Jonathan Bird
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Jonathan Bird Email & Phone Number

Lead Character FX Artist / VES Member / Business Owner at LAIKA Studios
Location: Hillsboro, Oregon, United States 20 work roles 2 schools
1 work email found @dneg.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Current company
Role
Lead Character FX Artist / VES Member / Business Owner
Location
Hillsboro, Oregon, United States
Company size

Who is Jonathan Bird? Overview

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Quick answer

Jonathan Bird is listed as Lead Character FX Artist / VES Member / Business Owner at LAIKA Studios, a company with 479 employees, based in Hillsboro, Oregon, United States. AeroLeads shows a work email signal at dneg.com and a matched LinkedIn profile for Jonathan Bird.

Jonathan Bird previously worked as Lead Character FX Artist at Laika Studios and Character FX Technical Director at Laika, Llc. Jonathan Bird holds Bachelors Of Science, Game Art + Design from Westwood College-Los Angeles.

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Email format at LAIKA Studios

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{first}.{last}@dneg.com
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Profile bio

About Jonathan Bird

Experienced in:Visual effects for feature films, special projects, advertising, video games, virtual reality.Passionate about:Using computers as a form of personal artistic expression.Fostering personal technical and artistic growth of colleagues.Telling original stories and existing 100% outside of "the box."

Listed skills include 3D Studio Max, Photoshop, Rotoscoping, Visual Effects, and 21 others.

Current workplace

Jonathan Bird's current company

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LAIKA Studios
Laika Studios
Lead Character FX Artist / VES Member / Business Owner
hillsboro, oregon, united states
Website
Employees
479
AeroLeads page
20 roles

Jonathan Bird work experience

A career timeline built from the work history available for this profile.

Lead Character Fx Artist

Current

Hillsboro, Oregon, United States

Engineered Open-USD pipeline, rendered shots, and lead team of artists to supplement stop-motion footage with CG characters. Adopted Rocky 9 Linux platform. Scaled company to include remote hires from Canada.

Mar 2024 - Present

Character Fx Technical Director

United States

Trained artists on best practices for finishing shots with CG characters. Documented workflows and scripted tools. Adopted new industry standard Open-USD technology. Championed a scalable pipeline for shots with thousands of characters.

Aug 2022 - Mar 2024

Owner

Current

Oregon, United States

Worked to impassion people about the beneficial uses of virtual reality. Established channels to discuss VR for fitness, physical therapy, professional collaboration, youth and senior integration, skill-building.

Mar 2021 - Present

Senior Pipeline Technical Director

Santa Monica, California, United States

Provided engineering support for advertising and special projects. Integrated Flame and AWS for cloud-bursting.

Oct 2021 - Aug 2022

Junior Pipeline Technical Director

Los Angeles, California, United States

Configured software environments, scripted tools and supported crew in a fast-paced, global, agile environment. Balanced pipeline between advertising, special projects, feature films.

Mar 2020 - Oct 2021

Key Artist - Technical Animation

Mill Film

Adelaide, Australia

Mentored junior artists, animated and simulated characters and provided techniques for running shots. Scripted new pipeline tools

Aug 2019 - Dec 2019

Creature Fx Artist

Vancouver, Canada Area

Rigged characters and ran simulations for hair, cloth, muscle, and skin. Sculpted final meshes for lighting and rendering. Worked with supervisors to create new tools and provided support for the pipeline in a global environment. Trained junior artists and pipeline crew.

Dec 2016 - Feb 2019

Junior Pipeline Technical Director

Vancouver, Canada Area

Configured software environments and supported shows. Contributed to documentation and knowledge-base and mentored incoming artists. Scripted new tools and provided support for existing software stack.

Jul 2015 - Nov 2016

Rendering Technical Director

Vancouver, Canada Area

Expanded company into a global environment while maintaining ownership of the render farm. Beta-tested Deadline 6.

Nov 2013 - Apr 2015

Render Wrangler

Santa Monica, CA

Supported artists and technical operations team. Monitored and responded to help-desk and ticket system.

Jul 2013 - Oct 2013

Render Wrangler

Los Angeles, CA

Took ownership of the render farm and participated in all aspects including racking and stacking servers, scripting tools for administration of the network and software, and responding to all operations including 24/7 on-call support.

Oct 2012 - Jun 2013

Vfx Artist

Burbank, CA

Beta-tested Mocha Pro and created new planar-tracking roto techniques. Created CG environments, particle effects and physics simulations. Trained team of roto/paint artists.

Jan 2011 - Dec 2011

Roto & Paint Artist

Burbank, CA

Used various techniques and technologies to convert films from 2D to 3D.

Nov 2009 - Dec 2010

Render Wrangler

Los Angeles, CA

Helped build studio from ground up, focusing on the render farm. Assembled servers, workstations, data center. Monitored render queue and provided support and troubleshooting. Responded to help desk needs and trained artists.

Oct 2008 - May 2009

Render Wrangler

Culver City

Identified, reported and found solutions to technical rendering needs.

May 2008 - Oct 2008

Render Wrangler

Santa Monica, CA

Worked with artists and producers in order to forecast reasonable deadlines and delivery schedules and optimized scene files.

Jan 2008 - Apr 2008

Technical Operations

Burbank, CA

Took ownership of the stereoscopic 3D theater systems including client screenings, dailies, stereoscopic 3d final approval. Moved data as needed to and from clients and in-house artists.

Jun 2007 - Dec 2007

Assistant Manager

American Dream Pizza

Corvallis, OR

Kept customers happy and employees accountable. Stepped in to fill any position necessary in order to keep the business running like a well-oiled machine.

Jun 2004 - Jun 2007

Sniper Team Leader

Washington, United States

Attached to experimental Stryker brigade. Trained teams of snipers and developed new tactics for emerging conflicts overseas.

Jun 2001 - Oct 2003

Airborne Ranger

Washington, United States

Specialized in field operations, communications, reconnaissance and jumping out of perfectly good airplanes.

Jun 1999 - Jun 2001
Team & coworkers

Colleagues at LAIKA Studios

Other employees you can reach at laika.com. View company contacts for 479 employees →

2 education records

Jonathan Bird education

Bachelors Of Science, Game Art + Design

Learned to create modern video games from scratch including writing initial game design documents and creating characters and environments.

High School Diploma

Activities and Societies: Boy Scouts, track, cross-country, football, baseball, wrestling, Habitat for Humanity.Learned to create an.

FAQ

Frequently asked questions about Jonathan Bird

Quick answers generated from the profile data available on this page.

What company does Jonathan Bird work for?

Jonathan Bird works for LAIKA Studios.

What is Jonathan Bird's role at LAIKA Studios?

Jonathan Bird is listed as Lead Character FX Artist / VES Member / Business Owner at LAIKA Studios.

What is Jonathan Bird's email address?

AeroLeads has found 1 work email signal at @dneg.com for Jonathan Bird at LAIKA Studios.

Where is Jonathan Bird based?

Jonathan Bird is based in Hillsboro, Oregon, United States while working with LAIKA Studios.

What companies has Jonathan Bird worked for?

Jonathan Bird has worked for Laika Studios, Laika, Llc, Next Gen Vr Services, Company 3, and Method Studios.

Who are Jonathan Bird's colleagues at LAIKA Studios?

Jonathan Bird's colleagues at LAIKA Studios include Joseph Kincher, Larry Robey, Jen Frank, Steffany Hansen, and Josie Liang.

How can I contact Jonathan Bird?

You can use AeroLeads to view verified contact signals for Jonathan Bird at LAIKA Studios, including work email, phone, and LinkedIn data when available.

What schools did Jonathan Bird attend?

Jonathan Bird holds Bachelors Of Science, Game Art + Design from Westwood College-Los Angeles.

What skills is Jonathan Bird known for?

Jonathan Bird is listed with skills including 3D Studio Max, Photoshop, Rotoscoping, Visual Effects, Post Production, Rendering, Mental Ray, and Texturing.

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