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Jonathan Ma Email & Phone Number

Stylized 3D Environment Artist | Works in Game Development | University Instructor | 1.5+ Years of Industry Experience at Iridium Studios
Location: Saco, Maine, United States 10 work roles 1 school
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Role
Stylized 3D Environment Artist | Works in Game Development | University Instructor | 1.5+ Years of Industry Experience
Location
Saco, Maine, United States

Who is Jonathan Ma? Overview

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Jonathan Ma is listed as Stylized 3D Environment Artist | Works in Game Development | University Instructor | 1.5+ Years of Industry Experience at Iridium Studios, based in Saco, Maine, United States. AeroLeads shows a matched LinkedIn profile for Jonathan Ma.

Jonathan Ma previously worked as Junior 3D Environment Artist at Iridium Studios and Part-time Lecturer at Northeastern University. Jonathan Ma holds Bachelor Of Science - Bs, Computer Science & Media Art from Northeastern University.

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Iridium Studios

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Profile bio

About Jonathan Ma

I’m a 3D Environment Artist with 1.5+ years of experience in the games industry. I’ve worked with several studios and clients, helping them create 3D stylized models/worlds. I've helped ship one indie title, and have more coming soon!I enjoy working with creative and passionate folks while utilizing my past experience as an Environment Artist to help create eye-catching experiences for players. I’m always looking for new opportunities to learn and grow, whether in or out of the studio, and I see every day as another chance to improve.

Listed skills include Substance Painter, Clip Studio Paint, Git, Object Oriented Programming, and 21 others.

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Jonathan Ma's current company

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Iridium Studios
Iridium Studios
Stylized 3D Environment Artist | Works in Game Development | University Instructor | 1.5+ Years of Industry Experience
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10 roles

Jonathan Ma work experience

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Junior 3D Environment Artist

Current

Los Angeles, California, US

  • Created 2D concept sketches for 3D assets used for enemy attacks as well as modular props used for set dressing levels.
  • Worked with the art director to texture every in-game weapon as well as every side character & monster in Substance Painter following a PBR workflow, using substance designer to texture pack different channels.
  • Helped finalize more than half of the title’s total levels by placing set dressing blueprint assets, within Unreal Engine.
  • Created materials in Unreal Engine using world position offset and engine data nodes allowing for emissive effects and animated pieces for 3D assets.
May 2024 - Present

Part-Time Lecturer

Current

Boston, MA, US

  • Introduced students to 3D concepts such as modeling, UV unwrapping, rigging, and animating, by creating a curriculum centered around the foundations of Maya.
  • Answered students' questions over email by creating custom video recordings that helped explain confusing topics/tools, specific use cases, and project-specific questions that assisted in overall understanding of the.
  • Worked with other instructors to fine-tune the course, so that students were getting adequate knowledge, better preparing them for future classes.
Sep 2023 - Present

3D Environment Artist

Pendulum Animation Llc
  • Worked on blocking out major indoor and outdoor scenes that helped produce an asset list for all models needed.
  • Created tileable materials for floors, ceilings, and large metal structures that used layer masks to avoid repetition.
  • Collaborated with the creative director on setting camera angles, based on a storyboard, and adjusted scene composition improving various shoots.
  • 3D models and textured hard surface assets in Maya and Substance Painter
Jan 2024 - Sep 2024

3D Environment Artist

Muramoon Games Llc
  • Helped level designing environments, by blocking out scenes, placing assets with collision that bound the players to the level, and play testing areas for improved player experience.
  • Assisted in developing the game's visuals, by creating the materials for terrain, water, foliage, and 3D models in Unreal Engine 5.
  • Optimized 3D models, by applying LODs and made custom collisions for assets.
  • Created stylized modular rock and mountain sets for outdoor areas using Zbrush.
  • Converted 2D concepts and illustrations into 3D through collaboration with concept artists.
May 2023 - Apr 2024

3D Environment Artist

Detroit, MI, US

  • Modeled modular architecture kits that were optimized for PC & console gaming.
  • Translated both real-life and illustrated references to in-game assets for the desired low-poly art style.
  • Adapted to the studio’s workflow and style quickly to deliver quality assets on time and to expected standards.
Aug 2023 - Nov 2023

3D Artist

Client
  • Modeled and animated assets for Unity.
  • Converted all animation into prefab for clients’ use.
  • Adjusted animations based on clients’ needs and critique.
  • Created and organized a breakdown of tasks alongside a timely schedule to meet clients' needs.
Nov 2022 - Jan 2023

3D Teaching Assistance

Boston, MA, US

  • Assisted underclassmen with technical issues involving Maya, Substance Painter, and Zbrush.
  • Helped students problem-solve obstacles in creating 3D assets.
  • Answered questions related to game art, animation, and other 3D topics.
  • Provided criticism to students’ work during lab hours.
Sep 2022 - Nov 2022

3D Game Artist

Boston, MA, US

  • 3D modeled and animated game tiles for a board game trailer introducing game mechanics and gameplay.
  • Collaborated with a team to create storyboards, 3D models, and textures for a trailer.
  • Pitched new and creative ideas that implemented 3D elements in the real-life trailer environment.
Jan 2022 - May 2022

Designer

Boston, Massachusetts, US

  • Sketched, refined, and pitched mid-level design prototypes to senior designers about UI/UX layouts.
  • Designed web pages that were both accessible and visually interesting to users with Adobe XD.
  • Designed logos and icons for menus, pages, and other miscellaneous UI elements for better visual hierarchy.
  • Partook in UI design critiques with a supervisor and made revisions upon receiving feedback.
  • Partook in user testing and created revisions based of off results and feedback.
  • Used WordPress, HTML, CSS, and JavsScript to create web pages based on finalized designs.
Jan 2021 - Aug 2021

Data Engineer

Boston, Massachusetts, US

  • Collaborated with multiple teams to create new fields and tables for company dashboards.
  • Worked efficiently with clients to import data into the company’s Extract, Transfer, Load system.
  • Extracted data from an Amazon RedShift database to create a dashboard comparing patient retention with patient survey results, which was used to notify practices if they had low satisfaction scores.
Jan 2020 - Jun 2020
1 education record

Jonathan Ma education

  • Northeastern University
    Northeastern University
    Computer Science & Media Art
FAQ

Frequently asked questions about Jonathan Ma

Quick answers generated from the profile data available on this page.

What company does Jonathan Ma work for?

Jonathan Ma works for Iridium Studios.

What is Jonathan Ma's role at Iridium Studios?

Jonathan Ma is listed as Stylized 3D Environment Artist | Works in Game Development | University Instructor | 1.5+ Years of Industry Experience at Iridium Studios.

Where is Jonathan Ma based?

Jonathan Ma is based in Saco, Maine, United States while working with Iridium Studios.

What companies has Jonathan Ma worked for?

Jonathan Ma has worked for Iridium Studios, Northeastern University, Pendulum Animation Llc, Muramoon Games Llc, and Aerial_Knight.

How can I contact Jonathan Ma?

You can use AeroLeads to view verified contact signals for Jonathan Ma at Iridium Studios, including work email, phone, and LinkedIn data when available.

What schools did Jonathan Ma attend?

Jonathan Ma holds Bachelor Of Science - Bs, Computer Science & Media Art from Northeastern University.

What skills is Jonathan Ma known for?

Jonathan Ma is listed with skills including Substance Painter, Clip Studio Paint, Git, Object Oriented Programming, Unreal Engine, Web Development, Adobe Xd, and Unreal Engine 4.

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