Jonas Laster Email & Phone Number
@blizzard.com
LinkedIn matched
Who is Jonas Laster? Overview
A concise factual answer block for searchers comparing this professional profile.
Jonas Laster is listed as Principal Sound Designer I at Blizzard Entertainment, a with 5356 employees, based in Orange, California, United States. AeroLeads shows a work email signal at blizzard.com and a matched LinkedIn profile for Jonas Laster.
Jonas Laster previously worked as Senior Sound Designer II at Blizzard Entertainment and Senior Sound Designer I at Blizzard Entertainment. Jonas Laster holds Bachelor Of Arts - Ba, Communications (Radio/Tv/Film) from California State University, Fullerton.
Email format at Blizzard Entertainment
This section adds company-level context without repeating Jonas Laster's masked contact details.
AeroLeads found 1 current-domain work email signal for Jonas Laster. Compare company email patterns before reaching out.
About Jonas Laster
Award winning sound designer with 13 years of professional experience in shipping multiple AAA titles in a variety of genres. Has a strong working knowledge in a variety of tools and processes related to audio production, implementation, and game development. Experienced producer and team leader with a light programming background for good measure.
Listed skills include Sound Design, Game Development, Online Gaming, Game Design, and 18 others.
Jonas Laster's current company
Company context helps verify the profile and gives searchers a useful next step.
Jonas Laster work experience
A career timeline built from the work history available for this profile.
Senior Sound Designer Ii
Products Shipped: Hearthstone: Heroes of Warcraft and all related expansionsResponsibilities included the creation and implementation of sounds for creatures, spells, and user interface elements found in the game. Furthermore, I had taken it upon myself to identify and address bottlenecks and neglected areas of the audio pipeline such as the tasking and tracking of card effects in need of sound, the reconciliation of VO files with the script, and the testing and verification of the… Show more Products Shipped: Hearthstone: Heroes of Warcraft and all related expansionsResponsibilities included the creation and implementation of sounds for creatures, spells, and user interface elements found in the game. Furthermore, I had taken it upon myself to identify and address bottlenecks and neglected areas of the audio pipeline such as the tasking and tracking of card effects in need of sound, the reconciliation of VO files with the script, and the testing and verification of the sounds for all of Hearthstone's cards. Show less
Senior Sound Designer I
Products Shipped: Starcraft 2: Heart of the Swarm, Diablo 3Responsibilities included the creation and implementation of unit sounds, ambiences, spell effects/abilities, and UI elements for WoW and Heart of the Swarm as well as a light amount of sound work for Heroes of the Storm. Initiative was also taken to establish an improved communications pipeline between what was at the time a centralized audio team and the development teams for WoW and Starcraft 2.
Sound Designer
Products Shipped: Starcraft 2: Wings of Liberty, World of Warcraft: CataclysmResponsibilities included the creation and implementation of sounds for all aspects of Wings of Liberty and Cataclysm. Furthermore, I was responsible for the creative direction of audio in Cataclysm and as such I oversaw a team comprised of both internal sound designers as well as external contractors. Since we had minimal to no experience with external contractors for sound design at that time, I was… Show more Products Shipped: Starcraft 2: Wings of Liberty, World of Warcraft: CataclysmResponsibilities included the creation and implementation of sounds for all aspects of Wings of Liberty and Cataclysm. Furthermore, I was responsible for the creative direction of audio in Cataclysm and as such I oversaw a team comprised of both internal sound designers as well as external contractors. Since we had minimal to no experience with external contractors for sound design at that time, I was responsible for creating the assets and communications pipelines necessary to make that work. Show less
Assistant Sound Designer
Products Shipped: World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Lich KingResponsibilities included the editing and processing of VO assets for all of Blizzard's games as well as the delivery of said assets to other departments/teams. I was also responsible for the creation and implementation of sound design assets for a wide variety of elements found in The Burning Crusade and Wrath of the Lich King as well as Diablo 3.
