Jonathan Rancourt Email & Phone Number
@hotmail.fr
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Who is Jonathan Rancourt? Overview
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Jonathan Rancourt is listed as Cofounder - Creative Director at Hatchery Games, based in Québec, Quebec, Canada. AeroLeads shows a work email signal at hotmail.fr and a matched LinkedIn profile for Jonathan Rancourt.
Jonathan Rancourt previously worked as Art Director at Gearbox Software and Lead Character Artist (Character Art Direction) at Beenox. Jonathan Rancourt holds Bachelor'S Degree, Digital Arts, Unfinished from Centre Nad.
Email format at Hatchery Games
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AeroLeads found 1 current-domain work email signal for Jonathan Rancourt. Compare company email patterns before reaching out.
About Jonathan Rancourt
Specialties:-Art direction-Creature concept art-Character art-Environment previz-Outsource review and management-Team management-Project scheduling and scoping
Listed skills include Zbrush, Maya, Video Games, 3D Studio Max, and 6 others.
Jonathan Rancourt's current company
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Jonathan Rancourt work experience
A career timeline built from the work history available for this profile.
Art Director
Borderlands 3: Guns Love and Tentacles Working closely with the game director to realize his vision Working with the narrative, concept art and design team to establish the art direction of the project. Managing a team of three concept artists Overseeing the work of 15-30 artist depending on the phase of production Outsource asset reviews for characters and environments Marketing assets review and direction Working with team leads to establish the scope of work and scheduling Creature design and proxy for character art Providing artistic feedback and reviews for all artistic fieldsBorderlands 3: Psycho Krieg and the fantastic FusterCluck Establishing the initial project pillars and art direction Working closely with the assistant art director to provide feedback and direction to the artistic team Marketing assets reviews and direction Cinematic introduction direction and feedback Cosmetic concept art
Lead Character Artist (Character Art Direction)
Crash Team Racing Nitro-Fueled: Managing a team of six character artists internally, two character artists from Toys for Bobs, two concept artists outsourced and Seven character Artists From Elite 3D and Forge Studio. Outsource review and management for Character concepts and character assets Schedule planning for internal and external assets Establishing the scope of work with the stakeholders Leading internal team reviews and providing feedback to achieve quality benchmarks Designing a vehicle customization system working with external programmers at Vicarious Vision Providing art direction on character customization and vehicle customization Marketing assets review working with Activision publishingCall of Duty Black Ops 4: Co development working with Treyarch to deliver high quality character assets Schedule planning in shotgun Overseeing a team of Three Character ArtistCall of Duty Modern Warfare 2 Remastered: Establishing scanned assets clean up pipelines Outsource review and management for 14 external character artists at RedHot, Elite 3D and Ulysses. Schedule planning Establishing the scope with the stakeholders Leading internal team reviews and providing feedback to achieve quality benchmarks Overseeing a team of five character artists and one technical artist internally. Working with the associate producer to establish a Jira pipeline for scanned assets and character pipelinesCall of Duty Modern Warfare Remastered: Co development working With Raven Software Project closing Asset retakes and reviews Overseeing a team of four character artists
Character Artist
Skylanders Super Chargers:Creating stylized character models and toys.Working with illustrations from the concept artist and its feedback to create appealing characters.Conceptualizing characters for approval through illustrations and iterations.Creating photo-realistic renders of the toys with Keyshot for approval.Creating print ready models for quick prototyping.Operating an Eden 260V 3D printer.Maintaining an Eden 260V 3D printer.Skylanders Trap Team:Exploration and Toy prototypingEstablishing the art direction with the art director for levels and assets on the 3DSIn charge of levels, props and lightingWorking on GPI
3D Artist
Skylanders Swap Force:Creating stylized level assets, tillable textures and characters.Working with the level artist and designers to create a game environment.Conceptualizing characters and assets for approval trough illustration.Taking part in frequent reviews to ensure the levels progress and quality.Debugging and iterating on existing assets to achieve the desired level of polish.
Intern 3D Artist
Jonathan Rancourt education
Bachelor'S Degree, Digital Arts, Unfinished
The Art Of Caricature With Jason Seiler
Dec, 3D Animation And Cgi
Frequently asked questions about Jonathan Rancourt
Quick answers generated from the profile data available on this page.
What company does Jonathan Rancourt work for?
Jonathan Rancourt works for Hatchery Games.
What is Jonathan Rancourt's role at Hatchery Games?
Jonathan Rancourt is listed as Cofounder - Creative Director at Hatchery Games.
What is Jonathan Rancourt's email address?
AeroLeads has found 1 work email signal at @hotmail.fr for Jonathan Rancourt at Hatchery Games.
Where is Jonathan Rancourt based?
Jonathan Rancourt is based in Québec, Quebec, Canada while working with Hatchery Games.
What companies has Jonathan Rancourt worked for?
Jonathan Rancourt has worked for Hatchery Games, Gearbox Software, Beenox, and Beenox (Activision/Blizzard).
How can I contact Jonathan Rancourt?
You can use AeroLeads to view verified contact signals for Jonathan Rancourt at Hatchery Games, including work email, phone, and LinkedIn data when available.
What schools did Jonathan Rancourt attend?
Jonathan Rancourt holds Bachelor'S Degree, Digital Arts, Unfinished from Centre Nad.
What skills is Jonathan Rancourt known for?
Jonathan Rancourt is listed with skills including Zbrush, Maya, Video Games, 3D Studio Max, Photoshop, Illustration, Texturing, and Art.
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