Jon Griffith is a Instructional Designer at Meta at Meta. He possess expertise in curriculum development, 3d printing, unreal engine, maya, game design and 7 more skills. Colleagues describe him as "I directly managed Jon for approximately 2 years while at Meta and can speak directly to Jon's skill and expertise. I, without qualification, endorse and recommend Jon. Some of Jon's biggest accomplishments while we worked together: Jon led the production of Meta Recruiting's onboarding programs, including a massive shift from in-person training to virtual training as a result of the COVID-19 pandemic. This program was the largest, most complex program that our team managed. Jon led this charge with poise and positivity and ensured that we had uninterrupted service to our onboarding program. Additionally, Jon led the production of a massive scaling of onboarding during a period of Meta's hypergrowth (onboarding over 2,000 new hires). Jon's accomplishments span many, many more projects and programs for which he drove production.
Jon is the epitome of poise under pressure and is a true leader in the face of uncertainty and a fast-moving environment. I cannot highly enough recommend Jon for you team." and "Jon's knowledge of the Unreal Engine allowed him to be a strong presence as an instructor this summer at Stanford. A strong background in Game Art and a good eye for a detail he was able to bring out quality work in his students in only two weeks time. A very impressive feat for high school students who never touched the software before in their lives. I highly recommend Jon for any company as someone with both the skills and professional attitude to get the task at hand done."
Listed skills include Curriculum Development, 3D Printing, Unreal Engine, Maya, and 8 others.