Jonah Gasson Email & Phone Number
@meditech.com
5 phones found area 774 and 508
LinkedIn matched
Who is Jonah Gasson? Overview
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Jonah Gasson is listed as Software Developer at MEDITECH at MEDITECH, a company with 3147 employees, based in Plymouth County, Massachusetts, United States. AeroLeads shows a work email signal at meditech.com, phone signal with area code 774, 508, and a matched LinkedIn profile for Jonah Gasson.
Jonah Gasson previously worked as Software Developer at Meditech and Game Programmer at Thebeamer Llc. Jonah Gasson holds Bachelor'S Degree, Interactive Media Programming, Graduate, Class Of 2020, Summa Cum Laude from Becker College.
Email format at MEDITECH
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AeroLeads found 1 current-domain work email signal for Jonah Gasson. Compare company email patterns before reaching out.
About Jonah Gasson
Game Programmer and Developer with experience developing mobile games, puzzle games and platformers. Extensive experience in gameplay programming, prototyping, quality assurance, database management, and Steam publishing and distribution. Aiming to graduate Spring 2020 and be active in the gaming industry by 2022.
Listed skills include Game Programming, Object Oriented Programming, C++, Programming, and 23 others.
Jonah Gasson's current company
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Jonah Gasson work experience
A career timeline built from the work history available for this profile.
Game Programmer
- System Programmer, QABuilding the Universe - PC, Mac
- Leading implementation and balancing of new gameplay modes and features for Building the Universe, the upcoming installation in TheBeamer's series of educational science games.
- Testing and debugging Building the Universe in preparation for future promotional launches.
Live Studio Intern - Lead Programmer
- Bloom Blast - iOS, AndroidAs the lead programmer of Bloom Blast following its early stages of development, I have been working over the past several months to polish the core game loop while expanding upon the game's.
- Launched the game in October 2019, feature complete with Analytics
- Debugging various issues with powerups and collectibles.
- Created engine tools for designers and other programmers to design and implement new levels with customizable statistics and layouts, such as turn limits, win conditions, board designs, and environmental art.
- Created additional engine tools to implement art assets into the game at an accelerated rate.
- Designing, implementing, and polishing over 30 new levels and 3 new Worlds, more than doubling the playable content of the game since its last launch.
Live Studio Intern - Systems Programmer, Qa
- Brainwashing Campaign - iOS, AndroidFollowing the game's recent rebranding, I worked alongside developers across all disciplines to rebuild the game with a new core loop and visual style, implementing an entirely new.
- Coordinated with design and art teams to refactor and redesign the base game.
- Designed and implemented development tools for Unity to expediate asset creation and balance testing.
- Integrated and moderated gameplay analytics to better track and analyze player behavior and experiences.
Live Studio Intern - Lead Programmer
- Protest Sim - iOS, AndroidAs a new IP created during MassDiGI's Summer Intersnhip Program in collaboration with Assumption College, I worked to streamline and build off of the game's established architecture, refining.
- Polished the game's engine for handling decision-based gameplay and story progression.
- Fully implemented the first two of three major acts for the current game's narrative, with over 200 distinct events.
- Developed an academic tool for Sociology professors to help educate students on the process of forming and maintaining civil movements and activist's groups.
Live Studio Intern - Prototype Programmer & Designer
- Leap A Head - iOS, AndroidTo prepare Leap A Head for future content updates, I worked to draft and iterate upon a production pipeline to conceptualize and test new mechanics for the game, providing a foundation for.
- Served as Assistant Programming Lead for MassDiGI's first prototyping team, formed to develop and test new mechanics for future iterations of Leap A Head.
- Created a Brainstorming and Evaluation framework for designing, implementing, and testing new game mechanics.
- Used this Brainstorming framework to design over 100 new mechanic ideas.
- Implemented 10 new mechanic prototypes.
- Coordinated Playtesting and QA sessions for all implemented prototypes.
Game Studio Programmer
- Programming Lead, Network ProgrammerLegends and Warfare - PC
- Managed a team of programmers spread over a number of disciplines, coordinating weekly programming tasks and long-term scoping for the project.
- Integrated Unity's networking services into a MOBA framework, implementing functionality for lobby hosting and IP-based matchmaking.
- Designed new UI menus and layouts for lobbies and menus.
Game Developer
- My first independent game release, Parkour Polygon was a personal project I undertook during the summer of 2018. A retro platformer with an emphasis on environmental travesal, I built the game from the ground up with.
- Developed the Steam game Parkour Polygon in its entirety.
- Designed and implemented all controls, mechanics, and available content.
- Created over 20 unique levels
- Implemented the Endless Mode, which uses procedural generation to instantiate terrain and obstacles in real time
- Incorporated the game's visual design using custom texture materials and post processing effects.
Colleagues at MEDITECH
Other employees you can reach at meditech.com. View company contacts for 3147 employees →
Anthony Brown
Colleague at Meditech
Lawrenceville, Georgia, United States, United States
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JF
Jennifer Fuller
Colleague at Meditech
South Weymouth, Massachusetts, United States, United States
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Eric Esterling
Colleague at Meditech
South Easton, Massachusetts, United States, United States
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JM
Jon Murray
Colleague at Meditech
Hudson, New Hampshire, United States, United States
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Katelyn Dell
Colleague at Meditech
Holbrook, Massachusetts, United States, United States
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Greg Philbrick
Colleague at Meditech
Johnston, Rhode Island, United States, United States
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SD
Sandra Digesse
Colleague at Meditech
Stoughton, Massachusetts, United States, United States
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MP
Mike Proto
Colleague at Meditech
Northbridge, Massachusetts, United States, United States
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SD
Stephen Donohue
Colleague at Meditech
Raynham, Massachusetts, United States, United States
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KF
Kristen Fahey
Colleague at Meditech
United States, United States
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Jonah Gasson education
Bachelor'S Degree, Interactive Media Programming, Graduate, Class Of 2020, Summa Cum Laude
High School, General Studies
Frequently asked questions about Jonah Gasson
Quick answers generated from the profile data available on this page.
What company does Jonah Gasson work for?
Jonah Gasson works for MEDITECH.
What is Jonah Gasson's role at MEDITECH?
Jonah Gasson is listed as Software Developer at MEDITECH at MEDITECH.
What is Jonah Gasson's email address?
AeroLeads has found 1 work email signal at @meditech.com for Jonah Gasson at MEDITECH.
What is Jonah Gasson's phone number?
AeroLeads has found 5 phone signal(s) with area code 774, 508 for Jonah Gasson at MEDITECH.
Where is Jonah Gasson based?
Jonah Gasson is based in Plymouth County, Massachusetts, United States while working with MEDITECH.
What companies has Jonah Gasson worked for?
Jonah Gasson has worked for Meditech, Thebeamer Llc, Massdigi, Becker College, and Parkour Polygon.
Who are Jonah Gasson's colleagues at MEDITECH?
Jonah Gasson's colleagues at MEDITECH include Anthony Brown, Jennifer Fuller, Eric Esterling, Jon Murray, and Katelyn Dell.
How can I contact Jonah Gasson?
You can use AeroLeads to view verified contact signals for Jonah Gasson at MEDITECH, including work email, phone, and LinkedIn data when available.
What schools did Jonah Gasson attend?
Jonah Gasson holds Bachelor'S Degree, Interactive Media Programming, Graduate, Class Of 2020, Summa Cum Laude from Becker College.
What skills is Jonah Gasson known for?
Jonah Gasson is listed with skills including Game Programming, Object Oriented Programming, C++, Programming, Game Development, Unity3D, Microsoft Office, and C#.
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