Jonathan Bass Email & Phone Number
@eclipsegamingsystems.com
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Who is Jonathan Bass? Overview
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Jonathan Bass is listed as Senior Game Artist at SCIENTIFIC GAMES, a with 1222 employees, based in Decatur, Georgia, United States. AeroLeads shows a work email signal at eclipsegamingsystems.com and a matched LinkedIn profile for Jonathan Bass.
Jonathan Bass previously worked as Art Manager at Eclipse Gaming Systems and Art Lead at Eclipse Gaming Systems. Jonathan Bass holds Bfa, Sequential Art, Painting, Illustration, Graphic Design from Savannah College Of Art And Design.
Email format at SCIENTIFIC GAMES
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About Jonathan Bass
CORE STRENGTHSTeam Leadership | Creative Strategy | Cross-Functional Collaboration | Conceptual Art | Typography | Illustration | Graphic Design | Art Direction | Adobe Creative Suite | Advertising | Animation | Video EditingSELECT CAREER HIGHLIGHTS• Provided a comprehensive design plan for Temple Run 2 that included a complete revamp of the existing character lineup, a design plan for brand, character and environment reskins for events and holidays, a development of design systems for social media, video, and print marketing, managing junior designers’ workload, and pitching decks internally for stakeholders.• Overhauled the Eclipse Gaming Systems art department bringing the studio completely up to and beyond the visual standard for the casino gaming industry.• Successfully managed a creative team of 7 direct reports that executed all aspects of game development and marketing design for EGS.• Successfully managed a creative team of 12 direct reports that executed all aspects of background design and marketing design for Floyd County Productions, which involved concept development with an external 3D department. Provided additional support for art direction, character design and environment design.
Listed skills include Storyboarding, Illustration, Character Animation, Illustrator, and 13 others.
Jonathan Bass's current company
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Jonathan Bass work experience
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Role listed
Art Manager
As the Art Manager for our game development team, I oversee all aspects of visual design and art production, ensuring the delivery of world-class graphics and animations that elevate player experiences and drive engagement.-Lead a team of artists in crafting visually captivating game assets tailored for the Class II casino market.Define and communicate the artistic vision across multiple projects, ensuring alignment with creative goals and audience expectations.-Manage the art… Show more As the Art Manager for our game development team, I oversee all aspects of visual design and art production, ensuring the delivery of world-class graphics and animations that elevate player experiences and drive engagement.-Lead a team of artists in crafting visually captivating game assets tailored for the Class II casino market.Define and communicate the artistic vision across multiple projects, ensuring alignment with creative goals and audience expectations.-Manage the art pipeline and workflow to ensure timely, on-budget delivery of high-quality assets.-Conduct regular reviews, offering constructive feedback to uphold top-tier quality standards.-Collaborate closely with game designers, developers, and producers to seamlessly integrate art assets into projects.-Stay attuned to industry trends and best practices, using that knowledge to innovate and enhance creative output.-Mentor and support the team, fostering a collaborative and growth-oriented environment. Show less
Art Lead
Creating high-quality game assets, concept art, and storyboards, while leading and mentoring a talented team of artists. Responsible for defining the art direction and ensuring projects are delivered on time and to specification.Art Lead Responsibilities:-Lead and mentor a team of artists, fostering creativity and professional growth.-Define the artistic direction and style for projects, ensuring cohesive visuals across all assets.-Oversee the timely delivery of art… Show more Creating high-quality game assets, concept art, and storyboards, while leading and mentoring a talented team of artists. Responsible for defining the art direction and ensuring projects are delivered on time and to specification.Art Lead Responsibilities:-Lead and mentor a team of artists, fostering creativity and professional growth.-Define the artistic direction and style for projects, ensuring cohesive visuals across all assets.-Oversee the timely delivery of art assets, ensuring they meet project requirements and quality standards.-Collaborate with cross-functional teams, including design, engineering, and sound, to integrate art seamlessly into the final product.-Stay current with industry trends, tools, and techniques to maintain cutting-edge creative output.Specialties:-Game art development-Team leadership and mentorship-Art direction and style definition-Project management and deadline execution (Jira, MS Office, Google)-Knowledge of industry trends and techniques Show less
Senior Artist
Collaborating with the art director and lead game designer to create digital assets (2D and animated) for electronic gaming machines featured in casinos across the United States.Daily Responsibilities:-Create high-quality assets, including backgrounds, props, characters, UI elements, and logos.-Manage tasks in JIRA, ensuring efficient workflow and project tracking.-Conceptualize and produce polished, final artwork aligned with game design trends and user experience best… Show more Collaborating with the art director and lead game designer to create digital assets (2D and animated) for electronic gaming machines featured in casinos across the United States.Daily Responsibilities:-Create high-quality assets, including backgrounds, props, characters, UI elements, and logos.-Manage tasks in JIRA, ensuring efficient workflow and project tracking.-Conceptualize and produce polished, final artwork aligned with game design trends and user experience best practices.-Stay informed on current game design trends to consistently innovate and improve asset quality.Skills Utilized Daily:-Drawing, rendering, and graphic design-Typography and layout design-Conceptual art and character design-Video editing and animation Show less
Design, Illustration And Conceptual Development
Collaborating with a small team of Unity developers, Spine animators, and VFX artists to create concepts, final artwork, animatics, and functional designs for multiple slot games, including machines for Sega Slots and The Walking Dead published by FTX Games.Day-to-Day Responsibilities:-Design 2D assets and create final artwork for slot machines.-Develop conceptual art for machine pitches and new game ideas.-Create storyboards and animatics for pre-visualization.-Oversee… Show more Collaborating with a small team of Unity developers, Spine animators, and VFX artists to create concepts, final artwork, animatics, and functional designs for multiple slot games, including machines for Sega Slots and The Walking Dead published by FTX Games.Day-to-Day Responsibilities:-Design 2D assets and create final artwork for slot machines.-Develop conceptual art for machine pitches and new game ideas.-Create storyboards and animatics for pre-visualization.-Oversee task management in Asana, ensuring projects are on track and properly assigned.-Handle project management duties for upcoming slot machine titles, ensuring smooth development processes. Show less
Art Lead / Art Manager
Collaborated with the art department and marketing team to create visual assets, merchandise, and over twenty new characters for the hit mobile game Temple Run 2.Responsibilities:-Developed conceptual art, character designs, and marketing illustrations.-Managed JIRA tasks and oversaw offsite teams in Russia and Southern California.-Designed environments, logos, and typography.-Produced both digital and print designs for established brands and those in transition… Show more Collaborated with the art department and marketing team to create visual assets, merchandise, and over twenty new characters for the hit mobile game Temple Run 2.Responsibilities:-Developed conceptual art, character designs, and marketing illustrations.-Managed JIRA tasks and oversaw offsite teams in Russia and Southern California.-Designed environments, logos, and typography.-Produced both digital and print designs for established brands and those in transition, ensuring consistency across all assets.Key Achievements:-Worked closely with the Temple Run team to quickly and efficiently reach design solutions, staying aligned with the game's overall strategy.-Delivered multiple strong design solutions for each creative challenge, meeting both budget and margin requirements.-Directed the artistic vision for character designs, managing internal and external 3D teams.-Stayed informed on marketplace and design trends, applying this research to enhance designs. Show less
Freelance Concept Artist
Working with art directors and representatives from both Imangi, Scopley and Redemption Games I created original character concept art and provided feedback and consulting for the upcoming mobile game, Temple Run: Treasure Hunters.
Background Artist
Working in ToonBoom/ Harmony I created countless background illustrations for the animated series, 'The Awesomes' airing on HULU.
Illustrator
Working closely with the art director and creative director as well as museum curators and managers I created historically accurate conceptual art and illustrations for installation for multiple museum projects across the southeastern United States.
