John Manna Email & Phone Number
@vrchat.com
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Who is John Manna? Overview
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John Manna is listed as Client Engineer at VRChat at VRChat Inc, based in New York, United States. AeroLeads shows a work email signal at vrchat.com and a matched LinkedIn profile for John Manna.
John Manna previously worked as Client Engineer at Vrchat Inc and Senior Software Engineer at Dots. John Manna holds Completed 231 Credits Towards Bachelor Of Science And Arts, Dual Majors: Computer Science And Music Business from Ramapo College Of New Jersey.
Email format at VRChat Inc
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AeroLeads found 1 current-domain work email signal for John Manna. Compare company email patterns before reaching out.
About John Manna
Seasoned software engineer with experience in creating new products from conception to launch. Expert knowledge of Unity3D, full stack native app development, and full stack web development. Lifelong gamer and musician. Highly motivated and interested in using technology to positively affect people’s lives.
John Manna's current company
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John Manna work experience
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Senior Software Engineer
• Unity3D development (C#/iOS/Android).• Development of a suite of Microservice frameworks to power games as a service (accounts, game state synchronization, campaign delivery, feature configuration, leaderboards, analytics).• Collaboration with project managers & engineering management to improve process and bring forward best practices increasing efficiency and improving visibility & estimates.• Mentoring junior team members on software development best practices including communication, planning & risk, and design patterns.• Development of asset pipeline tools for art and game content used by artists and game designers in a new IP.• Development of various AI/animation related game mechanics in a new IP.• Development of multiple prototypes including implementation of UI, puzzle mechanics, meta game concepts. • Maintenance and upgrading of projects built with Unity3D to recent versions of the engine and updating the various SDKs products depend on.• Interviewed candidates for technical positions.
Unity Developer
• Unity3D development (C#/Windows/Mac/WebGL/iOS/Android).• Created Socket.IO solution to provide online multiplayer for a Mahjong game. Created messages needed to sync game state and chat.• Implemented deep linking callbacks to allow the Mahjong app to work with the product’s website.• Iterated on the product’s presentation including visuals, UX, and animation.• Implemented UI for various screens (login, match creation, joining a game)
Unity Developer/Web Developer (Contractor)
• Unity3D and HTML5/Javascript/WebGL development.• Created a standalone game and interactive webpage that communicated with each other using proprietary interactive-streaming technology provided by Genvid.• Created documentation on how to use the sample to be used as a tutorial for new developers.
Producer/Game Designer/Programmer
• Unity3D development (C#/Windows/Mac/Linux).• Conception and development of CHKN, an open-world sandbox game on PC released on Steam.• Vision holder and direction of product, including game design, UI/UX, sound design, and visual direction.• Code architecture and creation of key game systems (multiplayer, AI, world streaming and generation, gameplay, rendering, UGC, balance tuning).• Responsible for product strategy. Management of scope and priorities, management of team and contracted developers. Responsible for sprints and milestones. • Interviewed candidates for technical positions.
Drummer
I was the drummer for The Hsu-nami, a progressive rock band that explored combining western music with eastern by featured an amplified er-hu as the lead instrument. The band had success touring different countries, was featured on MTV, and opened for national acts. In 2008 the band's song "Rising of the Sun" was featured in the Summer Olympic in Beijing.
Software Engineer
• Unity3D development on multiple platforms (C#/mobile/web/desktop).• Built a customizable learning system prototype which allowed kids to build games and apps. The prototype was successfully used to pitch the company for funding.• Developed a custom visual logic based behavior-based system to apply actions and reactions to customizable objects.• Managed remote contracted programmers on work with the client program.• Setup automated continuous integration with Jenkins.
Director Of Software Engineering
• Maintained and enhanced the iOS app Punch: The Culture Shelf. The Culture Shelf was a next generation magazine. It featured the instantaneous speed of updating content like the web and the user experience of a native app. • Maintained, enhanced, and deployed the backend CMS (Linux/PHP/MySQL/Drupal).• Added push notification support to the app. (Linux/PHP/Objective-C).• Maintained the company website (HTML5, Javascript).• Managed 3rd party consultant company.• Abstracted proprietary iOS technology to an API that was used by various white-label clients.
Mobile Developer
• iOS native development (Objective-C).• Deployed over 30 iOS applications to the App Store.• Developed in-app purchase module to allow purchasing and viewing sheet music.• Developed a guitar chord previewer that allowed users to preview the notes and strum each string’s note using MIDI.• Developed a music theory app that taught notes, scales, rhythm through interactive gameplay (play along to a metronome, play a scale in key on a keyboard, identify notes on a scale).• Used Objective C code specific to iOS devices, including the following APIs: CoreGraphics, CoreAudio, CoreVideo, AVFoundation, CoreData, CoreAnimation, CoreLocation, StoreKit, and GameCenter. • Efficiently managed and guided junior team members and communicated with the rest of the team including designers and backend developers located both locally and remotely.
Computer Programmer
• Created a prototype mobile app to help fight parking tickets. iOS native development (Objective-C).• Created tools to automatically collect data from various sources to help fight parking tickets. (MSSQL)• Created web services to allow clients to integrate closely with in-house parking ticket dismissal tech (SOAP)• Implemented new features on the web site. (HTML5/Javascript/AJAX/JQuery/C#/ASP.NET).• Created a desktop application used by an in-house data center to organize and fight high volumes of parking tickets for various clients. Application development (VB.NET/C#).
John Manna education
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Ramapo College Of New Jersey
Frequently asked questions about John Manna
Quick answers generated from the profile data available on this page.
What company does John Manna work for?
John Manna works for VRChat Inc.
What is John Manna's role at VRChat Inc?
John Manna is listed as Client Engineer at VRChat at VRChat Inc.
What is John Manna's email address?
AeroLeads has found 1 work email signal at @vrchat.com for John Manna at VRChat Inc.
Where is John Manna based?
John Manna is based in New York, United States while working with VRChat Inc.
What companies has John Manna worked for?
John Manna has worked for Vrchat Inc, Dots, Studio Monsoon, Genvid Technologies Inc., and Katapult.
How can I contact John Manna?
You can use AeroLeads to view verified contact signals for John Manna at VRChat Inc, including work email, phone, and LinkedIn data when available.
What schools did John Manna attend?
John Manna holds Completed 231 Credits Towards Bachelor Of Science And Arts, Dual Majors: Computer Science And Music Business from Ramapo College Of New Jersey.
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