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Jonathan Simonin Email & Phone Number

Software Development Engineer in Test 2 at Akamai Technologies
Location: New York City Metropolitan Area, United States 11 work roles 2 schools
1 work email found @akamai.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Current company
Role
Software Development Engineer in Test 2
Location
New York City Metropolitan Area, United States
Company size

Who is Jonathan Simonin? Overview

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Jonathan Simonin is listed as Software Development Engineer in Test 2 at Akamai Technologies, a with 10139 employees, based in New York City Metropolitan Area, United States. AeroLeads shows a work email signal at akamai.com and a matched LinkedIn profile for Jonathan Simonin.

Jonathan Simonin previously worked as Analyst Software Development Engineer in Test at The Hartford and Software Development Engineer In Test at The Hartford. Jonathan Simonin holds Bachelor Of Science In Engineering (B.S.E.), Computer Science And Engineering from University Of Connecticut.

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{first_initial}{last}@akamai.com
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Profile bio

About Jonathan Simonin

Since I was a child I enjoyed games and was quite attracted to them. After thousands of hours playing games I got more interested in how they were made and what went into making a game. Ever since I was a kid, computers were my passion.Throughout high school I took on the endeavor of teaching myself programming in C#, Visual Basic, and Java. I learned Unity and attempted game development as my capstone project.I enrolled in Engineering at UConn, where I studied my passion, computers. Throughout my college years I worked extensively day in and day out, not only in studies, but also in the real world. I apply my determination and thirst for knowledge to learn as much as possible while getting hands-on experience in the industry.Next I got into insurance at The Hartford where I stayed until October 2022, and recently started at Akamai Technologies.

Listed skills include C#, Java, Source Control, Unity3D, and 20 others.

Current workplace

Jonathan Simonin's current company

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Akamai Technologies
Akamai Technologies
Software Development Engineer in Test 2
New York, NY, US
Website
Employees
10139
AeroLeads page
11 roles

Jonathan Simonin work experience

A career timeline built from the work history available for this profile.

Software Development Engineer In Test 2

Cambridge, Ma, Us

-Act as release manager for several releases per year, operating on a round-robin schedule within the team.-Develop test automation on a component within several networks, often communicating with other components.- Enhance and improve code repository for testing automation using python.- Perform network based testing through Jira tickets for manual verification and automation tickets.

Analyst Software Development Engineer In Test

Hartford, Ct, Us

- Tackling automation refactor effort on Revenue Management and Billing.- Lead point of contact and subject matter expert for all topics regarding automation within CEE.- Maintain, update and handle regression bed of over 200 test cases with average pass rate of over 96% across 6 environments.- Tackled learning API testing and creation in spare time with the help of co-workers.- Showcased and demoed two innovations regarding employee/coverage creation.- Refactored over 60k LOC down to 13k using modular techniques and objects.- Centralized repository querying strategy and implemented a concept called ’Easy Reading’ with SQL.- Learned protractor based automation suite using typescript from no prior knowledge.

Jul 2021 - Oct 2022

Software Development Engineer In Test

Hartford, Ct, Us

- Tackled automation on a long lasting project that was deemed impossible to automate, finishing half of the team's backlog within 4 months and creating utilities and data structures to accommodate dynamic and calculation based data.- Designed, recorded, and scripted a video series on increasing BDD Code efficiency with automation. The course focuses heavily on dynamic use of code, modular design, and simplistic yet elegant coding techniques in relation to automation.- Created XPath utility that allows XPath creation to be seamless and easy to implement in frameworks regardless of use case. Flexibility and dynamic paths are easy to make and read - with user friendliness being a key feature of the tool.- Spearheaded framework refactor effort with Systems Team for maximum efficiency and ease of use, dramatically reducing maintenance effort and code.- Lead for Systems team, maintaining peak performance of automation and ensuring every agile team follow best practices, and good coding practice.- Overhaul massive amounts of scripts to improve regression stability and speed on automation framework.- On board and train new employees and teach them the best strategies and practices.- Attend recruiting events to seek out new talent.- Interview candidates for mid-level positions, both technically and behaviorally.- In a team of innovators, created new best practices and documentation for over ten teams to follow for efficiency, coordination, communication, and accountability.- Lead a small team for a major overhaul in automation and code refactor.- Created PDF Validation tool that reduced manual intervention to improve execution speeds.- Helped develop a framework for multiple teams to implement BDD with as much modularity and quality in mind.- Improve upon functionality to have test cases run more reliably, while making them run faster.- Converted many features to a BDD format from a TDD format.

Sep 2019 - Jul 2021

Software Development Engineer In Test Intern

Hartford, Ct, Us

- Performed BDD in practice; implementing user stories and scenarios for testing.- Wrote in Gherkin what actions were to be performed while maintaining generic functions that could be used in multiple test cases.- Implemented and tested scenarios using Java with Selenium and expanding upon a framework and making contributions to make testing quicker and simpler.- Updated around 400 scripts and data for test cases for another internal application using Java and Excel.

May 2019 - Aug 2019

Game Programmer

-Used Unity 3D, in C#, to help create an educational science fiction game for middle school aged children to expand their knowledge about the human body, dinosaurs, Albert Einstein, the big bang, etc.-Upgraded and modified point system and user interfacing for the SOL HUD.-Implemented and developed 3 AI systems including the pet (A*), ICE Creature Control, and a self-created system rework to replace ICE.-Developed sound controller and animation system for dinosaurs and character emotes.-Development of VR mechanics to match the standard version of the game. -Improved upon point system using UI/HUD.-Used Plastic SCM for source control and management.-Planned and wrote up documentation for AI system and interaction.

Oct 2016 - Dec 2019

Uconn Senior Design

Hannover, Lower Saxony, De

- Designed and implemented a proof of concept for preventive maintenance on manufacturing lines.- Created forecasting models using machine learning in Python to predict when a line would go down based off certain critical components's IoT data.- Developed database, using MySQL, to mimic data pulls from IoT sensors and exports for a PowerBi display.- Upon discovery of a potential failure date, sent out emails detailing the information about the prediction.- Managed a group of 4 members, including myself, which consisted of 2 students from the MEM department.- Communication with both CSE and MEM teams were held in a Scrum/Agile environment, both with RFS and with appropriate Senior Advisors.- Collaborated with RFS to come up with design plan that accumulated to over 60 pages of documentation for implementation.

Aug 2018 - May 2019

Software Engineer Intern

Plainville, Ct, Us

-Assisted R&D team with new products using PSoC in C.-Produced an efficient and logical system for company-wide part, drawing, PCB, and document management allocation while modernizing the old system, effectively making it extremely user friendly. Used by the manufacturing department, development engineers, and will be accessed through all company locations (worldwide).-Developed, designed, tested, and deployed a new tooling database system using Filemaker that enabled engineers throughout the company, and more to access and collaborate on tools such as molds, dies, gauges, and fixtures.-Implemented a complex project planning utility for project engineers to see where a tool is headed in the future.-Performed trip study analysis on a new series of circuit breakers and aided in several forms of circuit breaker and switch testing.-Worked closely with other departments to develop for their business and engineering needs.-The mold/die/fixture/gauge database replaced several other tools and combined it into 1 and converted the style, design, and code to work more efficiently and accurately than the previous tools.-Created tool metrics, charting and graphing - optimized performance of previously implemented computation system by 90% while increasing accuracy and stability.-Contains a custom queue based system for tool alteration priority. Optimized previous implementation speed and reduced code line amount by 33%.-Created with Filemaker Pro and documented via tutorial videos for new employees being trained.- Both applications combined numerous scattered files and centralized it into one place. This removed the need to enter the same information in multiple documents while saving time for navigation and eliminating confusion.-Recording and editing in OBS and Lightworks.

May 2017 - May 2019

Opti (Operations Performance, Training And Integration) Intern

Holyoke, Ma, Us

-Overhauled a major gas tool that benefits the forecasting and operator team to effictively monitor gas pipeline flow at the specific generator level. Upgrades included front end and back end development using C#, JavaScript and HTML.-Automated several processes throughout the department using VBA and C#, saving the company money and time.-Integrated SQL with tools that eased automation and report creation.

Jun 2018 - Aug 2018

Intern

Plainville, Ct, Us

-Main developer of short simulation game promoting current product line using Unity 3D in C#.-Scripted, debugged, commented all code for the game.-Implemented a navigation system for time driven events.

May 2016 - Aug 2016
Team & coworkers

Colleagues at Akamai Technologies

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2 education records

Jonathan Simonin education

Bachelor Of Science In Engineering (B.S.E.), Computer Science And Engineering

University Of Connecticut

High School Diploma

Litchfield High School
FAQ

Frequently asked questions about Jonathan Simonin

Quick answers generated from the profile data available on this page.

What company does Jonathan Simonin work for?

Jonathan Simonin works for Akamai Technologies.

What is Jonathan Simonin's role at Akamai Technologies?

Jonathan Simonin is listed as Software Development Engineer in Test 2 at Akamai Technologies.

What is Jonathan Simonin's email address?

AeroLeads has found 1 work email signal at @akamai.com for Jonathan Simonin at Akamai Technologies.

Where is Jonathan Simonin based?

Jonathan Simonin is based in New York City Metropolitan Area, United States while working with Akamai Technologies.

What companies has Jonathan Simonin worked for?

Jonathan Simonin has worked for Akamai Technologies, The Hartford, The Beamer Llc, Rfs - Radio Frequency Systems, and Carling Technologies.

Who are Jonathan Simonin's colleagues at Akamai Technologies?

Jonathan Simonin's colleagues at Akamai Technologies include Bailey Cube, Julio Chaves Herrera, Nikitha Reddy, Monesha R, and Paul Lane.

How can I contact Jonathan Simonin?

You can use AeroLeads to view verified contact signals for Jonathan Simonin at Akamai Technologies, including work email, phone, and LinkedIn data when available.

What schools did Jonathan Simonin attend?

Jonathan Simonin holds Bachelor Of Science In Engineering (B.S.E.), Computer Science And Engineering from University Of Connecticut.

What skills is Jonathan Simonin known for?

Jonathan Simonin is listed with skills including C#, Java, Source Control, Unity3D, Microsoft Word, Microsoft Office, Mac, and Breadboard.

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