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At KINETIC, I spearhead the evolution of our product offerings, notably expanding beyond hardware to include transformative software solutions that address critical challenges in insurance losses. The inclusion of AI technologies has been central to developing products that not only serve specific business needs but also pave the way for dramatic industry advancements.My tenure in product management roles has cultivated a proficiency in marrying technology with business objectives, fostering cross-functional collaboration for the successful launch and scaling of market-driven products. Our team's dedication to innovative approaches has established KINETIC as a leader in delivering customer-centric solutions.
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Head Of Product ManagementKineticNew York, Ny, Us -
Head Of Product ManagementKinetic Mar 2023 - PresentNew York, Ny, Us- Led our business through a product centric transformation, expanding our offerings beyond hardware.- Developed core products driving dramatic changes in insurance losses- Integrated AI to solve specific business problems -
Head Of Product ManagementParticle May 2022 - Feb 2023San Francisco, California, Us -
Head Of Product ManagementLevel Ex, Inc. May 2021 - May 2022Chicago, Illinois, Us -
Head Of Product ManagementPager Dec 2019 - May 2021New York , Ny , UsPromoted to head of Product with the departure of the SVP of Product, and took over longer term roadmap efforts, product aspects of client management, and Defined and developed long term strategies for both SaaS & consumer product offerings planned for 2020.Executed on critical IC work when needed until new PMs were hired / ramped up effectively. -
Director Of Product ManagementPager Jan 2019 - Dec 2019New York , Ny , UsResponsible for driving Product Execution, Roadmap development, and product prioritization strategies across all Pager products & clients. Successfully delivered 2 client implementations from beginning to end in 2019, responsible for 3x SaaS utilization growth by EOY. -
Head Of Product PlatformsFitbit Jan 2018 - Jan 2019San Francisco, California, UsIn January, my updated AOO, pivoted in driving product platform initiatives, both directly and with a product team. *Overseeing multiple critical platform projects that accelerate feature development and provide enablers across all other Product feature teams. *Managing 6 Product Managers (PM) & 2 Developer Evangelists globally while reporting directly to the VP of Product with team responsibilities encompassing the Fitbit Smartwatch SDK & APIs, Notifications, child & family accounts, user facing security features, mobile dashboard UX & the app gallery. -
Senior Product Manager - Device CornerstoneFitbit Sep 2015 - Dec 2017San Francisco, California, UsResponsible for new device on-boarding & management within Fitbit's Android, iOS & Desktop / web clients. Owner of device facing feature development (such as Connected Exercise & App Notifications on devices like Blaze) and responsible for the connected device experience on all Fitbit devices.*Supported various health partnerships through strategic planning, product development and integration. Partners include United Healthcare & Dexcom. *Grew the device notifications experience based off of consumer demand. *Shipped the app gallery & all user facing SDK experiences for Fitbit’s First smartwatch, Ionic. *Managed a 1 PM & 2 Developer Evangelists focusing on device setup and the Smartwatch SDK while reporting directly to the VP of Product. *Implemented device comms metrics & KPIs for performance improvement measurement & delivered key comms capabilities for the device SDK. -
Senior Product Manager - AndroidFitbit Jul 2014 - Dec 2015San Francisco, California, Us* Responsible for all aspects of the Fitbit Android application, successfully bringing it into feature parity with iOS.* Migrated the entire app look & feel to Material design (‘Android L’) and runtime app permission support (‘Android M’). -
Consultant: Product Manager / R&D EngineerStudio 9+ Dec 2013 - Apr 2014San Francisco, Ca, UsManaging development of a stealth hardware / software product. Managing a team of DFM, 3D Modeling, and art consultants. Working with an accelerated startup to develop a product with the intent to bring the product to a crowdfunding platform. -
