Jonathan Cook

Jonathan Cook Email and Phone Number

Head of Product Management @ KINETIC
New York, NY, US
Jonathan Cook's Location
New York City Metropolitan Area, United States, United States
Jonathan Cook's Contact Details
About Jonathan Cook

At KINETIC, I spearhead the evolution of our product offerings, notably expanding beyond hardware to include transformative software solutions that address critical challenges in insurance losses. The inclusion of AI technologies has been central to developing products that not only serve specific business needs but also pave the way for dramatic industry advancements.My tenure in product management roles has cultivated a proficiency in marrying technology with business objectives, fostering cross-functional collaboration for the successful launch and scaling of market-driven products. Our team's dedication to innovative approaches has established KINETIC as a leader in delivering customer-centric solutions.

Jonathan Cook's Current Company Details
KINETIC

Kinetic

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Head of Product Management
New York, NY, US
Jonathan Cook Work Experience Details
  • Kinetic
    Head Of Product Management
    Kinetic
    New York, Ny, Us
  • Kinetic
    Head Of Product Management
    Kinetic Mar 2023 - Present
    New York, Ny, Us
    - Led our business through a product centric transformation, expanding our offerings beyond hardware.- Developed core products driving dramatic changes in insurance losses- Integrated AI to solve specific business problems
  • Particle
    Head Of Product Management
    Particle May 2022 - Feb 2023
    San Francisco, California, Us
  • Level Ex, Inc.
    Head Of Product Management
    Level Ex, Inc. May 2021 - May 2022
    Chicago, Illinois, Us
  • Pager
    Head Of Product Management
    Pager Dec 2019 - May 2021
    New York , Ny , Us
    Promoted to head of Product with the departure of the SVP of Product, and took over longer term roadmap efforts, product aspects of client management, and Defined and developed long term strategies for both SaaS & consumer product offerings planned for 2020.Executed on critical IC work when needed until new PMs were hired / ramped up effectively.
  • Pager
    Director Of Product Management
    Pager Jan 2019 - Dec 2019
    New York , Ny , Us
    Responsible for driving Product Execution, Roadmap development, and product prioritization strategies across all Pager products & clients. Successfully delivered 2 client implementations from beginning to end in 2019, responsible for 3x SaaS utilization growth by EOY.
  • Fitbit
    Head Of Product Platforms
    Fitbit Jan 2018 - Jan 2019
    San Francisco, California, Us
    In January, my updated AOO, pivoted in driving product platform initiatives, both directly and with a product team. *Overseeing multiple critical platform projects that accelerate feature development and provide enablers across all other Product feature teams. *Managing 6 Product Managers (PM) & 2 Developer Evangelists globally while reporting directly to the VP of Product with team responsibilities encompassing the Fitbit Smartwatch SDK & APIs, Notifications, child & family accounts, user facing security features, mobile dashboard UX & the app gallery.
  • Fitbit
    Senior Product Manager - Device Cornerstone
    Fitbit Sep 2015 - Dec 2017
    San Francisco, California, Us
    Responsible for new device on-boarding & management within Fitbit's Android, iOS & Desktop / web clients. Owner of device facing feature development (such as Connected Exercise & App Notifications on devices like Blaze) and responsible for the connected device experience on all Fitbit devices.*Supported various health partnerships through strategic planning, product development and integration. Partners include United Healthcare & Dexcom. *Grew the device notifications experience based off of consumer demand. *Shipped the app gallery & all user facing SDK experiences for Fitbit’s First smartwatch, Ionic. *Managed a 1 PM & 2 Developer Evangelists focusing on device setup and the Smartwatch SDK while reporting directly to the VP of Product. *Implemented device comms metrics & KPIs for performance improvement measurement & delivered key comms capabilities for the device SDK.
  • Fitbit
    Senior Product Manager - Android
    Fitbit Jul 2014 - Dec 2015
    San Francisco, California, Us
    * Responsible for all aspects of the Fitbit Android application, successfully bringing it into feature parity with iOS.* Migrated the entire app look & feel to Material design (‘Android L’) and runtime app permission support (‘Android M’).
  • Studio 9+
    Consultant: Product Manager / R&D Engineer
    Studio 9+ Dec 2013 - Apr 2014
    San Francisco, Ca, Us
    Managing development of a stealth hardware / software product. Managing a team of DFM, 3D Modeling, and art consultants. Working with an accelerated startup to develop a product with the intent to bring the product to a crowdfunding platform.
  • Oleo Apps Inc.
    Co-Founder
    Oleo Apps Inc. Nov 2012 - Nov 2013
    OleoApps was founded with a focus on developing gamified language learning apps for mobile and tablet devices (iOS & Android). Two separate apps were launched spanning a total of eight different language learning combinations targeting both U.S. and international audiences.After a pivot, focus shifted to Blufit. Initially developed as a side project to improve health and fitness at OleoApps. Crowdfunding campaign ran on Indiegogo.com in October 2013. Raised around $75,000.Directly responsible for the following: ● Initial “Smart Bottle” concept ● Hardware & software prototyping with Bluetooth LE ● Product design (both software & hardware) ● Video production (shooting, editing, scripting, etc) ● Graphic design & branding (logo, app UI, campaign graphics, etc) ● Marketing strategies - for both social and national publications ● Campaign Management (Indiegogo, Facebook, Twitter, etc)
  • Crowdstar
    Product Manager - Employee Product Development
    Crowdstar May 2012 - Nov 2012
    Burlingame, California, Us
    Responsible for developing a program and product management system to evaluate, efficiently explore, and develop employee submitted product ideas. This was designed to increase company creativity and morale following internal re-structuring.
  • Crowdstar
    "Gamer" Studio Head
    Crowdstar Jan 2012 - May 2012
    Burlingame, California, Us
    After the successful launch of “Wasteland Empires”, responsibilities expanded to developing new titles as head of the “Gamer” studio while ensuring “Wasteland” continued to hit its goals. Two mobile titles were launched, one developed from a team member’s hack-a-thon project done during an initiative to convert the team of Flash developers onto mobile technology. This was achieved by dividing the studio into several small teams and running employee focused hack-a-thons divided into shifts.
  • Crowdstar
    Product Lead / Senior Producer - Wasteland Empires
    Crowdstar Dec 2010 - Dec 2011
    Burlingame, California, Us
    Given control of a new title from the ground up after successfully pitching the company founders a concept for a post-apocalyptic real time strategy & turn based multiplayer Facebook game. Responsibilities covered all aspects of the product, including product management, game design, aesthetics, high level code architecture, team morale, product marketing, and player experience. “Wasteland” began with a four person team and grew to 25 members over a nine month period. Also responsible for team development, including hiring and firing.
  • Crowdstar
    Product Development Lead
    Crowdstar Nov 2009 - Dec 2010
    Burlingame, California, Us
    Promoted to product lead, and was responsible for running Crowdstar’s most successful game and first data driven product. Added additional team members, managed the title, and ran weekly SCRUM sprints, leading to a company record of 8.2 Million Daily Active Users, and record daily revenue unmatched in any other title to date at CrowdStar.Ported & launched four Crowdstar titles on the Japanese social networking platform, Yahoo/Mobage. Responsible for working with Japanese partners to troubleshoot any cultural localization situations, develop a launch timeline, write software to assist with maintaining branched code, and managing a small team of developers both in house & internationally. All products were launched on time and this partnership provided 30% of CrowdStar’s total revenue for the next 18 months.
  • Crowdstar
    Developer
    Crowdstar Apr 2009 - Oct 2009
    Burlingame, California, Us
    Hired as CrowdStar’s first flash developer. Brought onto “Happy Aquarium” as the second developer shortly after it launched in September of 2009.
  • Suny Purchase
    Interactive Media Specialist
    Suny Purchase Jul 2008 - Mar 2009
    Purchase, Ny, Us
    Oversaw the Interactive Media of the school's promotion. This included creative representation of all academic programs that the University to had offer.

Jonathan Cook Skills

User Experience Mobile Devices Game Development User Interface Mobile Games Mobile Applications Social Games Video Games User Interface Design Monetization Social Media Css Iphone Ios Analytics Php Web Games Casual Games Community Management Mmo Product Management Javascript Virtual Worlds Ios Development Html 5 Bluetooth Le Team Leadership Microcontrollers Arduino Xml Jquery Photoshop Cascading Style Sheets Html5 Agile Methodologies Start Ups Scrum Project Management Business Development Data Analysis Product Development Software Development Life Cycle Adobe Creative Suite Illustrator Premiere Android Management Leadership Wearables Internet Of Things Game Design Flash Html Actionscript Online Gaming

Jonathan Cook Education Details

  • Purchase College, Suny
    Purchase College, Suny
    New Media
  • Suny Westchester Community College
    Suny Westchester Community College

Frequently Asked Questions about Jonathan Cook

What company does Jonathan Cook work for?

Jonathan Cook works for Kinetic

What is Jonathan Cook's role at the current company?

Jonathan Cook's current role is Head of Product Management.

What is Jonathan Cook's email address?

Jonathan Cook's email address is jo****@****icle.io

What is Jonathan Cook's direct phone number?

Jonathan Cook's direct phone number is +141551*****

What schools did Jonathan Cook attend?

Jonathan Cook attended Purchase College, Suny, Suny Westchester Community College.

What are some of Jonathan Cook's interests?

Jonathan Cook has interest in Education, Arduino, Science And Technology, Bluetooth Le, Internet Of Things, Wearables, Hardware.

What skills is Jonathan Cook known for?

Jonathan Cook has skills like User Experience, Mobile Devices, Game Development, User Interface, Mobile Games, Mobile Applications, Social Games, Video Games, User Interface Design, Monetization, Social Media, Css.

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