Associate Localization Producer
Products Shipped: World of Warcraft (China), World of Warcraft (Taiwan)As Associate Localization Producer I oversaw the release of World of Warcraft in China and Taiwan, a job which required that I track the progress of translation work, managed the delivery and reception of localizable game assets, and ensured that deadlines were met without sacrificing quality. Furthermore I created the documentation necessary to the function of the Blizzard localization team including but not… Show more Products Shipped: World of Warcraft (China), World of Warcraft (Taiwan)As Associate Localization Producer I oversaw the release of World of Warcraft in China and Taiwan, a job which required that I track the progress of translation work, managed the delivery and reception of localizable game assets, and ensured that deadlines were met without sacrificing quality. Furthermore I created the documentation necessary to the function of the Blizzard localization team including but not limited to the Sony Playstation Product Proposal for Starcraft:Ghost. Show less
Qa Patch Lead / Team Lead / Battle.Net Liason
Products Shipped: Warcraft 3: The Frozen ThroneAs Team Lead and Patch Lead, I was responsible for the quality level and overall testing of specific aspects for The Frozen Throne as well as numerous patches spanning all of Blizzard's products. On top of this, I was tasked with providing an informational link between the Battle.net team and the QA department, insuring that all their concerns and inquiries were dealt with in an appropriate manner.
Qa Tester
Products Shipped: Warcraft 3As a QA tester, I ensured that all Blizzard games were tested thoroughly and maintained the highest levels of quality.
Colleagues at Blizzard Entertainment
Other employees you can reach at blizzard.com. View company contacts for 5356 employees →
Tuan T.
Colleague at Blizzard EntertainmentLos Angeles Metropolitan Area, United States
View →
KD
Kori Davis
Colleague at Blizzard EntertainmentLos Angeles Metropolitan Area, United States
View →
GF
Gonzalo F.
Colleague at Blizzard EntertainmentGreater Madrid Metropolitan Area, Spain
View →
JD
Juan D.
Colleague at Blizzard EntertainmentAustin, Texas Metropolitan Area, United States
View →
BK
Brendon Kibler
Colleague at Blizzard EntertainmentIrvine, California, United States
View →
PO
Payton Odierno
Colleague at Blizzard EntertainmentNew York City Metropolitan Area, United States
View →
RN
Rohit Nayak
Colleague at Blizzard EntertainmentBurnaby, British Columbia, Canada
View →
AA
Ahmad Ahmadi
Colleague at Blizzard EntertainmentIran, Islamic Republic Of
View →
EK
Ethan Kung
Colleague at Blizzard EntertainmentSan Diego, California, United States
View →
RB
Rob B
Colleague at Blizzard EntertainmentCork Metropolitan Area, Ireland
View →
Jonas Laster education
Frequently asked questions about Jonas Laster
Quick answers generated from the profile data available on this page.
What company does Jonas Laster work for?
Jonas Laster works for Blizzard Entertainment.
What is Jonas Laster's role at Blizzard Entertainment?
Jonas Laster is listed as Principal Sound Designer I at Blizzard Entertainment.
What is Jonas Laster's email address?
AeroLeads has found 1 work email signal at @blizzard.com for Jonas Laster at Blizzard Entertainment.
Where is Jonas Laster based?
Jonas Laster is based in Orange, California, United States while working with Blizzard Entertainment.
What companies has Jonas Laster worked for?
Jonas Laster has worked for Blizzard Entertainment.
Who are Jonas Laster's colleagues at Blizzard Entertainment?
Jonas Laster's colleagues at Blizzard Entertainment include Tuan T., Kori Davis, Gonzalo F., Juan D., and Brendon Kibler.
How can I contact Jonas Laster?
You can use AeroLeads to view verified contact signals for Jonas Laster at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.
What schools did Jonas Laster attend?
Jonas Laster holds Bachelor Of Arts - Ba, Communications (Radio/Tv/Film) from California State University, Fullerton.
What skills is Jonas Laster known for?
Jonas Laster is listed with skills including Sound Design, Game Development, Online Gaming, Game Design, Test Planning, Testing, Localization, and Jira.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial