Jonathan Digiacomo

Jonathan Digiacomo Email and Phone Number

Graphics Programmer @ Santa Monica Studio
Seattle, WA, US
Jonathan Digiacomo's Location
Seattle, Washington, United States, United States
Jonathan Digiacomo's Contact Details

Jonathan Digiacomo work email

Jonathan Digiacomo personal email

n/a
About Jonathan Digiacomo

Graphics Programmer experienced in optimization, mathematics, and collaboration with artists. I strive to ensure every project I work on is memorable and stunning to players. This has been my passion since I was young and I show that through my work. グラフィックプログラマーです。最適化、数学や芸術家との協力が得意です。子供の時の私が好きなようなゲームを作るために一生懸命努力します。

Jonathan Digiacomo's Current Company Details
Santa Monica Studio

Santa Monica Studio

View
Graphics Programmer
Seattle, WA, US
Employees:
536
Jonathan Digiacomo Work Experience Details
  • Santa Monica Studio
    Graphics Programmer
    Santa Monica Studio
    Seattle, Wa, Us
  • Santa Monica Studio
    Senior Graphics Programmer
    Santa Monica Studio Jun 2024 - Present
    Los Angeles, California, Us
  • Santa Monica Studio
    Graphics Programmer
    Santa Monica Studio Oct 2020 - Jun 2024
    Los Angeles, California, Us
    Managing the material system, overhauling features, and implementing cutting edge graphics for the upcoming God of War game.
  • Santa Monica Studio
    Associate Graphics Programmer
    Santa Monica Studio May 2019 - Oct 2020
    Los Angeles, California, Us
  • Santa Monica Studio
    Engine Programming Intern
    Santa Monica Studio May 2018 - May 2019
    Los Angeles, California, Us
  • Usc Games
    Director & Engineer
    Usc Games Apr 2018 - May 2019
    Los Angeles, California, Us
    Director and engineer of a narratively driven 2.5D platformer-puzzle adventure game, called Teddie and I, that is being developed over the course of a year utilizing Unreal Engine 4.19 targeting the PlayStation 4. Our full team is about 40 people and the engineering team is around 10.
  • Computer Lunch
    Game Developer
    Computer Lunch Sep 2016 - May 2017
    I was assisting in the completion of an upcoming title. The game is being developed using the Unity Engine and the scripts have been done in C#. My tasks included implementing a revising old systems, adding new features, and applying bug fixes. One of such tasks was to implement a new spawn system capable of accepting a complex rule set that varies as the player progresses.
  • Kiswe
    Software Engineer
    Kiswe Jan 2016 - Aug 2016
    New Providence, Nj, Us
    I was in charge of the development of the next version of the Kiswe application. Utilizing a mock up I implemented the new design from scratch. In addition I introduced a formal standards document for which the new version would adhere to. That combined with proper code organization allowed me to create good clean, reusable code that would be versatile enough to act as a framework for future versions. Following the initial release of the new version I continued to implement new features, patch bugs, and apply other changes to the application based on the feedback we received during that sprint.
  • Kiswe Mobile
    Android Developer
    Kiswe Mobile May 2015 - Aug 2015
    New Providence, Nj, Us
    I planned, designed, and developed the SDK that is to be used in future iterations of the Trekker Live app. The goal was to design a reusable and modifiable package that the main application could be built upon. The project used the existing application code base as a reference while redesigning, reorganizing, and cleaning the implementation. A large portion of which involved designing specifications such as standards, requirements, design, and technical documentation.
  • Iubble Incorporated
    Android Developer
    Iubble Incorporated Aug 2014 - Dec 2014
    Hoboken, New Jersey, Us
    I designed and maintained a running design plan for social web browser. Often creating both frontend and backend components from scratch. A few of which included a custom messenger, a local user space, a browser, and a user profile.
  • Kiswe Mobile
    Consultant
    Kiswe Mobile Jul 2014 - Aug 2014
    New Providence, Nj, Us
    Worked as an Android consultant to assist with development.
  • Nomura Securities
    Network Operations
    Nomura Securities Jan 2014 - May 2014
    Tokyo, Jp
    Monitoring a global queue of issues and acted as the first level responder utilizing tools such as A2RM, SevOne, device consoles, etc. to investigate.Coordinating with a team and external companies to resolve major issues such as network outages.Designing Splunk dashboards to aid in identifying and resolving the most frequently occurring issues.
  • Macmillan
    Programmer
    Macmillan Jun 2013 - Aug 2013
    New York, Ny, Us
    Developing an application to pull reports using a restful api.Designing a backend to process the data and store it on an internal database.Maintaining documentation to describe the purpose, recent updates, utilization instructions, and other information.

Jonathan Digiacomo Skills

C++ Opengl Software Development Android Development Java Visual Studio Game Development Concurrent Programming Mathematics Unity3d C# Git Mobile Applications C Android Computer Science Microsoft Office Microsoft Excel Game Engine Programming Linear Algebra

Jonathan Digiacomo Education Details

  • University Of Southern California Viterbi School Of Engineering
    University Of Southern California Viterbi School Of Engineering
    Computer Science For Games
  • Stevens Institute Of Technology
    Stevens Institute Of Technology
    Computer Science

Frequently Asked Questions about Jonathan Digiacomo

What company does Jonathan Digiacomo work for?

Jonathan Digiacomo works for Santa Monica Studio

What is Jonathan Digiacomo's role at the current company?

Jonathan Digiacomo's current role is Graphics Programmer.

What is Jonathan Digiacomo's email address?

Jonathan Digiacomo's email address is jd****@****ens.edu

What schools did Jonathan Digiacomo attend?

Jonathan Digiacomo attended University Of Southern California Viterbi School Of Engineering, Stevens Institute Of Technology.

What skills is Jonathan Digiacomo known for?

Jonathan Digiacomo has skills like C++, Opengl, Software Development, Android Development, Java, Visual Studio, Game Development, Concurrent Programming, Mathematics, Unity3d, C#, Git.

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