Jonathan Malloy

Jonathan Malloy Email and Phone Number

Game & Level Designer @ Certain Affinity
Jonathan Malloy's Location
Austin, Texas, United States, United States
Jonathan Malloy's Contact Details

Jonathan Malloy work email

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About Jonathan Malloy

Experienced, proven game designer with a focus in first and third-person shooters, particularly in the multiplayer level design. Extensive experience in Unreal Engine as well as Unity and a variety of other proprietary development platforms. I enjoy mentorship and teaching others to love and understand both players and the games they're working on. I enjoy working in cross-discipline teams and ultimately creating a cohesive end product that showcases the whole team's skills and contributions. Recognized ability to design and implement engaging material in both independent and AAA game titles.

Jonathan Malloy's Current Company Details
Certain Affinity

Certain Affinity

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Game & Level Designer
Jonathan Malloy Work Experience Details
  • Certain Affinity
    Lead Level Designer
    Certain Affinity Jun 2019 - Present
    Austin, Tx, Us
    Lead Level Designer at Certain Affinity. Managed teams of designers across a multiple projects. Created spaces and worldbuilding content for multiple AAA titles for both single and multiplayer. Specialized in engaging, thematic spaces and visual storytelling. Worked on Halo Infinite as well as a number of other yet-unreleased titles.Unreleased First-Person Title (Unreal)- Managed a team of 3 Level Designers.- Designed and implemented a number of large-scale “Hero” spaces to showcase the game’s worldbuilding. - Collaborated with Environment Art to develop a tile system and procedural content system.- Helped to shape the gameplay mechanics of the title and plan out new biomes.- Wrote design documents and best practices Confluence pages. Halo Infinite (Proprietary)- Designed and implemented the “Scarr” Big Team Battle map and numerous arena spaces.- Managed a team of 3 Level Designers, delegated responsibilities, and held regular reviews to collaborate and critique new maps. - Scripted weapon, vehicle and equipment spawners, game modes, and traversal machines.- Mentored junior Level Designers to promote steady skill growth. - Worked with Design, Engineering, and Art to bring maps fully through production.- Worked directly with partner studios to negotiate deliverables, maintain communication, and ensure successful milestones.Unreleased Co-Op Third Person Title (Unreal)- Designed a wide variety of small and large-scale maps for a procedural system.- Collaborated with Environment Art on maps to realize the space’s fantasy while maintaining gameplay.- Designed FTUE map for the game and the script for story beats and introductions to mechanics.
  • Scientific Games
    Associate Producer
    Scientific Games Nov 2017 - May 2019
    Las Vegas, Nv, Us
    Responsible for scheduling development sprints, creating and facilitating tasks for team members, communicating initiatives between disciplines, and managing releases to the live environment. Organized and delivered daily standups, and addressed any issues that arose regarding game health or team productivity. As Release Manager, it was my duty to ensure that all tasks were completed, tested, and published on time.
  • Dodge Roll Games
    Game Designer
    Dodge Roll Games Dec 2015 - Dec 2017
    Design room-based levels for the successful, Unity-based independent shooter: Enter the Gungeon. Specialize in creating tight and engaging PVE interactions that force players to utilize their given environment and build upon previously introduced concepts to battle enemies, solve puzzles, and progress through the game world.
  • Broadsword Online Games
    Game Designer
    Broadsword Online Games Dec 2015 - Jun 2017
    Responsible for designing live, sprint-based content releases on Heroes of Dragon Age mobile title. Creating and implementing new features and content including characters, PVE and PVP events, quest and lore writing, MTX offerings, forum contests, and more. Focusing on content to increase player engagement and deepen game world.
  • Capital Games
    Game Designer
    Capital Games Apr 2015 - Dec 2015
    Sacramento, California, Us
    Responsible for designing live content releases. Research and document plans to expand game feature functionality, draw revenue, and increase overall player engagement. Implement new events, characters, and offers into the game on a tri-weekly sprint cadence.
  • Capital Games
    Qa Analyst
    Capital Games Aug 2014 - Apr 2015
    Sacramento, California, Us
    Responsible for testing and reporting for various EA projects on mobile platforms during development and as a live service. Create test plans, communicate with engineers and designers, and ensure a quality product.
  • Bioware Mythic
    Qa Analyst Ii
    Bioware Mythic Jan 2014 - Jun 2014
    Responsible for designing and updating test plans for Dungeon Keeper mobile title and working with both embedded and remote QA teams. Test server pushes and patches on personal hotfix server and sign off on any changes to live environment. Communicate with design and engineering teams on all new features, compile status reports on all new or revised game elements for team leads, and help set development schedule for each sprint. Receive second level customer service reports and solve confirmed claims before involving developers whenever possible. Work closely with the design team on the conception and implementation of features when requested.
  • Whereoware
    Account Manager
    Whereoware Feb 2011 - Jan 2014
    Mclean, Va, Us
    Responsible for designing, planning, and leading various client related projects ranging from website integration to custom iPad applications. Oversee deployment of iPad applications and web-based software releases. Track program requirements and tasks through Scrum resource management tool. Design and lead test planning for iPad applications. Responsible for customer interaction, analytics, and reporting for Active Merchandiser website and iPad applications. Communicate with Marketing department to best focus promotional efforts for company products. Represent brand at various trade shows.
  • Paradigm Tax Group
    Marketing Analyst/ Regionalbusiness Development Associate
    Paradigm Tax Group Oct 2010 - Feb 2011
    Responsible for researching trends in the tri-state real estate market and generating leads for the company’s national sales force.
  • Epals
    Qa Lead
    Epals May 2007 - Mar 2010
    Mclean, Virginia, Us
    Responsible for designing, planning, and leading weekly testing regimen for educational website, as well as assisting in web content from conception through its post-launch evolution. Train team to maintain client databases, perform QA regimen, and code web content.

Jonathan Malloy Skills

Lead Generation Google Analytics Account Management Scrum Product Management Product Design Quality Assurance Long Term Customer Relationships Writing Reports Project Management Social Media Salesforce.com Analytics Sales Google Adwords Databases Ppc Game Design Game Design Documents Jira Unity Perforce

Jonathan Malloy Education Details

  • Strayer University
    Strayer University
    Project Management
  • George Mason University
    George Mason University
    Public Relations

Frequently Asked Questions about Jonathan Malloy

What company does Jonathan Malloy work for?

Jonathan Malloy works for Certain Affinity

What is Jonathan Malloy's role at the current company?

Jonathan Malloy's current role is Game & Level Designer.

What is Jonathan Malloy's email address?

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What is Jonathan Malloy's direct phone number?

Jonathan Malloy's direct phone number is +170399*****

What schools did Jonathan Malloy attend?

Jonathan Malloy attended Strayer University, George Mason University.

What skills is Jonathan Malloy known for?

Jonathan Malloy has skills like Lead Generation, Google Analytics, Account Management, Scrum, Product Management, Product Design, Quality Assurance, Long Term Customer Relationships, Writing, Reports, Project Management, Social Media.

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