Background Director
Formerly employed as the Director of Backgrounds on the animated series Archer airing on FX Networks. Led a team in the creation of high-quality background designs and contributed to the overall visual direction of the show.Responsibilities:-Managed a team of 12 artists, overseeing both background design and social media-related artwork.-Directed conceptual designs for 3D environments and established keyframe artwork.-Participated in internal reviews, driving creative… Show more Formerly employed as the Director of Backgrounds on the animated series Archer airing on FX Networks. Led a team in the creation of high-quality background designs and contributed to the overall visual direction of the show.Responsibilities:-Managed a team of 12 artists, overseeing both background design and social media-related artwork.-Directed conceptual designs for 3D environments and established keyframe artwork.-Participated in internal reviews, driving creative direction with a focus on character and environment design.-Created logos, character designs, and illustrated backgrounds, contributing to the distinctive visual style of Archer. Show less
Illustrator
Character designer and illustrator for the animated TV show 'Archer' airing on the FX network. Produced by Adam Reed and Matt Thompson at Floyd County productions in Atlanta, Georgia.
Colleagues at SCIENTIFIC GAMES
Other employees you can reach at scientificgames.com. View company contacts for 1222 employees →
Sam Saadeh
Colleague at Scientific GamesClifton, New Jersey, United States
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Robert Boyer
Colleague at Scientific GamesCanton, Georgia, United States
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Vakkalakula Madhu
Colleague at Scientific GamesNagari, Andhra Pradesh, India
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Dedric Sanders
Colleague at Scientific GamesAtlanta Metropolitan Area, United States
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Alex Curtis
Colleague at Scientific GamesAtlanta, Georgia, United States
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Joseph Galvan
Colleague at Scientific GamesBoone, Iowa, United States
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Sahadul Mazid
Colleague at Scientific GamesTinsukia, Assam, India
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John Corrick
Colleague at Scientific GamesPort Charlotte, Florida, United States
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SJ
Sarah Jane
Colleague at Scientific GamesFrankfurt, Hesse, Germany
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JL
Josh Leblanc
Colleague at Scientific GamesLake Charles, Louisiana, United States
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Jonathan Bass education
Frequently asked questions about Jonathan Bass
Quick answers generated from the profile data available on this page.
What company does Jonathan Bass work for?
Jonathan Bass works for SCIENTIFIC GAMES.
What is Jonathan Bass's role at SCIENTIFIC GAMES?
Jonathan Bass is listed as Senior Game Artist at SCIENTIFIC GAMES.
What is Jonathan Bass's email address?
AeroLeads has found 1 work email signal at @eclipsegamingsystems.com for Jonathan Bass at SCIENTIFIC GAMES.
Where is Jonathan Bass based?
Jonathan Bass is based in Decatur, Georgia, United States while working with SCIENTIFIC GAMES.
What companies has Jonathan Bass worked for?
Jonathan Bass has worked for Scientific Games, Eclipse Gaming Systems, Fox Cub Games, Imangi Studios, and Bento Box Entertainment Llc.
Who are Jonathan Bass's colleagues at SCIENTIFIC GAMES?
Jonathan Bass's colleagues at SCIENTIFIC GAMES include Sam Saadeh, Robert Boyer, Vakkalakula Madhu, Dedric Sanders, and Alex Curtis.
How can I contact Jonathan Bass?
You can use AeroLeads to view verified contact signals for Jonathan Bass at SCIENTIFIC GAMES, including work email, phone, and LinkedIn data when available.
What schools did Jonathan Bass attend?
Jonathan Bass holds Bfa, Sequential Art, Painting, Illustration, Graphic Design from Savannah College Of Art And Design.
What skills is Jonathan Bass known for?
Jonathan Bass is listed with skills including Storyboarding, Illustration, Character Animation, Illustrator, Animation, Photoshop, Drawing, and Film.
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