Jonathan Otcasek, M.F.A. Email and Phone Number
Jonathan Otcasek, M.F.A. work email
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Jonathan Otcasek, M.F.A. personal email
Jonathan Otcasek is a performance-driven, strategic, and detail-oriented Game Development Professional, offering transferable experience in overseeing project-focused initiatives, utilizing an innovative perspective to formulate strategic game designs, perform programming and coding, test game quality, and deliver software insights to achieve business objectives. He demonstrates comprehensive exposure in coding and graphic design across various technical languages while collaborating with stakeholders to conceptualize innovative games and user experience designs. He leverages advanced technologies to optimize solutions, identify discrepancies, and generate innovative solutions utilizing innovative technologies while quickly adopting new trends to maintain competitive advantages across the marketplace.As a concept-to-completion driver, Jonathan has earned a winning reputation for releasing multiple high-quality games with significant downloads in collaboration with diverse software development teams while receiving exceptional feedback on functionality. He has acquired an advanced understanding of game programming, coding patterns, tools, and architecture while translating ideas into highly-engaging games to increase players’ interests, thus maximizing revenue growth and profitability. He possesses a proven track record of accomplishment in consistently exceeding expectations and designing high-quality codes by leveraging programming best practices while supporting game releases into Apple and Android app stores.Through an analytical and process-focused perspective, Jonathan champions all aspects of game engineering, 3D modeling & automation, software tool development, networking, art & game design, quality assurance testing, post-release support, and database management. He showcases subject matter expertise in game development, technology art, graphics, programming discipline, and quality assurance best practices supported by Master of Fine Arts (M.F.A.) in Game and Interactive Media Design.Skills: Project Leadership | Game Design Development | Programming & Coding | Game Quality Testing | Game Programming | Revenue Growth & Profitability | Game Engineering | 3D Modeling & Automation | Software Tool Development | Networking | Change Management | Innovative Game Development | Customer Success
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Founding Unity EngineerJars AiNew York, Ny, Us -
Unity Game DeveloperAkrew Sep 2021 - Jan 2024GAME DEVELOPMENT | SOFTWARE PROGRAMMING | CROSS-DISCIPLINARY MANAGEMENTART AND SOUND INTEGRATION | DEBUGGING | FRONTEND AND BACKEND DEVELOPMENTLead development of end-to-end digital project, creating code, assets, backend tech and app economy from initial-concept-to-final-release. Worked collaboratively with interdisciplinary team members to integrate assets and resolve code issues. Authored app design documents, and created both tech prototypes and finished features.• Developed code and assets for multi-platform online multiplayer project, from inception to completion.• Designed, implemented, tested, and perfected frontend and backend implementation in Unity Engine.• Implemented and designed dynamic cloud-based loading using online Cloud Content Delivery (CCD) system communicating with AWS cloud, and coded further backend functionality, enabling smooth online experience.• Established and tuned app economy and monetization model, balancing for maximum player engagement.• Created and managed project technical art, writing maintaining and implementing shaders and visual effects.• Lead cross-disciplinary team on asset creation and implementation, directing artists on 2D and 3D art design.• Constructed and implemented project-wide UI/UX, incorporating key quality of life features.• Built, designed and implemented software tools, to improve developer efficiency.• Debugged and optimized program functionality, resolving critical issues. -
Independent Game DeveloperSelf Employed Aug 2016 - Aug 2021New York, New York, United StatesGAME PRODUCTION & SYSTEM DEVELOPMENT | GAME RELEASES | PROJECT MANAGEMENTGAME DEVELOPMENT | TECHNICAL TROUBLESHOOTING | PROCESS IMPROVEMENTS• Proficiently developed and released Awakening ―3D platform game in collaboration with a five-member team while acting as a team lead and programmer for open-platform focusing on language/communications.• Utilized excellent game development acumen, releasing The School ―VR horror puzzle game to explore haunted high school while overseeing end-to-end planning and coding game functionality.• Operated as a main contributor towards frequent game production, supported mastermind feedback sessions with fellow developers, and presented concepts to executive personnel.• Designed and released online games in alignment with target audience expectations, along with developing game systems, codes, arts, and music tracks for multiple initiatives.• Collaborated and established long-term partnerships with industry professionals and leaders.• Exhibited innovative game development expertise with in-depth gaming industry exposure, complete complex project from ideation-to-completion with critical timelines by employing analytical precision, along with prioritization and multitasking capabilities.• Drove continuous improvements, administered troubleshooting, answered players’ queries, identified and corrected bugs, and captured players’ feedback regarding game conditions.• Contributed towards overall game concept and storyline; generated game scripts and storyboards; translated design ideas into functional game code; and developed game milestones.• Produced gameplay ideas’ and features’ prototypes; devised schedules and determined milestones; created unit tests and validation procedures to assure quality; and documented technical specifications.• Introduced advanced language-learning system, leading language-learning engagement.• Managed production direction and supported with programming, coding, sounds, and level designs.
