Jon Graves Email & Phone Number
@appliedvronline.com
2 phones found area 805
LinkedIn matched
Who is Jon Graves? Overview
A concise factual answer block for searchers comparing this professional profile.
Jon Graves is listed as Principal Software Engineer at AppliedVR, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at appliedvronline.com, phone signal with area code 805, and a matched LinkedIn profile for Jon Graves.
Jon Graves previously worked as Senior Software Developer at Appliedvr and Technical Consultant / Software Developer at Appliedvr. Jon Graves holds Bachelor'S Degree, Animation, Interactive Technology, Video Graphics And Special Effects from The Art Institute Of California-Los Angeles.
Email format at AppliedVR
This section adds company-level context without repeating Jon Graves's masked contact details.
AeroLeads found 1 current-domain work email signal for Jon Graves. Compare company email patterns before reaching out.
About Jon Graves
As a Software Developer I get to do some really cool stuff. I have a passion for creating software, 3D Animation as well as tinkering with hardware. I love being able to come up with an answer to an engineering challenge. Some of the most fun I have on the job is creating something that has never been done or implementing an existing system in an interesting way. My background in animation provides better communication with Art Departments and get them exactly what they need. Not to mention the ability to more tightly integrate engineering solutions with creative assets.Main Strengths:C# / C++ Programming3D Modeling and RiggingAnimationPython Automation/Tool creation for Maya in production pipelinesFull Stack Web Development
Listed skills include Maya, Photoshop, After Effects, Computer Animation, and 29 others.
Jon Graves's current company
Company context helps verify the profile and gives searchers a useful next step.
Jon Graves work experience
A career timeline built from the work history available for this profile.
Senior Software Developer
Technical Consultant / Software Developer
Lead Software Engineer
As Lead Software Engineer for the Bohemian Rhapsody Experience, my role was to translate the director's vision into something that could be run on mobile devices. Most of my time was devoted to working with other engineers implementing new systems to handle User interaction and timing events to fire off perfectly with music to create a cohesive experience. These system only had to be implemented in the most efficient way and but rapidly deploy these changes onto devices that the director and producers could watch and give notes on what they felt would best serve the entire experience. The main challenge with mobile development, especially in the VR space, was optimization. After every leap in visual fidelity was always met with a round of system optimizations. From combining multiple textures into single texture atlases to batching objects to render together to reduce draw calls.
Contractor
My responsibilities included creating appealing animations and prototyping for upcoming products.
Technical Artist / Unity Developer
Our main objective at BrainRush was to create games that were also educational. Our application for the American Sailing Association had the challenge of also appealing to sailing enthusiasts. This meant that the physics of the game and the way it interacts with the in-game boat needed to be perfect. I took it upon myself to create a physics based buoyancy system over a weekend to give the client exactly what they wanted. Along with full boat buoyancy based on real world the application also has realistic sail animations with real world point-of-sail look and feel.Responsible for Modeling, rigging and animating multiple hard surface and organic models and developing C# scripts in unity.
Lead Technical Artist
As Lead Technical Artist at Virsix, my main role was Asset creation, optimization and build integration. Virsix created location-based entertainment for Skyzone trampoline parks as well as arcade style fully immersive shooters. These games surrounded the user on three sides with projection screens and using computer vision techniques allowed multiple users to play together at the same time.
Jon Graves education
-
The Art Institute Of California-Los Angeles
Frequently asked questions about Jon Graves
Quick answers generated from the profile data available on this page.
What company does Jon Graves work for?
Jon Graves works for AppliedVR.
What is Jon Graves's role at AppliedVR?
Jon Graves is listed as Principal Software Engineer at AppliedVR.
What is Jon Graves's email address?
AeroLeads has found 1 work email signal at @appliedvronline.com for Jon Graves at AppliedVR.
What is Jon Graves's phone number?
AeroLeads has found 2 phone signal(s) with area code 805 for Jon Graves at AppliedVR.
Where is Jon Graves based?
Jon Graves is based in Los Angeles Metropolitan Area, United States while working with AppliedVR.
What companies has Jon Graves worked for?
Jon Graves has worked for Appliedvr, Enosis Vr, Mattel, Inc., Brainrush, and Virsix Inc.
How can I contact Jon Graves?
You can use AeroLeads to view verified contact signals for Jon Graves at AppliedVR, including work email, phone, and LinkedIn data when available.
What schools did Jon Graves attend?
Jon Graves holds Bachelor'S Degree, Animation, Interactive Technology, Video Graphics And Special Effects from The Art Institute Of California-Los Angeles.
What skills is Jon Graves known for?
Jon Graves is listed with skills including Maya, Photoshop, After Effects, Computer Animation, Character Animation, 3D Modeling, Animation, and Zbrush.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial