Jonathan Saunders work email
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Jonathan Saunders personal email
As a lead programmer I thrive in challenging fast paced environments which require excellent problem-solving skills, technical knowledge and teamwork. Having built multiple tech teams from the ground up I have a solid understanding of what it takes to form and run an effective team of engineers from pre-production through to release. My experience in guiding teams to develop and research solutions for consoles, virtual reality, serious games, mobile games and backend tools/supporting services has given me a wide array of problem solving, project management and technical expertise.I have significant experience managing concurrent projects, creating novel technical solutions and utilising cutting edge technologies, to deliver solutions for stakeholders including Police Forces, United Nations organizations and the European Commission. I currently hold a MSc in Games Software Development from Sheffield Hallum University and a PGCE in Learning and Teaching in Higher Education.Specialities: Unity, C#, Project Management, Nintendo Switch, Xbox, PlayStation, AWS Architecture, Virtual Reality, Object Oriented Programming, User Interface Development.
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Lead ProgrammerFuturlabSheffield, Gb
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Chief Digital OfficerZen Golf Apr 2024 - PresentRotherham, England, Gb -
Lead ProgrammerFuturlab Nov 2021 - Feb 2024Brighton & Hove, East Sussex, GbAs lead programmer on Ikaro my responsibilities included:- Building and managing the programming team.- Maintaining the game codebase and project structure.- Owning and developing multiple gameplay features- Managing jenkins build pipelines for multiple platforms including PC, Switch, Xbox and Playstation.- Writing technical documentation and task breakdowns- Ensuring cross team collaboration between the programming, art and design teams.In addition to my standard lead duties, I was responsible for production related tasks including managing risk logs, defining milestones, planning project timelines and scoping technical tasks. -
Principal Tools ProgrammerPixel Toys Sep 2020 - Nov 2021Royal Leamington Spa, England, GbAs a principal programmer at Pixel Toys I was responsible for maintaining the highest coding standards across the entire codebase whilst line managing and mentoring other members of the team. In addition to contributing to development of new tools and pipelines I also maintained up to date documentation, investigated new technologies/methodologies for development, and worked alongside other senior members of the company to help ensure the games made were robust, efficient, and fun. -
Lead Serious Games Developer (Research Fellow)Sheffield Hallam University May 2018 - Sep 2020Sheffield, South Yorkshire, GbAs lead serious games developer within CENTRIC (Centre of Excellence in Terrorism, Resilience, Intelligence and Organised Crime Research) I was responsible for managing a team working on multiple concurrent research and development projects for a wide range of stakeholders including United Nations Organisations, the European Commission, and Europol. Whilst ensuring project deliverables and targets were met, I was responsible for securing funding and disseminating CENTRIC’s serious games research outputs -
Researcher (Serious Games Development)Sheffield Hallam University Jun 2015 - Sep 2020Sheffield, South Yorkshire, GbI worked on the AUGGMED program as a serious games developer working with virtual and mixed reality solutions to remote, multi-agency training scenarios. Some of my responsibilities included developing virtual reality user interfaces and researching VR interaction methods. -
Junior ProgrammerGames Faction Ltd Apr 2014 - Feb 2015Whilst at games faction I was employed as a Junior Programmer working on the company's mobile games Storm the Train and the recently released Rally Run. As this was a small team my role was varied and included building back-end systems, game balance AI, audio systems and developing in house analytics systems. -
Event CrewUk Bungee Club Oct 2013 - Jun 2014Barnsley, South Yorkshire, GbA Customer facing role where i'm responsible for harnessing, safety checks, event setup/event pack up and van driving to numerous bungee locations throughout the UK providing 160ft, 300ft and 400ft Bungee Jumps. -
Technical ManagerUniversity Of Greenwich Dec 2011 - Jul 2012Greenwich, London, GbI was employed as a Technical Manager at the University of Greenwich creating training games for social care professionals.This role required me to create and manage all the content used within the games. From the 3D Models and Textures to the scripts and environments themselves. In this role I was constantly using 3DS Max, Photoshop, Unity, Javascript and Mudbox. -
3D Model Creator/AnimatorUniversity Of Greenwich Mar 2010 - Feb 2011Greenwich, London, GbThis was a casual employment creating low polygon 3D assets, Characters and Animations for an educational game. -
WardenThe Royal Collection Jun 2010 - Oct 2010London, GbSummer contract performing Security, Customer Services, Crowd Management and responding to customer enquiries.
Jonathan Saunders Skills
Jonathan Saunders Education Details
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Sheffield Hallam UniversityAdult And Continuing Education And Teaching -
Sheffield Hallam UniversityComputer Programming -
University Of GreenwichComputing With Games Development -
West Kent CollegeInformation Technology
Frequently Asked Questions about Jonathan Saunders
What company does Jonathan Saunders work for?
Jonathan Saunders works for Futurlab
What is Jonathan Saunders's role at the current company?
Jonathan Saunders's current role is Lead Programmer.
What is Jonathan Saunders's email address?
Jonathan Saunders's email address is jo****@****l.co.uk
What schools did Jonathan Saunders attend?
Jonathan Saunders attended Sheffield Hallam University, Sheffield Hallam University, University Of Greenwich, West Kent College.
What are some of Jonathan Saunders's interests?
Jonathan Saunders has interest in Modding, Travelling, Technology, Rock Climbing, Computer Games.
What skills is Jonathan Saunders known for?
Jonathan Saunders has skills like Video Games, Animation, Unreal Engine 3, Photoshop, 3d Studio Max, Game Development, Unity3d, 3d Modeling, Computer Animation, Game Programming, Gameplay, Game Design.
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