Senior Game Designer
Current- Design and implementation for player life cycle management tool : Leagues and Ladders- Redesigned economy and progression for 28 day funnel- Overhaul move damage relative to gem dmg and health curves creating additional avenues of spend demand- Design Lead and implementation for Faction Group Quests and economy modeling for Faction Shop- Design Lead and implementation of Stipulation Tours and economy modeling for Stipulation Shop- Design and implemented several ceiling raises, rescaling game pacing and opening up avenues for parallel power vectors- Concept and pitch for new synchronous co-op game mode Faction Boss- Contributed several concept pitches for mobile and web roadmap to achieve product and KPI goals