Lead Character Fx Artist
CurrentEngineered Open-USD pipeline, rendered shots, and lead team of artists to supplement stop-motion footage with CG characters. Adopted Rocky 9 Linux platform. Scaled company to include remote hires from Canada.
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Jonathan Bird is listed as Lead Character FX Artist / VES Member / Business Owner at LAIKA Studios, a company with 479 employees, based in Hillsboro, Oregon, United States. AeroLeads shows a work email signal at dneg.com and a matched LinkedIn profile for Jonathan Bird.
Jonathan Bird previously worked as Lead Character FX Artist at Laika Studios and Character FX Technical Director at Laika, Llc. Jonathan Bird holds Bachelors Of Science, Game Art + Design from Westwood College-Los Angeles.
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AeroLeads found 1 current-domain work email signal for Jonathan Bird. Compare company email patterns before reaching out.
Experienced in:Visual effects for feature films, special projects, advertising, video games, virtual reality.Passionate about:Using computers as a form of personal artistic expression.Fostering personal technical and artistic growth of colleagues.Telling original stories and existing 100% outside of "the box."
Listed skills include 3D Studio Max, Photoshop, Rotoscoping, Visual Effects, and 21 others.
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A career timeline built from the work history available for this profile.
Hillsboro, Oregon, United States
Engineered Open-USD pipeline, rendered shots, and lead team of artists to supplement stop-motion footage with CG characters. Adopted Rocky 9 Linux platform. Scaled company to include remote hires from Canada.
United States
Trained artists on best practices for finishing shots with CG characters. Documented workflows and scripted tools. Adopted new industry standard Open-USD technology. Championed a scalable pipeline for shots with thousands of characters.
Oregon, United States
Worked to impassion people about the beneficial uses of virtual reality. Established channels to discuss VR for fitness, physical therapy, professional collaboration, youth and senior integration, skill-building.
Santa Monica, California, United States
Provided engineering support for advertising and special projects. Integrated Flame and AWS for cloud-bursting.
Los Angeles, California, United States
Configured software environments, scripted tools and supported crew in a fast-paced, global, agile environment. Balanced pipeline between advertising, special projects, feature films.
Adelaide, Australia
Mentored junior artists, animated and simulated characters and provided techniques for running shots. Scripted new pipeline tools
Vancouver, Canada Area
Rigged characters and ran simulations for hair, cloth, muscle, and skin. Sculpted final meshes for lighting and rendering. Worked with supervisors to create new tools and provided support for the pipeline in a global environment. Trained junior artists and pipeline crew.
Vancouver, Canada Area
Configured software environments and supported shows. Contributed to documentation and knowledge-base and mentored incoming artists. Scripted new tools and provided support for existing software stack.
Vancouver, Canada Area
Expanded company into a global environment while maintaining ownership of the render farm. Beta-tested Deadline 6.
Santa Monica, CA
Supported artists and technical operations team. Monitored and responded to help-desk and ticket system.
Los Angeles, CA
Took ownership of the render farm and participated in all aspects including racking and stacking servers, scripting tools for administration of the network and software, and responding to all operations including 24/7 on-call support.
Burbank, CA
Beta-tested Mocha Pro and created new planar-tracking roto techniques. Created CG environments, particle effects and physics simulations. Trained team of roto/paint artists.
Burbank, CA
Used various techniques and technologies to convert films from 2D to 3D.
Los Angeles, CA
Helped build studio from ground up, focusing on the render farm. Assembled servers, workstations, data center. Monitored render queue and provided support and troubleshooting. Responded to help desk needs and trained artists.
Culver City
Identified, reported and found solutions to technical rendering needs.
Santa Monica, CA
Worked with artists and producers in order to forecast reasonable deadlines and delivery schedules and optimized scene files.
Burbank, CA
Took ownership of the stereoscopic 3D theater systems including client screenings, dailies, stereoscopic 3d final approval. Moved data as needed to and from clients and in-house artists.
Corvallis, OR
Kept customers happy and employees accountable. Stepped in to fill any position necessary in order to keep the business running like a well-oiled machine.
Washington, United States
Attached to experimental Stryker brigade. Trained teams of snipers and developed new tactics for emerging conflicts overseas.
Washington, United States
Specialized in field operations, communications, reconnaissance and jumping out of perfectly good airplanes.
Other employees you can reach at laika.com. View company contacts for 479 employees →
Joseph Kincher
Colleague at Laika Studios
Portland, Oregon Metropolitan Area, United States
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LR
Larry Robey
Colleague at Laika Studios
Hillsboro, Oregon, United States, United States
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JF
Jen Frank
Colleague at Laika Studios
Portland, Oregon Metropolitan Area, United States
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SH
Steffany Hansen
Colleague at Laika Studios
Portland, Oregon Metropolitan Area, United States
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JL
Josie Liang
Colleague at Laika Studios
Beaverton, Oregon, United States, United States
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TY
Teh-Wei Yeh
Colleague at Laika Studios
Vancouver, British Columbia, Canada, Canada
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JE
Jess Escamillas
Colleague at Laika Studios
Hillsboro, Oregon, United States, United States
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HR
Hanson Rodgeriston
Colleague at Laika Studios
Saint Lucia, Saint Lucia
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JH
Jake Hauswirth
Colleague at Laika Studios
Salem, Oregon, United States, United States
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MK
Madison Kramer
Colleague at Laika Studios
Portland, Oregon, United States, United States
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Learned to create modern video games from scratch including writing initial game design documents and creating characters and environments.
Activities and Societies: Boy Scouts, track, cross-country, football, baseball, wrestling, Habitat for Humanity.Learned to create an.
Quick answers generated from the profile data available on this page.
Jonathan Bird works for LAIKA Studios.
Jonathan Bird is listed as Lead Character FX Artist / VES Member / Business Owner at LAIKA Studios.
AeroLeads has found 1 work email signal at @dneg.com for Jonathan Bird at LAIKA Studios.
Jonathan Bird is based in Hillsboro, Oregon, United States while working with LAIKA Studios.
Jonathan Bird has worked for Laika Studios, Laika, Llc, Next Gen Vr Services, Company 3, and Method Studios.
Jonathan Bird's colleagues at LAIKA Studios include Joseph Kincher, Larry Robey, Jen Frank, Steffany Hansen, and Josie Liang.
You can use AeroLeads to view verified contact signals for Jonathan Bird at LAIKA Studios, including work email, phone, and LinkedIn data when available.
Jonathan Bird holds Bachelors Of Science, Game Art + Design from Westwood College-Los Angeles.
Jonathan Bird is listed with skills including 3D Studio Max, Photoshop, Rotoscoping, Visual Effects, Post Production, Rendering, Mental Ray, and Texturing.
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