management on monetization strategies, and working with internal partners to prepare the service for integration and launch.
  • Sony Online Entertainment
    Vice President Of Development
    Sony Online Entertainment Mar 2005 - Apr 2011
    San Diego, Ca, Us
    In this role, I was responsible for building and leading the team in Austin that recently launched DC Universe Online for the PS3 and PC in 5 languages, in 22 countries simultaneously while overseeing the Star Wars Galaxies live service and providing executive oversight for SOE's remote studios in Denver and Seattle. I managed all aspects of the development lifecycle and held the overall vision for the products and people at the studios, ensuring we make the best games with the best people.
  • Sony Online Entertainment
    Senior Producer
    Sony Online Entertainment May 2002 - Mar 2005
    San Diego, Ca, Us
    As the Senior Producer for EverQuest II I was responsible for building a team of almost 100 developers and launching the game. EverQuest II is a massively multiplayer online role-playing game that sim-shipped in 3 languages in 4 markets. EQII earned an overall 83.6% on gamerankings.com.
  • Vr-1/Jaleco
    Producer/Executive Producer
    Vr-1/Jaleco May 1996 - May 2002
    In this position I was responsible for building a game development studio in Boulder, Colorado from 6 developers to over 70 and then participated in selling the studio to Japanese publisher, Jaleco in 2001. During my tenure I produced Fighter Ace (Microsoft), 3 Hasbro Email Games, Ultracorps (Microsoft), Nomads of Klanth (AOL), VR-1 Crossroads (AOL), and Nightcaster (Microsoft).
  • Magnet Interactive Studios
    Senior Technical Director
    Magnet Interactive Studios May 1995 - May 1996
    Us
    In this position I was responsible for building a strong technical team to support development of CD-ROM games, multimedia titles, and some of the first big e-commerce sites. During my tenure we shipped One Small Square (Virgin), Chop Suey (Fox Interactive), Wings over Europe (Discovery Channel), and Icebreaker (Fox Interactive). We also created web sites for National Geographic, Mercedes-Benz, and LL Bean.
  • Magnet Interactive Studios
    Lead Software Engineer
    Magnet Interactive Studios Jan 1994 - May 1995
    Us
    Lead Software Engineer responsible for architecting and implementing games on the 3DO, Macintosh, PC, and the PlayStation.
  • Consortum For Materials Development In Space
    Research Scientist
    Consortum For Materials Development In Space Apr 1990 - Jan 1994
    In this role, I was responsible for designing, fabricating, assembling, programming, testing, and deploying systems for the Three Dimensional Microgravity Accelerometer (3DMA). 3DMA systems were built and deployed on sounding rockets, sub-orbital rockets, SpaceHAB, and SpaceLAB missions. We were the first to space qualify the Macintosh and use hard drives for data acquisition on orbit. We were a team of 3 people and controlled every aspect of research and development through production and post-flight data analysis. Also helped lead an all volunteer team to raise funds, design, build, and manage a Get Away Special payload for the space shuttle that yielded the first concrete cured in a micro-gravity environment (STS-68).
  • Teledyne Brown Engineering
    Associate Engineer
    Teledyne Brown Engineering Mar 1989 - Apr 1990
    Us
    In this role, I was responsible for setting up and maintaining a network of Macintosh and PC computers for the software quality assurance organization. I also wrote a client/server application to track parts through the production and quality assurance processes for several space and defense contracts. This system was built on an O/S 2 Oracle backend and a Macintosh based 4th Dimension front end.
  • Nasa - Johnson Space Center
    Engineering Co-Op
    Nasa - Johnson Space Center Jan 1988 - Apr 1989
    Washington, Dc, Us
    In this position I wrote a space station solar array simulator, for which I won a co-op of the year award. the project was praised for its ability to provide accurate information with a fun interface (I employed my graphics programming knowledge to animate star fields, put the interface in motion, provide real-time interactive graphs, and present the information in intuitive and fun manner). Later I transferred to crew training, where I learned how to train the astronauts on the communications/instrumentation systems of the space shuttle.

John Blakely Skills

Game Development Online Gaming Mmo Team Building Ps3 Computer Games Multiplayer Social Games Video Games Game Design Team Leadership Gameplay Casual Games Xbox 360 Management Leadership Mmorpg Mobile Games Product Management Game Mechanics Start Ups Console Monetization Maya Scrum 3d Studio Max Software Development Gaming Unity3d Level Design Character Animation Cross Platform Development Perforce Localization Mobile Applications Unreal Engine 3 User Interface Scripting Jira Animation Agile Methodologies Iphone Actionscript Wii User Interface Design

John Blakely Education Details

  • The University Of Alabama In Huntsville
    The University Of Alabama In Huntsville
    Computer Science And Engineering
  • Auburn University
    Auburn University
    Computer Science

Frequently Asked Questions about John Blakely

What company does John Blakely work for?

John Blakely works for Electronic Arts (Ea)

What is John Blakely's role at the current company?

John Blakely's current role is Senior Development Director.

What is John Blakely's email address?

John Blakely's email address is jo****@****ail.com

What is John Blakely's direct phone number?

John Blakely's direct phone number is +130385*****

What schools did John Blakely attend?

John Blakely attended The University Of Alabama In Huntsville, Auburn University.

What are some of John Blakely's interests?

John Blakely has interest in Family, Football, Fly Fishing, Computers, Skiing, Outdoors, Agile Software Development, Science And Technology, Games, Technology Development.

What skills is John Blakely known for?

John Blakely has skills like Game Development, Online Gaming, Mmo, Team Building, Ps3, Computer Games, Multiplayer, Social Games, Video Games, Game Design, Team Leadership, Gameplay.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.