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As a Software Developer I get to do some really cool stuff. I have a passion for creating software, 3D Animation as well as tinkering with hardware. I love being able to come up with an answer to an engineering challenge. Some of the most fun I have on the job is creating something that has never been done or implementing an existing system in an interesting way. My background in animation provides better communication with Art Departments and get them exactly what they need. Not to mention the ability to more tightly integrate engineering solutions with creative assets.Main Strengths:C# / C++ Programming3D Modeling and RiggingAnimationPython Automation/Tool creation for Maya in production pipelinesFull Stack Web Development
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Principal Software EngineerAppliedvr Dec 2020 - PresentVan Nuys, California, Us -
Senior Software DeveloperAppliedvr Apr 2018 - Dec 2020Van Nuys, California, Us -
Technical Consultant / Software DeveloperAppliedvr Jul 2017 - Apr 2018Van Nuys, California, Us -
Lead Software EngineerEnosis Vr Jun 2016 - Apr 2018As Lead Software Engineer for the Bohemian Rhapsody Experience, my role was to translate the director's vision into something that could be run on mobile devices. Most of my time was devoted to working with other engineers implementing new systems to handle User interaction and timing events to fire off perfectly with music to create a cohesive experience. These system only had to be implemented in the most efficient way and but rapidly deploy these changes onto devices that the director and producers could watch and give notes on what they felt would best serve the entire experience. The main challenge with mobile development, especially in the VR space, was optimization. After every leap in visual fidelity was always met with a round of system optimizations. From combining multiple textures into single texture atlases to batching objects to render together to reduce draw calls. -
ContractorMattel, Inc. Jan 2017 - Apr 2017El Segundo, California, UsMy responsibilities included creating appealing animations and prototyping for upcoming products. -
Technical Artist / Unity DeveloperBrainrush Sep 2015 - Jun 2016Our main objective at BrainRush was to create games that were also educational. Our application for the American Sailing Association had the challenge of also appealing to sailing enthusiasts. This meant that the physics of the game and the way it interacts with the in-game boat needed to be perfect. I took it upon myself to create a physics based buoyancy system over a weekend to give the client exactly what they wanted. Along with full boat buoyancy based on real world the application also has realistic sail animations with real world point-of-sail look and feel.Responsible for Modeling, rigging and animating multiple hard surface and organic models and developing C# scripts in unity. -
Lead Technical ArtistVirsix Inc Oct 2014 - Apr 2015As Lead Technical Artist at Virsix, my main role was Asset creation, optimization and build integration. Virsix created location-based entertainment for Skyzone trampoline parks as well as arcade style fully immersive shooters. These games surrounded the user on three sides with projection screens and using computer vision techniques allowed multiple users to play together at the same time.
Jon Graves Skills
Jon Graves Education Details
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The Art Institute Of California-Los AngelesVideo Graphics And Special Effects
Frequently Asked Questions about Jon Graves
What company does Jon Graves work for?
Jon Graves works for Appliedvr
What is Jon Graves's role at the current company?
Jon Graves's current role is Principle Software Engineer at AppliedVR.
What is Jon Graves's email address?
Jon Graves's email address is jo****@****ine.com
What is Jon Graves's direct phone number?
Jon Graves's direct phone number is +180588*****
What schools did Jon Graves attend?
Jon Graves attended The Art Institute Of California-Los Angeles.
What skills is Jon Graves known for?
Jon Graves has skills like Maya, Photoshop, After Effects, Computer Animation, Character Animation, 3d Modeling, Animation, Zbrush, Management, Microsoft Office, Illustrator, 3d Studio Max.
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