Jonah Gasson Email & Phone Number
@meditech.com
5 phones found area 774 and 508
LinkedIn matched
Who is Jonah Gasson? Overview
A concise factual answer block for searchers comparing this professional profile.
Jonah Gasson is listed as Software Developer at MEDITECH, a with 3147 employees, based in Plymouth County, Massachusetts, United States. AeroLeads shows a work email signal at meditech.com, phone signal with area code 774, 508, and a matched LinkedIn profile for Jonah Gasson.
Jonah Gasson previously worked as Game Programmer at Thebeamer Llc and Live Studio Intern - Lead Programmer at Massdigi. Jonah Gasson holds Bachelor'S Degree, Interactive Media Programming, Graduate, Class Of 2020, Summa Cum Laude from Becker College.
Email format at MEDITECH
This section adds company-level context without repeating Jonah Gasson's masked contact details.
AeroLeads found 1 current-domain work email signal for Jonah Gasson. Compare company email patterns before reaching out.
About Jonah Gasson
Game Programmer and Developer with experience developing mobile games, puzzle games and platformers. Extensive experience in gameplay programming, prototyping, quality assurance, database management, and Steam publishing and distribution. Aiming to graduate Spring 2020 and be active in the gaming industry by 2022.
Listed skills include Game Programming, Object Oriented Programming, C++, Programming, and 23 others.
Jonah Gasson's current company
Company context helps verify the profile and gives searchers a useful next step.
Jonah Gasson work experience
A career timeline built from the work history available for this profile.
Game Programmer
System Programmer, QABuilding the Universe - PC, Mac• Leading implementation and balancing of new gameplay modes and features for Building the Universe, the upcoming installation in TheBeamer's series of educational science games.• Testing and debugging Building the Universe in preparation for future promotional launches.
Live Studio Intern - Lead Programmer
Bloom Blast - iOS, AndroidAs the lead programmer of Bloom Blast following its early stages of development, I have been working over the past several months to polish the core game loop while expanding upon the game's current suite of content. To improve the studio's output of new content, I have also created new tools for the game's engine to allow for the quick design and implementation of new levels. These tools provide tools that allow for full customization of level layouts, win conditions, and scoring metrics. I have also expanded these tools into art implementation, designing extensions to aid in the implementation of new art assets in collaboration with students from Lesley University. These tools can update the core game scene using the designated assets in runtime, allowing developers to create different environments at an accelerated rate.I have since utilized these engine tools to exponentially expand the playable content of the game, adding over 30 new levels paced across three new worlds, each world with its own distinct environments and art provided by the Lesley University art team. In preparing to graduate and conclude my work on the project, I have also refactored the code base and documentation for the project to remove redundancies in code and ensure the project's onboarding resources are sufficient to prepare new programmers to resume development.• Launched the game in October 2019, feature complete with Analytics• Debugging various issues with powerups and collectibles.• Created engine tools for designers and other programmers to design and implement new levels with customizable statistics and layouts, such as turn limits, win conditions, board designs, and environmental art.• Created additional engine tools to implement art assets into the game at an accelerated rate.• Designing, implementing, and polishing over 30 new levels and 3 new Worlds, more than doubling the playable content of the game since its last launch.
Live Studio Intern - Systems Programmer, Qa
Brainwashing Campaign - iOS, AndroidFollowing the game's recent rebranding, I worked alongside developers across all disciplines to rebuild the game with a new core loop and visual style, implementing an entirely new UI/UX design and creating tools to assist artists and designers in implementing new content.• Coordinated with design and art teams to refactor and redesign the base game.• Designed and implemented development tools for Unity to expediate asset creation and balance testing.• Integrated and moderated gameplay analytics to better track and analyze player behavior and experiences.
Live Studio Intern - Lead Programmer
Protest Sim - iOS, AndroidAs a new IP created during MassDiGI's Summer Intersnhip Program in collaboration with Assumption College, I worked to streamline and build off of the game's established architecture, refining the engine's decision tracking while implementing new gameplay scenarios and mechanics.• Polished the game's engine for handling decision-based gameplay and story progression.• Fully implemented the first two of three major acts for the current game's narrative, with over 200 distinct events.• Developed an academic tool for Sociology professors to help educate students on the process of forming and maintaining civil movements and activist's groups.
