Jonas Laster
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Jonas Laster Email & Phone Number

Principal Sound Designer I at Blizzard Entertainment
Location: Orange, California, United States 8 work roles 1 school
1 work email found @blizzard.com LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email j****@blizzard.com
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Current company
Role
Principal Sound Designer I
Location
Orange, California, United States
Company size

Who is Jonas Laster? Overview

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Quick answer

Jonas Laster is listed as Principal Sound Designer I at Blizzard Entertainment, a company with 5356 employees, based in Orange, California, United States. AeroLeads shows a work email signal at blizzard.com and a matched LinkedIn profile for Jonas Laster.

Jonas Laster previously worked as Senior Sound Designer II at Blizzard Entertainment and Senior Sound Designer I at Blizzard Entertainment. Jonas Laster holds Bachelor Of Arts - Ba, Communications (Radio/Tv/Film) from California State University, Fullerton.

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Email format at Blizzard Entertainment

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{first_initial}{last}@blizzard.com
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Profile bio

About Jonas Laster

Award winning sound designer with 13 years of professional experience in shipping multiple AAA titles in a variety of genres. Has a strong working knowledge in a variety of tools and processes related to audio production, implementation, and game development. Experienced producer and team leader with a light programming background for good measure.

Listed skills include Sound Design, Game Development, Online Gaming, Game Design, and 18 others.

Current workplace

Jonas Laster's current company

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Blizzard Entertainment
Blizzard Entertainment
Principal Sound Designer I
irvine, california, united states
Website
Employees
5356
AeroLeads page
8 roles · 25 years

Jonas Laster work experience

A career timeline built from the work history available for this profile.

Principal Sound Designer I

Current

Irvine, California, United States

Sep 2024 - Present

Senior Sound Designer Ii

Irvine, California, United States

Products Shipped: Hearthstone: Heroes of Warcraft and all related expansionsResponsibilities included the creation and implementation of sounds for creatures, spells, and user interface elements found in the game. Furthermore, I had taken it upon myself to identify and address bottlenecks and neglected areas of the audio pipeline such as the tasking and.

Oct 2014 - Sep 2024

Senior Sound Designer I

Products Shipped: Starcraft 2: Heart of the Swarm, Diablo 3Responsibilities included the creation and implementation of unit sounds, ambiences, spell effects/abilities, and UI elements for WoW and Heart of the Swarm as well as a light amount of sound work for Heroes of the Storm. Initiative was also taken to establish an improved communications pipeline.

2010 - 2014 ~4 yrs

Sound Designer

Products Shipped: Starcraft 2: Wings of Liberty, World of Warcraft: CataclysmResponsibilities included the creation and implementation of sounds for all aspects of Wings of Liberty and Cataclysm. Furthermore, I was responsible for the creative direction of audio in Cataclysm and as such I oversaw a team comprised of both internal sound designers as well as.

2008 - 2010 ~2 yrs

Assistant Sound Designer

Products Shipped: World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Lich KingResponsibilities included the editing and processing of VO assets for all of Blizzard's games as well as the delivery of said assets to other departments/teams. I was also responsible for the creation and implementation of sound design assets for a wide.

2006 - 2008 ~2 yrs

Associate Localization Producer

Products Shipped: World of Warcraft (China), World of Warcraft (Taiwan)As Associate Localization Producer I oversaw the release of World of Warcraft in China and Taiwan, a job which required that I track the progress of translation work, managed the delivery and reception of localizable game assets, and ensured that deadlines were met without sacrificing.

2003 - 2006 ~3 yrs

Qa Patch Lead / Team Lead / Battle.Net Liason

Products Shipped: Warcraft 3: The Frozen ThroneAs Team Lead and Patch Lead, I was responsible for the quality level and overall testing of specific aspects for The Frozen Throne as well as numerous patches spanning all of Blizzard's products. On top of this, I was tasked with providing an informational link between the Battle.net team and the QA.

2002 - 2003 ~1 yr

Qa Tester

Products Shipped: Warcraft 3As a QA tester, I ensured that all Blizzard games were tested thoroughly and maintained the highest levels of quality.

2001 - 2002 ~1 yr
Team & coworkers

Colleagues at Blizzard Entertainment

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1 education record

Jonas Laster education

FAQ

Frequently asked questions about Jonas Laster

Quick answers generated from the profile data available on this page.

What company does Jonas Laster work for?

Jonas Laster works for Blizzard Entertainment.

What is Jonas Laster's role at Blizzard Entertainment?

Jonas Laster is listed as Principal Sound Designer I at Blizzard Entertainment.

What is Jonas Laster's email address?

AeroLeads has found 1 work email signal at @blizzard.com for Jonas Laster at Blizzard Entertainment.

Where is Jonas Laster based?

Jonas Laster is based in Orange, California, United States while working with Blizzard Entertainment.

What companies has Jonas Laster worked for?

Jonas Laster has worked for Blizzard Entertainment.

Who are Jonas Laster's colleagues at Blizzard Entertainment?

Jonas Laster's colleagues at Blizzard Entertainment include Satis Fyer, Kasper Giehm, Josiah C., Márcio Vieira, and Carola Morales.

How can I contact Jonas Laster?

You can use AeroLeads to view verified contact signals for Jonas Laster at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Jonas Laster attend?

Jonas Laster holds Bachelor Of Arts - Ba, Communications (Radio/Tv/Film) from California State University, Fullerton.

What skills is Jonas Laster known for?

Jonas Laster is listed with skills including Sound Design, Game Development, Online Gaming, Game Design, Test Planning, Testing, Localization, and Jira.

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