Co-FounderOleo Apps Inc. Nov 2012 - Nov 2013OleoApps was founded with a focus on developing gamified language learning apps for mobile and tablet devices (iOS & Android). Two separate apps were launched spanning a total of eight different language learning combinations targeting both U.S. and international audiences.After a pivot, focus shifted to Blufit. Initially developed as a side project to improve health and fitness at OleoApps. Crowdfunding campaign ran on Indiegogo.com in October 2013. Raised around $75,000.Directly responsible for the following: ● Initial “Smart Bottle” concept ● Hardware & software prototyping with Bluetooth LE ● Product design (both software & hardware) ● Video production (shooting, editing, scripting, etc) ● Graphic design & branding (logo, app UI, campaign graphics, etc) ● Marketing strategies - for both social and national publications ● Campaign Management (Indiegogo, Facebook, Twitter, etc) -
Product Manager - Employee Product DevelopmentCrowdstar May 2012 - Nov 2012Burlingame, California, UsResponsible for developing a program and product management system to evaluate, efficiently explore, and develop employee submitted product ideas. This was designed to increase company creativity and morale following internal re-structuring. -
"Gamer" Studio HeadCrowdstar Jan 2012 - May 2012Burlingame, California, UsAfter the successful launch of “Wasteland Empires”, responsibilities expanded to developing new titles as head of the “Gamer” studio while ensuring “Wasteland” continued to hit its goals. Two mobile titles were launched, one developed from a team member’s hack-a-thon project done during an initiative to convert the team of Flash developers onto mobile technology. This was achieved by dividing the studio into several small teams and running employee focused hack-a-thons divided into shifts. -
Product Lead / Senior Producer - Wasteland EmpiresCrowdstar Dec 2010 - Dec 2011Burlingame, California, UsGiven control of a new title from the ground up after successfully pitching the company founders a concept for a post-apocalyptic real time strategy & turn based multiplayer Facebook game. Responsibilities covered all aspects of the product, including product management, game design, aesthetics, high level code architecture, team morale, product marketing, and player experience. “Wasteland” began with a four person team and grew to 25 members over a nine month period. Also responsible for team development, including hiring and firing. -
Product Development LeadCrowdstar Nov 2009 - Dec 2010Burlingame, California, UsPromoted to product lead, and was responsible for running Crowdstar’s most successful game and first data driven product. Added additional team members, managed the title, and ran weekly SCRUM sprints, leading to a company record of 8.2 Million Daily Active Users, and record daily revenue unmatched in any other title to date at CrowdStar.Ported & launched four Crowdstar titles on the Japanese social networking platform, Yahoo/Mobage. Responsible for working with Japanese partners to troubleshoot any cultural localization situations, develop a launch timeline, write software to assist with maintaining branched code, and managing a small team of developers both in house & internationally. All products were launched on time and this partnership provided 30% of CrowdStar’s total revenue for the next 18 months. -
DeveloperCrowdstar Apr 2009 - Oct 2009Burlingame, California, UsHired as CrowdStar’s first flash developer. Brought onto “Happy Aquarium” as the second developer shortly after it launched in September of 2009. -
Interactive Media SpecialistSuny Purchase Jul 2008 - Mar 2009Purchase, Ny, UsOversaw the Interactive Media of the school's promotion. This included creative representation of all academic programs that the University to had offer.
Jonathan Cook Skills
Jonathan Cook Education Details
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Purchase College, SunyNew Media -
Suny Westchester Community College
Frequently Asked Questions about Jonathan Cook
What company does Jonathan Cook work for?
Jonathan Cook works for Kinetic
What is Jonathan Cook's role at the current company?
Jonathan Cook's current role is Head of Product Management.
What is Jonathan Cook's email address?
Jonathan Cook's email address is jo****@****icle.io
What is Jonathan Cook's direct phone number?
Jonathan Cook's direct phone number is +141551*****
What schools did Jonathan Cook attend?
Jonathan Cook attended Purchase College, Suny, Suny Westchester Community College.
What are some of Jonathan Cook's interests?
Jonathan Cook has interest in Education, Arduino, Science And Technology, Bluetooth Le, Internet Of Things, Wearables, Hardware.
What skills is Jonathan Cook known for?
Jonathan Cook has skills like User Experience, Mobile Devices, Game Development, User Interface, Mobile Games, Mobile Applications, Social Games, Video Games, User Interface Design, Monetization, Social Media, Css.
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