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Jonas Keating Email & Phone Number

Principal Development Manager at Mojang Studios (Microsoft) at Microsoft
Location: Redmond, Washington, United States 9 work roles 2 schools
1 work email found @mojang.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email j****@mojang.com
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Current company
Role
Principal Development Manager at Mojang Studios (Microsoft)
Location
Redmond, Washington, United States
Company size

Who is Jonas Keating? Overview

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Quick answer

Jonas Keating is listed as Principal Development Manager at Mojang Studios (Microsoft) at Microsoft, a with 10 employees, based in Redmond, Washington, United States. AeroLeads shows a work email signal at mojang.com and a matched LinkedIn profile for Jonas Keating.

Jonas Keating previously worked as Principal Development Manager - Minecraft at Microsoft and Lead Principal Software Engineer - Office Media Group at Microsoft. Jonas Keating holds Bachelor Of Science - Bs, Electrical Engineering from University Of Maryland.

Company email context

Email format at Microsoft

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{first}@mojang.com
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AeroLeads found 1 current-domain work email signal for Jonas Keating. Compare company email patterns before reaching out.

Profile bio

About Jonas Keating

Jonas Keating is a Principal Development Manager at Mojang Studios (Microsoft) at Microsoft. He possess expertise in game development, xbox 360, perforce, video games, directx and 11 more skills. Colleagues describe him as "I was lucky enough to collaborate with Jonas for a few sprints at Aces. His grasp of new concepts I was trying to share with the team was so good it was literally unrealistic, and his code reviews were eerily perceptive. He definitely had the respect of the entire tools and build team while I worked with him, answering just about any question thrown at him with absolute clarity. I can't recommend Jonas enough!" and "Jonas is a fantastic tools programmer. If I ever had technical issues, he would jump right in and make sure I got the tools I needed to get the job done quickly. Jonas is very positive and is always coming up with fast, creative ways of solving problems. I would love to work with Jonas again."

Listed skills include Game Development, Xbox 360, Perforce, Video Games, and 12 others.

Current workplace

Jonas Keating's current company

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Microsoft
Microsoft
Principal Development Manager at Mojang Studios (Microsoft)
Redmond, WA
Website
Employees
10
AeroLeads page
9 roles

Jonas Keating work experience

A career timeline built from the work history available for this profile.

Principal Development Manager - Minecraft

Current

Redmond, Washington, Us

Various M1 and M2 level positions building core technologies for the Bedrock (C++) version of Minecraft. Previously managed Gameplay Systems (blocks, entities, items), bootstrapped an in-engine Editor, and implemented a JavaScript API for Minecraft.Currently managing a team of ~50 owning core foundational technologies such as OS-abstractions, Graphics, Networking, and Scripting Infrastructure.

Nov 2019 - Present

Lead Principal Software Engineer - Office Media Group

Redmond, Washington, Us

Lead a team training and leveraging ML models for photo and video analysis, including face recognition, object recognition, depth inference, object segmentation, and skeletal detection (for photos) and feature tracking, subject segmentation, and chapter detection (for videos).

May 2018 - Nov 2019

Lead Principal Software Engineer - 3D Model Reconstruction

Redmond, Washington, Us

Managed team of 7 developers creating software using SLAM to build 3d textured models of objects using an RGB cell phone video stream.

Apr 2016 - May 2018

Lead Principal Software Engineer - Tv On Xbox

Redmond, Washington, Us

Leading a team of 8 working on "Live Television" viewing on Xbox.

Mar 2013 - Apr 2016

Lead Principal Software Engineer - Halo - Tools And Content Pipeline

Redmond, Washington, Us

Leading pipeline development for Halo-related work.

May 2008 - Mar 2013

Lead Tools Programmer - Flight Simulator

Redmond, Washington, Us

Working on content pipelines for Flight simulator.

May 2007 - May 2008

Lead Tools Programmer - Fasa Studios

Redmond, Washington, Us

Content Pipelines for XBox 360 games.

Sep 2006 - May 2007

Tools Programmer - Fasa Studios

Redmond, Washington, Us

Sep 2002 - Sep 2006

Other Stuff

Redmond, Washington, Us

Office and DirectX on Sony Dreamcast

Sep 1997 - Sep 2002
Team & coworkers

Colleagues at Microsoft

Other employees you can reach at microsoft.com. View company contacts for 10 employees →

2 education records

Jonas Keating education

Bachelor Of Science - Bs, Electrical Engineering

University Of Maryland

Bachelor Of Science - Bs, Computer Science

University Of Maryland
FAQ

Frequently asked questions about Jonas Keating

Quick answers generated from the profile data available on this page.

What company does Jonas Keating work for?

Jonas Keating works for Microsoft.

What is Jonas Keating's role at Microsoft?

Jonas Keating is listed as Principal Development Manager at Mojang Studios (Microsoft) at Microsoft.

What is Jonas Keating's email address?

AeroLeads has found 1 work email signal at @mojang.com for Jonas Keating at Microsoft.

Where is Jonas Keating based?

Jonas Keating is based in Redmond, Washington, United States while working with Microsoft.

What companies has Jonas Keating worked for?

Jonas Keating has worked for Microsoft.

Who are Jonas Keating's colleagues at Microsoft?

Jonas Keating's colleagues at Microsoft include Lucijan Santic, Vitaly Gorbenko, Jeff Mir, Jusman Jusman, and Lokendra Singh Shekhawat.

How can I contact Jonas Keating?

You can use AeroLeads to view verified contact signals for Jonas Keating at Microsoft, including work email, phone, and LinkedIn data when available.

What schools did Jonas Keating attend?

Jonas Keating holds Bachelor Of Science - Bs, Electrical Engineering from University Of Maryland.

What skills is Jonas Keating known for?

Jonas Keating is listed with skills including Game Development, Xbox 360, Perforce, Video Games, Directx, Maya, Shaders, and Unreal Engine 3.

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