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Experienced, proven game designer with a focus in first and third-person shooters, particularly in the multiplayer level design. Extensive experience in Unreal Engine as well as Unity and a variety of other proprietary development platforms. I enjoy mentorship and teaching others to love and understand both players and the games they're working on. I enjoy working in cross-discipline teams and ultimately creating a cohesive end product that showcases the whole team's skills and contributions. Recognized ability to design and implement engaging material in both independent and AAA game titles.
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Lead Level DesignerCertain Affinity Jun 2019 - PresentAustin, Tx, UsLead Level Designer at Certain Affinity. Managed teams of designers across a multiple projects. Created spaces and worldbuilding content for multiple AAA titles for both single and multiplayer. Specialized in engaging, thematic spaces and visual storytelling. Worked on Halo Infinite as well as a number of other yet-unreleased titles.Unreleased First-Person Title (Unreal)- Managed a team of 3 Level Designers.- Designed and implemented a number of large-scale “Hero” spaces to showcase the game’s worldbuilding. - Collaborated with Environment Art to develop a tile system and procedural content system.- Helped to shape the gameplay mechanics of the title and plan out new biomes.- Wrote design documents and best practices Confluence pages. Halo Infinite (Proprietary)- Designed and implemented the “Scarr” Big Team Battle map and numerous arena spaces.- Managed a team of 3 Level Designers, delegated responsibilities, and held regular reviews to collaborate and critique new maps. - Scripted weapon, vehicle and equipment spawners, game modes, and traversal machines.- Mentored junior Level Designers to promote steady skill growth. - Worked with Design, Engineering, and Art to bring maps fully through production.- Worked directly with partner studios to negotiate deliverables, maintain communication, and ensure successful milestones.Unreleased Co-Op Third Person Title (Unreal)- Designed a wide variety of small and large-scale maps for a procedural system.- Collaborated with Environment Art on maps to realize the space’s fantasy while maintaining gameplay.- Designed FTUE map for the game and the script for story beats and introductions to mechanics. -
Associate ProducerScientific Games Nov 2017 - May 2019Las Vegas, Nv, UsResponsible for scheduling development sprints, creating and facilitating tasks for team members, communicating initiatives between disciplines, and managing releases to the live environment. Organized and delivered daily standups, and addressed any issues that arose regarding game health or team productivity. As Release Manager, it was my duty to ensure that all tasks were completed, tested, and published on time. -
Game DesignerDodge Roll Games Dec 2015 - Dec 2017Design room-based levels for the successful, Unity-based independent shooter: Enter the Gungeon. Specialize in creating tight and engaging PVE interactions that force players to utilize their given environment and build upon previously introduced concepts to battle enemies, solve puzzles, and progress through the game world.
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Game DesignerBroadsword Online Games Dec 2015 - Jun 2017Responsible for designing live, sprint-based content releases on Heroes of Dragon Age mobile title. Creating and implementing new features and content including characters, PVE and PVP events, quest and lore writing, MTX offerings, forum contests, and more. Focusing on content to increase player engagement and deepen game world. -
Game DesignerCapital Games Apr 2015 - Dec 2015Sacramento, California, UsResponsible for designing live content releases. Research and document plans to expand game feature functionality, draw revenue, and increase overall player engagement. Implement new events, characters, and offers into the game on a tri-weekly sprint cadence. -
Qa AnalystCapital Games Aug 2014 - Apr 2015Sacramento, California, UsResponsible for testing and reporting for various EA projects on mobile platforms during development and as a live service. Create test plans, communicate with engineers and designers, and ensure a quality product. -
Qa Analyst IiBioware Mythic Jan 2014 - Jun 2014Responsible for designing and updating test plans for Dungeon Keeper mobile title and working with both embedded and remote QA teams. Test server pushes and patches on personal hotfix server and sign off on any changes to live environment. Communicate with design and engineering teams on all new features, compile status reports on all new or revised game elements for team leads, and help set development schedule for each sprint. Receive second level customer service reports and solve confirmed claims before involving developers whenever possible. Work closely with the design team on the conception and implementation of features when requested.
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Account ManagerWhereoware Feb 2011 - Jan 2014Mclean, Va, UsResponsible for designing, planning, and leading various client related projects ranging from website integration to custom iPad applications. Oversee deployment of iPad applications and web-based software releases. Track program requirements and tasks through Scrum resource management tool. Design and lead test planning for iPad applications. Responsible for customer interaction, analytics, and reporting for Active Merchandiser website and iPad applications. Communicate with Marketing department to best focus promotional efforts for company products. Represent brand at various trade shows. -
Marketing Analyst/ Regionalbusiness Development AssociateParadigm Tax Group Oct 2010 - Feb 2011Responsible for researching trends in the tri-state real estate market and generating leads for the company’s national sales force.
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Qa LeadEpals May 2007 - Mar 2010Mclean, Virginia, UsResponsible for designing, planning, and leading weekly testing regimen for educational website, as well as assisting in web content from conception through its post-launch evolution. Train team to maintain client databases, perform QA regimen, and code web content.
Jonathan Malloy Skills
Jonathan Malloy Education Details
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Strayer UniversityProject Management -
George Mason UniversityPublic Relations
Frequently Asked Questions about Jonathan Malloy
What company does Jonathan Malloy work for?
Jonathan Malloy works for Certain Affinity
What is Jonathan Malloy's role at the current company?
Jonathan Malloy's current role is Game & Level Designer.
What is Jonathan Malloy's email address?
Jonathan Malloy's email address is jo****@****ail.com
What is Jonathan Malloy's direct phone number?
Jonathan Malloy's direct phone number is +170399*****
What schools did Jonathan Malloy attend?
Jonathan Malloy attended Strayer University, George Mason University.
What skills is Jonathan Malloy known for?
Jonathan Malloy has skills like Lead Generation, Google Analytics, Account Management, Scrum, Product Management, Product Design, Quality Assurance, Long Term Customer Relationships, Writing, Reports, Project Management, Social Media.
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