Live Studio Intern - Prototype Programmer & Designer
Leap A Head - iOS, AndroidTo prepare Leap A Head for future content updates, I worked to draft and iterate upon a production pipeline to conceptualize and test new mechanics for the game, providing a foundation for optimizing the design and testing of gameplay concepts.• Served as Assistant Programming Lead for MassDiGI's first prototyping team, formed to develop and test new mechanics for future iterations of Leap A Head.• Created a Brainstorming and Evaluation framework for designing, implementing, and testing new game mechanics.• Used this Brainstorming framework to design over 100 new mechanic ideas.• Implemented 10 new mechanic prototypes.• Coordinated Playtesting and QA sessions for all implemented prototypes.
Game Studio Programmer
Programming Lead, Network ProgrammerLegends and Warfare - PC • Managed a team of programmers spread over a number of disciplines, coordinating weekly programming tasks and long-term scoping for the project.• Integrated Unity's networking services into a MOBA framework, implementing functionality for lobby hosting and IP-based matchmaking.• Designed new UI menus and layouts for lobbies and menus.
Game Developer
My first independent game release, Parkour Polygon was a personal project I undertook during the summer of 2018. A retro platformer with an emphasis on environmental travesal, I built the game from the ground up with over 20 distinct levels and two game modes.• Developed the Steam game Parkour Polygon in its entirety.• Designed and implemented all controls, mechanics, and available content.• Created over 20 unique levels• Implemented the Endless Mode, which uses procedural generation to instantiate terrain and obstacles in real time• Incorporated the game's visual design using custom texture materials and post processing effects.• Integrated the game with the Steamworks developer toolkit, including features such as achievements and Steam interface integration.
Colleagues at MEDITECH
Other employees you can reach at meditech.com. View company contacts for 3147 employees →
Mary Britt Bishop
Colleague at MeditechNorth Marshfield, Massachusetts, United States
View →
SP
Samuel Peterson
Colleague at MeditechGreater Boston, United States
View →
AG
Amy Gredler
Colleague at MeditechNorwell, Massachusetts, United States
View →
J"
John "Jack" Maclellan
Colleague at MeditechMilton, Massachusetts, United States
View →
KM
Krista Mahoney
Colleague at MeditechGreater Boston, United States
View →
RD
Robert Drummond Iii
Colleague at MeditechUxbridge, Massachusetts, United States
View →
GB
George Butler
Colleague at MeditechSouthbridge, Massachusetts, United States
View →
LD
Larissa Degregorio
Colleague at MeditechNashua, New Hampshire, United States
View →
SG
Stuart Groom
Colleague at MeditechLiverpool, England, United Kingdom
View →
MD
Matthew Deangelis
Colleague at MeditechGreater Boston, United States
View →
Jonah Gasson education
Bachelor'S Degree, Interactive Media Programming, Graduate, Class Of 2020, Summa Cum Laude
High School, General Studies
Frequently asked questions about Jonah Gasson
Quick answers generated from the profile data available on this page.
What company does Jonah Gasson work for?
Jonah Gasson works for MEDITECH.
What is Jonah Gasson's role at MEDITECH?
Jonah Gasson is listed as Software Developer at MEDITECH.
What is Jonah Gasson's email address?
AeroLeads has found 1 work email signal at @meditech.com for Jonah Gasson at MEDITECH.
What is Jonah Gasson's phone number?
AeroLeads has found 5 phone signal(s) with area code 774, 508 for Jonah Gasson at MEDITECH.
Where is Jonah Gasson based?
Jonah Gasson is based in Plymouth County, Massachusetts, United States while working with MEDITECH.
What companies has Jonah Gasson worked for?
Jonah Gasson has worked for Meditech, Thebeamer Llc, Massdigi, Becker College, and Parkour Polygon.
Who are Jonah Gasson's colleagues at MEDITECH?
Jonah Gasson's colleagues at MEDITECH include Mary Britt Bishop, Samuel Peterson, Amy Gredler, John "Jack" Maclellan, and Krista Mahoney.
How can I contact Jonah Gasson?
You can use AeroLeads to view verified contact signals for Jonah Gasson at MEDITECH, including work email, phone, and LinkedIn data when available.
What schools did Jonah Gasson attend?
Jonah Gasson holds Bachelor'S Degree, Interactive Media Programming, Graduate, Class Of 2020, Summa Cum Laude from Becker College.
What skills is Jonah Gasson known for?
Jonah Gasson is listed with skills including Game Programming, Object Oriented Programming, C++, Programming, Game Development, Unity3D, Microsoft Office, and C#.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial