I'm an entrepreneurially-minded game designer with diverse experience across the game industry.I've spent time working in many different segments of the games industry, from traditional PC & console games, to connected toys, to casual / social games, to mobile. I have experience in all the major disciplines in game development at a variety of levels, and have a deep understanding of what drives the business from the consumer perspective to that of the industry executive.I'm interested in games that work as both delightful player experiences and sustainable businesses.My current focus is on mobile free-to-play, and managing the interlocking demands of game & economy design, player retention & monetization, and targeted user acquisition in the incredibly competitive mobile market.
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Game DesignPlayful.AiLos Angeles, Ca, Us -
We Thought It Would Be EasyLos Angeles, California, United States -
Senior Design DirectorEndless Adventures Incorporated Jan 2024 - PresentSeattle, Washington, Us -
Director Of DesignCaptain.Tv Oct 2021 - Jan 2023San Francisco, UsCaptain.tv creates & distributes games for streamers to play live with their community.As Director of Design, I was brought aboard to create original titles that connected streamers with their audiences in novel ways. Working with senior company leadership, I created a framework for exploring the best creative ideas that would deliver on our growth strategy, then pitched a variety of ideas through said process. Rapidly narrowing down on the highest potential concept, I then led a strike team to quickly prototype our designs with real streamers.Additionally, I worked across the company to improve high-level creative thinking & vision, with particular focus on CTV's upcoming new releases. -
FounderOrbital Games Feb 2014 - Sep 2021Seattle, Wa, UsCo-founder and managing partner at Orbital Games, an indie game studio which focused on mobile free-to-play casino games.Orbital has released five mobile games, some developed in partnership with publishers, others self-published.As founder and managing partner, my focus was on three things:1. New & existing product design & development2. Live operations & optimization3. General studio operations, biz development, team management, etc. -
Consulting - Game Design, Product, And StrategyThe Outsiders May 2018 - Mar 2019Stockholm, Stockholm, Se -
Consulting - Game Design & ProductTaunt Apr 2017 - Jul 2017Seattle, Wa, UsTaunt is a social competition platform for eSports fans that uses data and machine learning to create companion experiences for fans watching broadcasts.Working with the founding team at Taunt to create an early product vision, I designed & developed numerous product prototypes to pursue the resulting strategy.By focusing on lightweight, rapid prototyping coupled with audience testing (with real eSports fans), we created a fun experience within just a few weeks. The team was then able to take my refined design and start transforming it into a software experience with confidence that they were building something meaningful to the core audience. -
Design DirectorZynga Oct 2011 - Feb 2014San Francisco, California, UsCreated multiple product concepts & designs. Pitched and represented the vision for titles to C-level staff throughout the development process. Managed a team of designers, simultaneously filling the needs of both live and in-development products.Design Director - Fairy Tale Twist. Co-created, designed, and shipped FTT, Zynga's entry into the progression-based match-3 genre.Design Director - Ruby Blast. Created, designed & shipped Ruby in five months. Handed off to live team for ongoing development & support. -
Creative DirectorGasworks Games, Inc. Jan 2011 - Oct 2011Bellevue, Wa, UsOversaw design & art direction in collaboration with the company founders.Studio was in-development on our 3rd social game when we were acquired by Zynga. -
Producer / DesignerSmith & Tinker, Inc. Nov 2007 - Dec 2009Us -
ProducerOberon Media May 2007 - Oct 2007New York, Ny, UsProducer on a several unannounced titles. -
EngineerOberon Media Mar 2004 - May 2007New York, Ny, UsEngineer on Betrapped, Scrubbles, various other Oberon titles. Creatively contributed to Dream Day Wedding, Galapago, others. -
Production EngineerGas Powered Games Feb 2003 - Feb 2004
Jonathan Grant Education Details
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The Evergreen State CollegeComputer Science -
Savannah College Of Art And DesignComputer Graphics
Frequently Asked Questions about Jonathan Grant
What company does Jonathan Grant work for?
Jonathan Grant works for Playful.ai
What is Jonathan Grant's role at the current company?
Jonathan Grant's current role is Game Design.
What schools did Jonathan Grant attend?
Jonathan Grant attended The Evergreen State College, Savannah College Of Art And Design.
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