Software Engineer
(C++, OpenGL, GLSL) 3D visualization and algorithms, signal processing ⬩ Improved 3d visualization by re-working a GPU marching cubes algorithm to use non-binary data ⬩ Collaborated in a cross-specialist team to design a major feature with world-wide impact on heart surgery ⬩ Resolved a major, long-standing, high visibility release bug. This involved.