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Game Design InternMokuni Llc Feb 2021 - Jun 2021New York, New York, United StatesGAMING PROJECT MANAGEMENT | GAME DEVELOPMENT & DESIGN | CONTRACT ENGAGEMENT GAME ANALYSIS | PROTOTYPE GAME DEVELOPMENT | OBJECT-ORIENTED PROGRAMMING• Assumed a multi-faceted game development and design role, handling contract engagements while developing and coding procedural terrain and features, along with releasing games for mobile and desktop platforms.• Leveraged in-depth knowledge and experience regarding top-down design, object-oriented programming, design patterns, and game design principles while designing prototype games for mobile devices.• Delivered game design presentations to the project team and stakeholders while leading end-to-end gaming projects, along with streamlining game design workflow from initial-concept-to-final-release and post-release.• Earned increased responsibilities based on performance excellence, professionalism, and strong work ethic while working with design team members to improve players’ experience.• Provided actionable feedback to drive design improvements while delivering value-added support with overseeing New York studio’s diverse operations, along with thoroughly analyzing and evaluating games.• Strategically reviewed game design documents, proposals, and conceptual prototypes while devising fact-based and insightful recommendations to drive innovation.• Cultivated game design by using rapid prototyping while applying architectural and algorithmic decisions, along with iterating gameplay features in collaboration with the art and design department.• Supported technical excellence on multiple platforms; optimized and fixed game systems’ bugs; contributed toward all aspects of game’s production and development; and wrote robust and maintainable code.• Performed game designing tasks and improved game design work quality while producing gameplay content, concepts, level layouts, and designs.• Utilized useful feedbacks and information to improve and optimize working processes and resources. -
Quality Assurance EngineerMajor League Baseball Oct 2018 - Sep 2019New York, New York, United StatesSOFTWARE ISSUE RESOLUTION | TECHNICAL SOLUTION DEVELOPMENT | SERVICE DELIVERY CODE DEVELOPMENT | END-USER ENGAGEMENT | SOFTWARE/HARDWARE TESTING• Facilitated highly-engaging and impactful insights towards annual game deliverables, including ‘RBI Baseball 2019’ from inception-to-final deliverable while thriving in a challenging Triple-A game studio environment.• Operated as a Game Tester and Quality Assurance Engineer, identifying software issues through troubleshooting strategies and successfully resolving technical glitches with accuracy, thus ensuring uninterrupted services.• Provided proactive game feedback and recommendations regarding design functionality and end-user engagement while formulating test plans and performing code development in liaison with programmers.• Showcased excellent analytical abilities in software and hardware testing across major game platforms.Closely interacted with the tester team to cultivate detailed test plans and determine QA direction.• Reviewed requirements, specifications, and technical design documents to provide meaningful feedback while creating detailed, comprehensive, and well-structured test plans and test cases.• Estimated, prioritized, planned, and coordinated testing activities; designed, developed, and executed automation scripts using open source tools; and identified, recorded, and tracked bugs.• Monitored debugging process results; investigated causes of non-conforming software; and tracked quality assurance metrics, including defect densities and open defect counts. -
InternW. W. Norton & Company, Inc. Oct 2016 - Jan 2017New York, New York, United StatesADMINISTRATIVE SUPPORT & DOCUMENTATION PROJECT MANAGEMENT | CLIENT DOCUMENT ANALYSIS• Proactively delivered administrative support, performing record-keeping requirements, handling copying and mailing, maintaining ongoing projects’ progress, updating databases, and analyzing potential client documents. -
Youth FacilitatorHexacago Health Academy Jul 2016 - Aug 2016Chicago, Illinois, United StatesARCHITECTURE MANAGEMENT | PROTOTYPE RULE DEVELOPMENT TRAINING & DEVELOPMENT | DESIGN INITIATIVES• Administered coaching, mentoring, training, and development to (6) students on emerging concepts, design development, and material utilization while leveraging in-depth expertise regarding Adobe Illustrator.• Recognized as a high-performing Game Designer and Youth Facilitator, managing architecture and designing board games while creating prototype rules and design elements to ensure alignment with objectives.
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InternWettling Architects Jun 2015 - Sep 2015New York, New York, United StatesPROJECT DEVELOPMENT | INTERPERSONAL COMMUNICATIONS VENDOR/CLIENT ENGAGEMENT | DATABASE MANAGEMENT• Acquired extensive industry exposure, generating (1200) product sheet files’ database while supporting senior architects with drafting projects description and streamlining communications with vendors and clients.
Jonathan Otcasek, M.F.A. Education Details
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Gpa: 3.8/4.0 -
Gpa: 3.44/4.00
Frequently Asked Questions about Jonathan Otcasek, M.F.A.
What company does Jonathan Otcasek, M.F.A. work for?
Jonathan Otcasek, M.F.A. works for Jars Ai
What is Jonathan Otcasek, M.F.A.'s role at the current company?
Jonathan Otcasek, M.F.A.'s current role is Founding Unity Engineer.
What is Jonathan Otcasek, M.F.A.'s email address?
Jonathan Otcasek, M.F.A.'s email address is jo****@****jars.ai
What schools did Jonathan Otcasek, M.F.A. attend?
Jonathan Otcasek, M.F.A. attended New York University, University Of Chicago.
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