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Jon Graves Email & Phone Number

Principal Software Engineer at AppliedVR
Location: Los Angeles Metropolitan Area, United States 7 work roles 1 school
1 work email found @appliedvronline.com 2 phones found area 805 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email j****@appliedvronline.com
Direct phone (805) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Principal Software Engineer
Location
Los Angeles Metropolitan Area, United States

Who is Jon Graves? Overview

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Quick answer

Jon Graves is listed as Principal Software Engineer at AppliedVR, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at appliedvronline.com, phone signal with area code 805, and a matched LinkedIn profile for Jon Graves.

Jon Graves previously worked as Senior Software Developer at Appliedvr and Technical Consultant / Software Developer at Appliedvr. Jon Graves holds Bachelor'S Degree, Animation, Interactive Technology, Video Graphics And Special Effects from The Art Institute Of California-Los Angeles.

Company email context

Email format at AppliedVR

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{first}.{last}@appliedvronline.com
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AeroLeads found 1 current-domain work email signal for Jon Graves. Compare company email patterns before reaching out.

Profile bio

About Jon Graves

As a Software Developer I get to do some really cool stuff. I have a passion for creating software, 3D Animation as well as tinkering with hardware. I love being able to come up with an answer to an engineering challenge. Some of the most fun I have on the job is creating something that has never been done or implementing an existing system in an interesting way. My background in animation provides better communication with Art Departments and get them exactly what they need. Not to mention the ability to more tightly integrate engineering solutions with creative assets.Main Strengths:C# / C++ Programming3D Modeling and RiggingAnimationPython Automation/Tool creation for Maya in production pipelinesFull Stack Web Development

Listed skills include Maya, Photoshop, After Effects, Computer Animation, and 29 others.

Current workplace

Jon Graves's current company

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AppliedVR
Appliedvr
Principal Software Engineer
AeroLeads page
7 roles

Jon Graves work experience

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Principal Software Engineer

Current

Van Nuys, California, Us

Dec 2020 - Present

Senior Software Developer

Van Nuys, California, Us

Apr 2018 - Dec 2020

Technical Consultant / Software Developer

Van Nuys, California, Us

Jul 2017 - Apr 2018

Lead Software Engineer

As Lead Software Engineer for the Bohemian Rhapsody Experience, my role was to translate the director's vision into something that could be run on mobile devices. Most of my time was devoted to working with other engineers implementing new systems to handle User interaction and timing events to fire off perfectly with music to create a cohesive experience. These system only had to be implemented in the most efficient way and but rapidly deploy these changes onto devices that the director and producers could watch and give notes on what they felt would best serve the entire experience. The main challenge with mobile development, especially in the VR space, was optimization. After every leap in visual fidelity was always met with a round of system optimizations. From combining multiple textures into single texture atlases to batching objects to render together to reduce draw calls.

Jun 2016 - Apr 2018

Contractor

El Segundo, California, Us

My responsibilities included creating appealing animations and prototyping for upcoming products.

Jan 2017 - Apr 2017

Technical Artist / Unity Developer

Our main objective at BrainRush was to create games that were also educational. Our application for the American Sailing Association had the challenge of also appealing to sailing enthusiasts. This meant that the physics of the game and the way it interacts with the in-game boat needed to be perfect. I took it upon myself to create a physics based buoyancy system over a weekend to give the client exactly what they wanted. Along with full boat buoyancy based on real world the application also has realistic sail animations with real world point-of-sail look and feel.Responsible for Modeling, rigging and animating multiple hard surface and organic models and developing C# scripts in unity.

Sep 2015 - Jun 2016

Lead Technical Artist

Virsix Inc

As Lead Technical Artist at Virsix, my main role was Asset creation, optimization and build integration. Virsix created location-based entertainment for Skyzone trampoline parks as well as arcade style fully immersive shooters. These games surrounded the user on three sides with projection screens and using computer vision techniques allowed multiple users to play together at the same time.

Oct 2014 - Apr 2015
1 education record

Jon Graves education

  • The Art Institute Of California-Los Angeles
    The Art Institute Of California-Los Angeles
    Video Graphics And Special Effects
FAQ

Frequently asked questions about Jon Graves

Quick answers generated from the profile data available on this page.

What company does Jon Graves work for?

Jon Graves works for AppliedVR.

What is Jon Graves's role at AppliedVR?

Jon Graves is listed as Principal Software Engineer at AppliedVR.

What is Jon Graves's email address?

AeroLeads has found 1 work email signal at @appliedvronline.com for Jon Graves at AppliedVR.

What is Jon Graves's phone number?

AeroLeads has found 2 phone signal(s) with area code 805 for Jon Graves at AppliedVR.

Where is Jon Graves based?

Jon Graves is based in Los Angeles Metropolitan Area, United States while working with AppliedVR.

What companies has Jon Graves worked for?

Jon Graves has worked for Appliedvr, Enosis Vr, Mattel, Inc., Brainrush, and Virsix Inc.

How can I contact Jon Graves?

You can use AeroLeads to view verified contact signals for Jon Graves at AppliedVR, including work email, phone, and LinkedIn data when available.

What schools did Jon Graves attend?

Jon Graves holds Bachelor'S Degree, Animation, Interactive Technology, Video Graphics And Special Effects from The Art Institute Of California-Los Angeles.

What skills is Jon Graves known for?

Jon Graves is listed with skills including Maya, Photoshop, After Effects, Computer Animation, Character Animation, 3D Modeling, Animation, and Zbrush.

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