Jonathan Grant

Jonathan Grant Email and Phone Number

Game Design @ Playful.AI
Los Angeles, CA, US
Jonathan Grant's Location
Los Angeles, California, United States, United States
About Jonathan Grant

I'm an entrepreneurially-minded game designer with diverse experience across the game industry.I've spent time working in many different segments of the games industry, from traditional PC & console games, to connected toys, to casual / social games, to mobile. I have experience in all the major disciplines in game development at a variety of levels, and have a deep understanding of what drives the business from the consumer perspective to that of the industry executive.I'm interested in games that work as both delightful player experiences and sustainable businesses.My current focus is on mobile free-to-play, and managing the interlocking demands of game & economy design, player retention & monetization, and targeted user acquisition in the incredibly competitive mobile market.

Jonathan Grant's Current Company Details
Playful.AI

Playful.Ai

View
Game Design
Los Angeles, CA, US
Website:
playful.ai
Employees:
4
Jonathan Grant Work Experience Details
  • Playful.Ai
    Game Design
    Playful.Ai
    Los Angeles, Ca, Us
  • We Thought It Would Be Easy
    We Thought It Would Be Easy
    Los Angeles, California, United States
  • Endless Adventures Incorporated
    Senior Design Director
    Endless Adventures Incorporated Jan 2024 - Present
    Seattle, Washington, Us
  • Captain.Tv
    Director Of Design
    Captain.Tv Oct 2021 - Jan 2023
    San Francisco, Us
    Captain.tv creates & distributes games for streamers to play live with their community.As Director of Design, I was brought aboard to create original titles that connected streamers with their audiences in novel ways. Working with senior company leadership, I created a framework for exploring the best creative ideas that would deliver on our growth strategy, then pitched a variety of ideas through said process. Rapidly narrowing down on the highest potential concept, I then led a strike team to quickly prototype our designs with real streamers.Additionally, I worked across the company to improve high-level creative thinking & vision, with particular focus on CTV's upcoming new releases.
  • Orbital Games
    Founder
    Orbital Games Feb 2014 - Sep 2021
    Seattle, Wa, Us
    Co-founder and managing partner at Orbital Games, an indie game studio which focused on mobile free-to-play casino games.Orbital has released five mobile games, some developed in partnership with publishers, others self-published.As founder and managing partner, my focus was on three things:1. New & existing product design & development2. Live operations & optimization3. General studio operations, biz development, team management, etc.
  • The Outsiders
    Consulting - Game Design, Product, And Strategy
    The Outsiders May 2018 - Mar 2019
    Stockholm, Stockholm, Se
  • Taunt
    Consulting - Game Design & Product
    Taunt Apr 2017 - Jul 2017
    Seattle, Wa, Us
    Taunt is a social competition platform for eSports fans that uses data and machine learning to create companion experiences for fans watching broadcasts.Working with the founding team at Taunt to create an early product vision, I designed & developed numerous product prototypes to pursue the resulting strategy.By focusing on lightweight, rapid prototyping coupled with audience testing (with real eSports fans), we created a fun experience within just a few weeks. The team was then able to take my refined design and start transforming it into a software experience with confidence that they were building something meaningful to the core audience.
  • Zynga
    Design Director
    Zynga Oct 2011 - Feb 2014
    San Francisco, California, Us
    Created multiple product concepts & designs. Pitched and represented the vision for titles to C-level staff throughout the development process. Managed a team of designers, simultaneously filling the needs of both live and in-development products.Design Director - Fairy Tale Twist. Co-created, designed, and shipped FTT, Zynga's entry into the progression-based match-3 genre.Design Director - Ruby Blast. Created, designed & shipped Ruby in five months. Handed off to live team for ongoing development & support.
  • Gasworks Games, Inc.
    Creative Director
    Gasworks Games, Inc. Jan 2011 - Oct 2011
    Bellevue, Wa, Us
    Oversaw design & art direction in collaboration with the company founders.Studio was in-development on our 3rd social game when we were acquired by Zynga.
  • Smith & Tinker, Inc.
    Producer / Designer
    Smith & Tinker, Inc. Nov 2007 - Dec 2009
    Us
  • Oberon Media
    Producer
    Oberon Media May 2007 - Oct 2007
    New York, Ny, Us
    Producer on a several unannounced titles.
  • Oberon Media
    Engineer
    Oberon Media Mar 2004 - May 2007
    New York, Ny, Us
    Engineer on Betrapped, Scrubbles, various other Oberon titles. Creatively contributed to Dream Day Wedding, Galapago, others.
  • Gas Powered Games
    Production Engineer
    Gas Powered Games Feb 2003 - Feb 2004

Jonathan Grant Education Details

  • The Evergreen State College
    The Evergreen State College
    Computer Science
  • Savannah College Of Art And Design
    Savannah College Of Art And Design
    Computer Graphics

Frequently Asked Questions about Jonathan Grant

What company does Jonathan Grant work for?

Jonathan Grant works for Playful.ai

What is Jonathan Grant's role at the current company?

Jonathan Grant's current role is Game Design.

What schools did Jonathan Grant attend?

Jonathan Grant attended The Evergreen State College, Savannah College Of Art And Design.

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