I’m a hands-on creative with a passion for leveraging Unreal Engine to craft compelling cinematics, immersive gameplay mechanics, and memorable experiences across physical and virtual platforms, including web, mobile, and desktop. With extensive experience in designing experiential environments, I excel at straddling both virtual worlds and real-world spaces, bringing them together seamlessly. A veteran of the Unreal Engine community, I specialise in art direction, strategy, asset creation, and gameplay interactions, always using great storytelling to shape designs that leave an impact.Today, I focus on creating innovative user experiences and spatial computing strategies, pushing the boundaries of virtual environments to go beyond mere replicas of the real world.As a leader, I manage lean teams of specialists, ensuring that each member contributes their unique expertise to deliver extraordinary results. I serve as the bridge between my team and clients, guiding product releases, fostering an environment of growth and innovation, and ensuring every project thrives. The talented professionals I work with – ranging from character artists and animators to Unreal developers and game mechanics designers – are among the best in the industry.If you’re interested in transforming user experiences through design, let’s connect.
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Design Director | Immersive Technologies | Invnt AtomInvnt Group Jan 2022 - Nov 2024New York, UsLeading the design team for INVNT Interactive 3D, I provided both hands-on leadership and strategic direction, creating immersive 3D environments using Unreal Engine. I united digital and physical audiences through compelling live brand storytelling and transformative user experiences. Acting as the bridge between clients, account directors, and design/technology teams, I identified key skills and talents to fill gaps and ensure successful project delivery.► As Design Lead for the Emirates Mira project, I worked closely with the Dubai team to create an immersive XR platform for training new cabin crew. This industry-first platform features photorealistic environments, custom avatars, multiplayer VR, and cross-device support, all deployed via pixel streaming. To streamline collaboration our team distributed project iterations using Perforce file management.► Collaborating with the new INVNT India team, I designed integrated physical environments enhanced with XR components, seamlessly blending immersive technology to create engaging, multi-sensory brand experiences. Clients included Fancode.com, JCB, Castrol and Tadoba Tiger Reserve. -
Design Director | BzarInvnt Group May 2020 - Jan 2022New York, UsAs the physical event landscape shifted, I explored innovative ways to engage customers through virtual spaces and events. This led to the creation of Bzar in collaboration with INVNT’s CEO—an avatar-based, gamified online shopping metaverse built in Unreal Engine. Partnering with a pixel-streaming company, a cutting-edge MMOG platform was developed at the forefront of what is now recognized as spatial computing. This project marked a pivotal moment in my career, combining creativity, technology, and forward-thinking strategy.► Created and directed the artistic vision for Bzar, overseeing both the high-resolution, pixel-streamed version and the WebGL version. Designed and pitched immersive metaworlds for global clients such as DIMMAK, Lamborghini, Emirates, Mars, Formula 1, and Dragun Beauty.► We successfully pitched a concept to unite the Emirates family of brands, leading to the creation of the Emirates Mira project at INVNT ATOM.► Built with Unreal Engine 5, I leveraged my expertise in environment creation, level design, and cinematic production while creatively overseeing a team of six developers skilled in Unreal Blueprints, C++, JavaScript, and tools like Blender and Substance. I also created and managed complex tech pipelines, collaborating closely with the CTO to contribute to the platform’s back-end development, with Perforce for version control. -
Global Director EnvironmentsInvnt Group Oct 2019 - Nov 2021New York, UsDesigning immersive experiential environments for global clients, including expos, stage sets, product launches, broadcast studios, and large-scale events. Collaborating closely with creative directors and producers, from initial concept development to on-site execution, partnering closely with technical teams, fabricators, and engineers.► My contribution to the pitch team was integral in retaining Samsung Unpacked, representing a spend of US$4M annually. Environment design lead and creation of the 2021 all-digital Samsung Fold Virtual Launch event, which included projection-mapped environments and augmented reality.► Created the SAP Effect event concept, hosted by Rove McManus, in 2020 during a period of Zoom fatigue with a budget of US$300k. The talk-show-style environment comprised smaller zones for camera cuts and large screens for speaker interviews.► Key member of the team that led the XERO On-Air Broadcast Studio design, applying TV studio techniques to create live spaces optimized for camera viewing. With a budget of US$250k, I developed a dynamic set that embodied the brand identity, featuring reactive moving set pieces.► Conceptualised the US$5M Pepsi and Gatorade Pavilion environment for the World Expo in Dubai, shaping engaging experiences within purpose-built structures. -
FounderBoolean 2011 - 2019Sydney, Nsw, AuAs a Freelance Environments Designer, I created experiential experiences for a diverse range of global clients, including some of the world’s leading marketing, event, and design agencies like Jack Morton, IPG, Havas and Imagination.► Led the 3D team for the groundbreaking Saadiyat Island Visitor Center, the first permanent exhibit at Manarat Al Saadiyat. This high-profile project featured an immersive nine-chapter narrative with interactive design, large-scale AV installations, and dynamic, reactive lighting, delivering an unforgettable experience for visitors to Dubai.► Contracting with leading event agencies such as Jack Morton, Imagination, and Havas, I designed cutting-edge displays for brands such as Toyota, Lexus, and Ford at major motor shows across Europe and Hong Kong. Collaborating closely with fabricators and AV specialists, I brought creative concepts to life while working within tight timelines.► As Lead 3D Designer for the Telstra account, I developed innovative expo spaces within a multimillion-dollar budget and collaborated closely with fabricators. Key projects included the launch of the Telstra Customer Experience Centre in APAC and the design of a pop-up training environment for international support staff. -
3D DesignerConcept Craft Pty Ltd Jan 2013 - Dec 2013Rydalmere, New South Wales, Au3D Design Contractor specializing in visualization, technical drawings, and seamless collaboration with manufacturers to bring environments to life. From product showcases and trade stands to stage sets and live broadcast spaces, I deliver precise, innovative solutions tailored to both creative and technical requirements. -
Senior 3D Environments DesignerImagination 2009 - 2010London, Gb -
Senior 3D Environments DesignerAction Impact Llc 2008 - 2009Dubai, Abu Dhabi, London, Ae -
3D Environments DesignerLandor & Fitch 2007 - 2008 -
3D Environments DesignerJack Morton Worldwide 2002 - 2007Boston, Massachusetts, Us
Jonathan Fitzhenry Education Details
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Brunel University Of LondonIndustrial Design
Frequently Asked Questions about Jonathan Fitzhenry
What is Jonathan Fitzhenry's role at the current company?
Jonathan Fitzhenry's current role is 3D Environment Designer at the Intersection of Real and Digital Worlds | Veteran of the Unreal Engine Community..
What schools did Jonathan Fitzhenry attend?
Jonathan Fitzhenry attended Brunel University Of London.
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