Jonathan Nascone Email & Phone Number
Who is Jonathan Nascone? Overview
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Jonathan Nascone is listed as Senior Character Artist @ 31st Union | Ex-Cryptic | Ex-Ubisoft | Ex-Ameria's Army at 31st Union, a with 61 employees, based in San Jose, California, United States. AeroLeads shows a matched LinkedIn profile for Jonathan Nascone.
Jonathan Nascone previously worked as Senior Character Artist at 31St Union and Senior Character Artist II at Cryptic Studios. Jonathan Nascone holds 3D Art, Game Design from Savannah College Of Art And Design.
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About Jonathan Nascone
I am a seasoned character artist with two decades of experience, contributing to the success of over 8 shipped titles and expansions. My expertise lies in crafting high-quality 3D characters and creatures for real-time games, seamlessly adapting to various aesthetic styles, from realism to hand-painted art. Proficient in sculpting, texturing, and design, my work reflects a solid foundation in anatomy and an acute attention to detail. I stay up to date with industry trends and latest software and technologies. Expert knowledge in live service games, focused in modular character/creature pipelines. My extensive experience includes effective collaboration with outsourcing and vendors, ensuring a consistently high visual standard through guidelines, documentation, and clear direction. My passion lies in creating memorable characters that elevate player experiences and contribute to impactful storytelling.Art Portfolio: artstation.com/artist/jnartShipped Titles:-Twelve Minutes (2021, PC, PlayStation 5, Xbox Series X/S, Switch)-Neverwinter Online (2016- Present, PlayStation 4, Xbox One, PC)-Star Trek Online (2014- Present, PlayStation 4, Xbox One, PC)-Battle of Giants: Dinosaurs Strike (2010, Wii)-America's Army 3 (2009, PC)-Rise of The Soldier (2005, PlayStation 2, Xbox)-America's Army: Special Forces (2003, PC)-Brothers in Arms: Road to Hill 30 (2005, PC, PlayStation 2, Xbox)-Brothers in Arms: D-Day (2006, PSP)-Spy vs Spy (2005, PlayStation 2, Xbox)
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Jonathan Nascone work experience
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Senior Character Artist Ii
I created characters, props and weapons for an unreleased UE5 project. The overall art direction was to achieve the look of classic 80's-90's Disney and Don Bluth. All characters, props and weapons had to convey a 2D, hand-drawn look in 3d.
Lead Character Artist On Neverwinter
I Lead and mentored a small character team to hit a high-quality bar that matches the IP visuals. Worked closely with Art Director to define and improve the aesthetic of characters and creatures. Responsible for research and development, scoping and scheduling of character team, tools requests and testing. Developed and refined the character pipeline, documentation, and technical style guides for internal and outsource teams. Helped refine an extremely robust and versatile bone scaling system… Show more I Lead and mentored a small character team to hit a high-quality bar that matches the IP visuals. Worked closely with Art Director to define and improve the aesthetic of characters and creatures. Responsible for research and development, scoping and scheduling of character team, tools requests and testing. Developed and refined the character pipeline, documentation, and technical style guides for internal and outsource teams. Helped refine an extremely robust and versatile bone scaling system with the ability to create a wide range of species and body types. Multi tasked Lead responsibilities w/ daily art creation, bug fixing, meetings and pick-up requests. Show less
Sr. Character Artist On Star Trek Online
I Modeled, skinned, textured, and set up materials for characters, costumes, creatures, and weapons. Collaborated with the AD to define and improve the visual aesthetic of the game. Responsible for research and development, scoping, tools requests and testing. Refined the character pipeline, documentation, and technical style guides. Worked with an extremely robust and versatile bone scaling system with the ability to create a wide range of species and body types. Multi tasked responsibilities… Show more I Modeled, skinned, textured, and set up materials for characters, costumes, creatures, and weapons. Collaborated with the AD to define and improve the visual aesthetic of the game. Responsible for research and development, scoping, tools requests and testing. Refined the character pipeline, documentation, and technical style guides. Worked with an extremely robust and versatile bone scaling system with the ability to create a wide range of species and body types. Multi tasked responsibilities w/ daily art creation, bug fixing, meetings and pick-up requests. Show less
3D Artist
I collaborated closely w/ the Game Director researching and developing the style and aesthetic for characters in Marvelous Designer and Substance Painter. I created 3d props and environment pieces the player interacted with in the game.
Senior Character Artist
Collaborated with AD on researching and developing the style and atheistic for characters on a later canceled project. Worked on iterative 3d exploration and concepts in Zbrush and 3ds Max.I designed, modeled, skinned and textured an array of dinosaurs and enemies for the Nintendo 3ds/Wii game "Battle of Giants: Dinosaur Strike".
Senior Artist/ Lead Character Artist
As lead character artist I researched and developed the modular armor/gear system for characters in UE3. I mentored junior artist, problem solved bugs, and established the character pipeline. I created digital head sculpts of Special Forces soldiers, as well as modeled and textured player characters, weapons, vehicles and level assets.
Artist
I was contracted as an artist for Brother In Arms: Road to Hill 30 (Release on the PC March 15, 2005). As an offsite artist I worked with the art lead to model and texture various weapons and vehicles in 3d Studio Max, and Photoshop.
Artist
For Spy vs. Spy (released April 6, 2005) I worked with the art lead to model and texture character outfits and props in 3d Studio Max and Photoshop.
Artist
I was contracted by White Knuckle Games to work on action game Singularity (Canceled on the PC). I worked as a generalist 3d artists for a small core team with responsibilities of modeling/texturing characters, level assets as well as game design and user interface in 3d Studio Max, and Photoshop.
Colleagues at 31st Union
Other employees you can reach at thirtyfirstunion.com. View company contacts for 61 employees →
Martin Vater
Colleague at 31St UnionValencia, Valencian Community, Spain
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Miguel Rosso Godoy
Colleague at 31St UnionValencia, Valencian Community, Spain
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Sebastian Zillner
Colleague at 31St UnionGlendale, California, United States
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Allison Hao
Colleague at 31St UnionWashington Dc-Baltimore Area, United States
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Anita Lin
Colleague at 31St UnionRaleigh-Durham-Chapel Hill Area, United States
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Roberto Moreno
Colleague at 31St UnionValencia, Valencian Community, Spain
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Sendoa Bergasa
Colleague at 31St UnionBilbao, Basque Country, Spain
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Mercedes Lorenzo Costa
Colleague at 31St UnionUnited States
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Kristian Jaochico
Colleague at 31St UnionSan Mateo, California, United States
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Oscar Ferrero
Colleague at 31St UnionValencian Community, Spain
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Jonathan Nascone education
3D Art, Game Design
Education record
Frequently asked questions about Jonathan Nascone
Quick answers generated from the profile data available on this page.
What company does Jonathan Nascone work for?
Jonathan Nascone works for 31st Union.
What is Jonathan Nascone's role at 31st Union?
Jonathan Nascone is listed as Senior Character Artist @ 31st Union | Ex-Cryptic | Ex-Ubisoft | Ex-Ameria's Army at 31st Union.
Where is Jonathan Nascone based?
Jonathan Nascone is based in San Jose, California, United States while working with 31st Union.
What companies has Jonathan Nascone worked for?
Jonathan Nascone has worked for 31St Union, Cryptic Studios, Annapurna Interactive, Ubisoft Quebec City, and America'S Army / Saic.
Who are Jonathan Nascone's colleagues at 31st Union?
Jonathan Nascone's colleagues at 31st Union include Martin Vater, Miguel Rosso Godoy, Sebastian Zillner, Allison Hao, and Anita Lin.
How can I contact Jonathan Nascone?
You can use AeroLeads to view verified contact signals for Jonathan Nascone at 31st Union, including work email, phone, and LinkedIn data when available.
What schools did Jonathan Nascone attend?
Jonathan Nascone holds 3D Art, Game Design from Savannah College Of Art And Design.
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