Lead Game Producer (Diablo Iv)
CurrentLead Game Producer for future Expansion
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@blizzard.com
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2 phones found area 631
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Jonathan Dawson is listed as Lead Game Producer at Blizzard Entertainment at Blizzard Entertainment, based in Lake Forest, California, United States. AeroLeads shows a work email signal at blizzard.com, phone signal with area code 631, and a matched LinkedIn profile for Jonathan Dawson.
Jonathan Dawson previously worked as Lead Game Producer (Diablo IV) at Blizzard Entertainment and Senior Game Producer II (Diablo IV) at Blizzard Entertainment. Jonathan Dawson holds Bachelor Of Arts, Computer Science, Economics from Colgate University.
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AeroLeads found 2 current-domain work email signals for Jonathan Dawson. Compare company email patterns before reaching out.
Jon Dawson has over 12 years of experience around business analysis, project implementation, program management, and product ownership in the software space. The bulk of this time has been spent in the financial sector, but he made a move to the video game industry 4 years ago.2 years ago Jon transitioned from program management to game production and now manages a multi-disciplinary design pipeline across Narrative, Cinematics, VO, and Audio for Diablo IV, a AAA game in development at Blizzard Entertainment.
Listed skills include Software Documentation, Project Management, Quality Assurance, Process Improvement, and 17 others.
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A career timeline built from the work history available for this profile.
Irvine, Ca, Us
Lead Game Producer for future Expansion
Irvine, Ca, Us
• Was responsible for Narrative, Cinematics, VO, and Audio for Diablo IV's initial launch• Partnered with discipline leads and the creative director to establish goals, improve process, and empower decision making• Spearheaded large scale process initiatives, risk management, cross-disciplinary efforts, and ancillary production projects• Mentored direct reports by cultivating talent and career development; serve as a reliable point of escalation• Partnered with Central Sound, Localization, and SFD for scheduling, AOP, resourcing, risk mitigation, and collaboration• Managed stress test initiative for launch• Was the producer for Season 2 feature production
Irvine, Ca, Us
• Directly involved in day-to-day production of Narrative and Cinematics• Managed 3 team members across Cinematics, Narrative, VO, and Audio disciplines• Involved in process improvement and macro level strategy across Narrative, Cinematics, and VO
Irvine, Ca, Us
Served as a producer for Classic Games at Blizzard covering the WarCraft 3, StarCraft 2, StarCraft Remastered, and Heroes of the Storm games. I specifically produced a Heroes of the Storm feature team and managed UI/UX Design for WarCraft 3.
Irvine, Ca, Us
• Mastery of tools and processes available to successfully run a project/event• Proactive, self-starter, able to independently drive multiple project simultaneously • Build relationships and influence others to get things done and drive decision making• Facilitate prioritization discussions and decisions• Partner engagement: Understands when to engage, who to engage and the appropriate method for the circumstances• Produce effective results: Ensure project goals, objectives, milestones and deliverables are achieved on schedule• Act as the central point of contact for all program area questions or issues• Assume accountability of tracking, monitoring, removing roadblocks and reporting for assigned program area. Delivering high quality service to stakeholders• Drive service availability: Drive the post incident process• Actively mentor less senior members of the team• Planning project milestones/tasks, schedules and resources• Communicate schedules, updates, status, major decisions, risks and blockers• Requirements gathering: Includes appropriate stakeholders to properly collect comprehensive requirements• Facilitate or create appropriate project documentation. Define and socialize standards• Champion continuous improvement, iteration, and learning
New York, Ny, Us
• Plan, manage, and execute product releases on over 3 core platforms simultaneously• Create/maintain business requirements, project roadmaps, project plans, and project metrics• Create/maintain product backlogs and project sprints with the Atlassian JIRA application• Champion process improvements for project management, transparency, and documentation• Liaise with the business to collect and incorporate feedback into new and updated features• Identify existing/potential roadblocks; create solutions to mitigate risk and streamline workflows• Mentor junior product managers on SDLC methodologies and process best practices
London, Gb
• Led small teams on concurrent agile projects• Created/maintained business requirements, project roadmaps, project plans, and project metrics• Maintained product backlog to streamline scoping; assisted in escalated issue resolution• Implemented 3 process improvement initiatives to streamline department productivity• Managed project budget and burn rate, resource forecasting, project plans, and status updates• Mentored and improved team skills through sprint retrospectives & hands-on training
Chicago, Il, Us
• Promoted from Senior Associate I to Senior Associate III in under 2 years (average is 3 years)• Led several software projects for database migrations, platform upgrades, and software releases• Managed risk assessment; tracked, investigated, and resolved issues in software projects• Created BCPs, RFPs, business requirements, training aids, and software readiness assessments• Created/maintained meeting minutes, product backlogs, and PMO report suites• Worked with resource allocation, project plans, budgets, forecasts, and client meetings
New York, Us
LECG business consulting division purchased by Grant Thornton in March 2011; responsibilities mirror those at Grant Thornton.
• Promoted from Business Analyst to Project Lead within 1 year of employment• Led small teams (up to 3 members) on over 6 projects (both agile and waterfall)• Drove user entitlement planning and generation for each project• Created business requirements and support documentation• Maintained product backlog for all projects; liaised between client and internal groups for clarity• Led internal and client meetings and created meeting agendas/minutes, and status updates• Managed communication between technology, design and business to ensure accurate deliverables• Implemented functionality on XML platform; executed code migrations for each sprint/release• Investigated and resolved all software issues; escalated any issues as necessary after investigation
Albany, Ny, Us
• Maintained servers and IT infrastructure for Surgery division; resolved department IT issues• Responsible for maintenance and issue resolution for transcription software• Developed and led training program for newly introduced software
Quick answers generated from the profile data available on this page.
Jonathan Dawson works for Blizzard Entertainment.
Jonathan Dawson is listed as Lead Game Producer at Blizzard Entertainment at Blizzard Entertainment.
AeroLeads has found 2 work email signals at @blizzard.com for Jonathan Dawson at Blizzard Entertainment.
AeroLeads has found 2 phone signal(s) with area code 631 for Jonathan Dawson at Blizzard Entertainment.
Jonathan Dawson is based in Lake Forest, California, United States while working with Blizzard Entertainment.
Jonathan Dawson has worked for Blizzard Entertainment, Morgan Stanley, Vistaone Solutions, Grant Thornton Llp, and Lecg.
You can use AeroLeads to view verified contact signals for Jonathan Dawson at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.
Jonathan Dawson holds Bachelor Of Arts, Computer Science, Economics from Colgate University.
Jonathan Dawson is listed with skills including Software Documentation, Project Management, Quality Assurance, Process Improvement, Business Process, Requirements Analysis, Management, and User Acceptance Testing.
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