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“But I don’t want to go among mad people," Alice remarked."Oh, you can’t help that," said the Cat: "we’re all mad here. I’m mad. You’re mad.""How do you know I’m mad?" said Alice."You must be," said the Cat, "or you wouldn’t have come here.” ― Lewis Carroll, Alice in Wonderland
Combined Effect
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Reality Distortionist And Group StrategyCombined EffectStockholm County, Sweden
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Reality Distortionist / CeoCombined Effect Nov 2024 - PresentCombined Effect owns and operates companies such as Raw Fury, Fury Studios, Kakehashi and Neon Doctrine. I get to head the chess table.
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Private Investor And Board MemberVarious Companies And Organizations Apr 2006 - PresentI have invested in various companies and sat on various boards for years (probably way too long). Probably proof of experience garnered through the 10.000 hours theory does not an expert make. But, hey…
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Reality Distortionist / Chief Everything OfficerRaw Fury Jan 2015 - Nov 2024Stockholm, Sweden, SeIn my role I actively try to undo and distort the fabric of reality and stitch it back together in a way that best suits my personal needs, disregarding any potential negative consequences that don’t affect numero uno - me. My activities sometimes lead to the creation of black holes, so I’m almost like a live-action Cern accelerator. I look like one too.I’m responsible for “strategy” and “vision”. I achieve this by chugging down a few glasses of something nasty and then gazing into a crystal ball I got somewhere while on a “business trip”. Then I just copy/paste something from the internet and call it mine.I follow a lot of industry loudmouths on Twitter and then repeat their tweets as my own thoughts during staff meetings to look smart. It doesn't work but I do it anyway.I hate the word “moist” so I thought I’d work it into my relevant experience. Moist. There you go.What’s up with garden gnomes? Why is it like their eyes follow you around when you walk past one?Oh - I've also mastered falling asleep while I ramble and spew out semi-incoherent jargon words strung together to form something that sounds like business-speak. Like “There’s clearly synergistic effects in play that could affect the current paradigm shift of this industry vertical while at the same time future trends might lead to uncertainty in certain dynamic market sectors”. That’s clearly an experience. Usually an unpleasant one for those I’m supposedly talking to. -
Vice President, MobileParadox Interactive Oct 2013 - Jan 2015Södermalm, Stockholm County, SeParadox isn’t exactly known for their mobile games. Should tell you everything about how amazing of a job I did. -
Owner / StrategistIrisi Ehf Sep 2012 - Oct 2013I assisted a number of companies in the games industry with overall strategy, business development, experience design, funding and monetization. Clients included:* Super Evil Megacorp. Hard Core mobile games developer stacked with senior talent. Recently raised $15 million in financing. (http://www.superevilmegacorp.com/)* Star Stable. Operates one of the biggest MMOGs for girls. (https://www.starstable.com/)* Lockwood Publishing. A UK based studio renowned for their work on Playstation Home. Currently carving out their own niche on mobile platforms. (http://www.lockwoodpublishing.com/)
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Strategic InitiativesMeteor Entertainment Sep 2012 - Feb 2013Meteor is a Seattle based games publisher that lunched HAWKEN in 2012. I analyzed, influenced and helped build the company’s European publisher, PR and Marketing strategy. Amongst other things I scouted out locations for potential PnL center buildup, I researched country specific markets and brought my vast Free-2-Play experience to the table. I reviewed financial projections for the entire organization, sourced potential community management and customer service partners, and worked directly with the CEO on reviewing potential new game concepts. -
Ceo / Creative Director / Co-FounderGogogic Apr 2006 - Oct 2012Gogogic was an independent mid-core game developer that specialized in multiplayer/MMO games for browser and mobile devices. The company developed and published a number of its own titles between 2006 and 2013. Gogogic also produced games for Nickelodeon, NBC Universal, Fresh Games, Big Fish Games, and others. As CEO and Creative Director I led the company through several rounds of angel and VC funding, closed major publishing and distribution deals, was responsible for business development, bottom line reporting, vision and strategy. I managed the company through difficult transitions and provided the creative foundation for most of the major titles produced – including cult-hit browser-based MMOG Vikings of Thule.
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Part-Time TeacherReykjavik University Jan 2006 - May 2012Reykjavík, IsTaught courses on Game Design (Experience Design), operating systems and networks. Teaching at the university allowed me to closely monitor the grass roots of the local IT / Creative environment. -
Senior DeveloperHugurax Aug 2005 - Apr 2006IsHelped oversee, design and implement an online time management and registration system. The system was amongst the first to take full advantage of then-state-of-the-art UI elements that allowed for a more a more robust and flexible system than anything that was available on the market, at that time. -
Senior DeveloperCreditinfo Iceland Jul 2003 - Aug 2005Reykjavik, IsLed system architecture and design of a distributed online system specifically designed for credit rating and reporting. The system was ultimately deployed in 26 countries around the globe. I interacted with both internal and external customers from various nations. I helped teams launch and operate the system, co-designed connections to financial institutions and central agencies. -
ConsultantTeymi Aug 2001 - Jan 2003Consulted on the implementation, adjustment and deployment of Oracle e-Business Suite as a central tool for all Icelandic government agencies. Co-managed the AR part of the integration and helped build up implementation processes for some of the biggest institutions like hospitals and central bank.
Jonas Antonsson Skills
Jonas Antonsson Education Details
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Reykjavik UniversityComputer Science
Frequently Asked Questions about Jonas Antonsson
What company does Jonas Antonsson work for?
Jonas Antonsson works for Combined Effect
What is Jonas Antonsson's role at the current company?
Jonas Antonsson's current role is Reality Distortionist and Group Strategy.
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What schools did Jonas Antonsson attend?
Jonas Antonsson attended Reykjavik University.
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Jonas Antonsson has interest in Psychology, Writing, Fishing (All Forms), Politics, Education, Environment, Games (All Forms), Reading, Arts And Culture, Science And Technology.
What skills is Jonas Antonsson known for?
Jonas Antonsson has skills like Game Development, Game Design, Mobile Games, Video Games, Social Games, Entrepreneurship, Mobile Devices, Start Ups, Mmo, Computer Games, Programming, Casual Games.
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