Jonathan Rancourt

Jonathan Rancourt Email and Phone Number

Co-founder at Hatchery Games | Creative Director @ Hatchery Games
Jonathan Rancourt's Location
Québec, Quebec, Canada, Canada
Jonathan Rancourt's Contact Details

Jonathan Rancourt work email

Jonathan Rancourt personal email

n/a
About Jonathan Rancourt

Specialties:-Art direction-Creature concept art-Character art-Environment previz-Outsource review and management-Team management-Project scheduling and scoping

Jonathan Rancourt's Current Company Details
Hatchery Games

Hatchery Games

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Co-founder at Hatchery Games | Creative Director
Jonathan Rancourt Work Experience Details
  • Hatchery Games
    Cofounder - Creative Director
    Hatchery Games Aug 2020 - Present
    Quebec, Canada
  • Gearbox Software
    Art Director
    Gearbox Software Dec 2018 - Aug 2020
    Quebec, Canada
    Borderlands 3: Guns Love and Tentacles Working closely with the game director to realize his vision Working with the narrative, concept art and design team to establish the art direction of the project. Managing a team of three concept artists Overseeing the work of 15-30 artist depending on the phase of production Outsource asset reviews for characters and environments Marketing assets review and direction Working with team leads to establish the scope of work and scheduling Creature design and proxy for character art Providing artistic feedback and reviews for all artistic fieldsBorderlands 3: Psycho Krieg and the fantastic FusterCluck Establishing the initial project pillars and art direction Working closely with the assistant art director to provide feedback and direction to the artistic team Marketing assets reviews and direction Cinematic introduction direction and feedback Cosmetic concept art
  • Beenox
    Lead Character Artist (Character Art Direction)
    Beenox Jun 2016 - Nov 2018
    Quebec, Quebec, Canada
    Crash Team Racing Nitro-Fueled: Managing a team of six character artists internally, two character artists from Toys for Bobs, two concept artists outsourced and Seven character Artists From Elite 3D and Forge Studio. Outsource review and management for Character concepts and character assets Schedule planning for internal and external assets Establishing the scope of work with the stakeholders Leading internal team reviews and providing feedback to achieve quality benchmarks Designing a vehicle customization system working with external programmers at Vicarious Vision Providing art direction on character customization and vehicle customization Marketing assets review working with Activision publishingCall of Duty Black Ops 4: Co development working with Treyarch to deliver high quality character assets Schedule planning in shotgun Overseeing a team of Three Character ArtistCall of Duty Modern Warfare 2 Remastered: Establishing scanned assets clean up pipelines Outsource review and management for 14 external character artists at RedHot, Elite 3D and Ulysses. Schedule planning Establishing the scope with the stakeholders Leading internal team reviews and providing feedback to achieve quality benchmarks Overseeing a team of five character artists and one technical artist internally. Working with the associate producer to establish a Jira pipeline for scanned assets and character pipelinesCall of Duty Modern Warfare Remastered: Co development working With Raven Software Project closing Asset retakes and reviews Overseeing a team of four character artists
  • Beenox (Activision/Blizzard)
    Character Artist
    Beenox (Activision/Blizzard) Aug 2013 - Jun 2016
    Quebec, Canada
    Skylanders Super Chargers:Creating stylized character models and toys.Working with illustrations from the concept artist and its feedback to create appealing characters.Conceptualizing characters for approval through illustrations and iterations.Creating photo-realistic renders of the toys with Keyshot for approval.Creating print ready models for quick prototyping.Operating an Eden 260V 3D printer.Maintaining an Eden 260V 3D printer.Skylanders Trap Team:Exploration and Toy prototypingEstablishing the art direction with the art director for levels and assets on the 3DSIn charge of levels, props and lightingWorking on GPI
  • Beenox (Activision/Blizzard)
    3D Artist
    Beenox (Activision/Blizzard) Aug 2012 - Aug 2013
    Québec
    Skylanders Swap Force:Creating stylized level assets, tillable textures and characters.Working with the level artist and designers to create a game environment.Conceptualizing characters and assets for approval trough illustration.Taking part in frequent reviews to ensure the levels progress and quality.Debugging and iterating on existing assets to achieve the desired level of polish.
  • Beenox
    Intern 3D Artist
    Beenox May 2012 - Aug 2012

Jonathan Rancourt Skills

Zbrush Maya Video Games 3d Studio Max Photoshop Illustration Texturing Art 3d Printing Keyshot

Jonathan Rancourt Education Details

  • Centre Nad
    Centre Nad
    Unfinished
  • Www.Schoolism.Com
    Www.Schoolism.Com
    The Art Of Caricature With Jason Seiler
  • Collège De Bois-De-Boulogne
    Collège De Bois-De-Boulogne
    3D Animation And Cgi

Frequently Asked Questions about Jonathan Rancourt

What company does Jonathan Rancourt work for?

Jonathan Rancourt works for Hatchery Games

What is Jonathan Rancourt's role at the current company?

Jonathan Rancourt's current role is Co-founder at Hatchery Games | Creative Director.

What is Jonathan Rancourt's email address?

Jonathan Rancourt's email address is jo****@****mail.fr

What schools did Jonathan Rancourt attend?

Jonathan Rancourt attended Centre Nad, Www.schoolism.com, Collège De Bois-De-Boulogne.

What are some of Jonathan Rancourt's interests?

Jonathan Rancourt has interest in Animation, Digital Painting, Arts, Sculpting, Cinema, Video Games.

What skills is Jonathan Rancourt known for?

Jonathan Rancourt has skills like Zbrush, Maya, Video Games, 3d Studio Max, Photoshop, Illustration, Texturing, Art, 3d Printing, Keyshot.

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