Jonathan Seidenfeld Email & Phone Number
@directv.com
2 phones found area 415
LinkedIn matched
Who is Jonathan Seidenfeld? Overview
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Jonathan Seidenfeld is listed as CMO @ Clockchain Network at Clockchain Network, a with 3 employees, based in Boise, Idaho, United States. AeroLeads shows a work email signal at directv.com, phone signal with area code 415, and a matched LinkedIn profile for Jonathan Seidenfeld.
Jonathan Seidenfeld previously worked as CMO at Clockchain Network and Search Engine Evaluator at Raterlabs, Inc. Jonathan Seidenfeld holds Ba, Philosophy from Brandeis University.
Email format at Clockchain Network
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AeroLeads found 1 current-domain work email signal for Jonathan Seidenfeld. Compare company email patterns before reaching out.
About Jonathan Seidenfeld
Experienced game industry professional with demonstrated success in business development, licensing, developer/publisher relations, game sourcing, and platform/product evangelism. I've also had significant hands on exposure to game localization, marketing, player acquisition, and public relations. My industry contacts are extensive, long-term, and global.I'm well connected to the global game industry, especially in emerging markets like China, and can facilitate the acquisition of games and overseas partners in both directions. I've had the pleasure of working with both small game development studios as well as with large publishers on a wide variety of projects across various platforms.My introduction to the F2P business model was with Shanghai based VestGame, where I played a key role in the launch and operation of their martial arts themed MMO in North America. I have extensive experience in online, console and mobile gaming, and am knowledgeable about the various business models associated with each. As one of the first employees at SCEA I was responsible for attracting Third Party support for the Sony PlayStation, and was deeply involved in the PlayStation launch. More recently I worked with Radiance Digital Entertainment in Shanghai to oversee the development and licensing of two free-to-play massively multiplayer online games into English speaking markets. Specialties: Developer Relations, Licensing, Business Development, Partnerships, New Game Sourcing, Product Acquisition, Video Games, Online Games, Social Games, Casual Games, Mobile Games, Localization Projects, Game Production, Monetization, Technical Marketing, Japanese Language.
Listed skills include Mobile Games, Video Games, Mmo, Social Games, and 33 others.
Jonathan Seidenfeld's current company
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Jonathan Seidenfeld work experience
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Cmo
Current
Search Engine Evaluator
Analyzed and provided feedback on Google search results by measuring relevance and utility using a multi-criteria rating system. Performed comparative analysis of AI generated content with an eye to accuracy, grammar, and logical flow.
Cca
Resolve customer concerns in a fast paced, constantly evolving call center environment using a variety of tools and technology. I handle a broad range of call types including advanced technical support, retention, sales and billing and adjustments.
Owner
Game industry consulting with a focus on business development and partnerships.Press Release writing for multiple sectors including Technology, Food and Beverage, Education, and Consumer Brands.Advisor for startups in the USA and China including pitch decks, business plans, and industry relations for companies seeking funding in the gaming space.Corporate training for Fortune 100 corporations in China. Topics included intercultural Communication, Business Writing, Negotiation, and presenting to large groups. Clients included Google, HP, PepsiCo, Johnson & Johnson, and the US Consulate in Shanghai.Marketing communications for a diverse set of clients. Projects have included internet marketing, technical editing, proofreading, and audio transcription.
Localization Manager
Responsible for localizing and approving all English language content from Snail Games. Hired and managed a team of Localization Specialists to facilitate department goals. Localized games with an eye towards correct, entertaining English, while taking into account the significant cultural differences between China and the English speaking world in terms of player expectation, aesthetics, gameplay and monetization strategies. I was involved with a number of high profile projects including Black Gold, Age of Wushu, Music Soul, Heroes of Gaia, Voyage Century, Ministry of War (Russian version), as well as numerous others.
Vp Publishing And Business Development
Responsible for licensing Radiance games to overseas publisher/operators. Oversaw the entire process from cold calling to final contract signing for Beach Volleyball Online and Excalibur Online. Established partnerships and negotiated contracts for game monetization, player acquisition, and media exposure. Developed strategies for customer service and community management. Primary liaison with all English Language media. Acted as Executive Producer for the English versions of both games.
Managing Partner, Founder
Mobile game and online content sourcing in and for mainland China. Secured rights to over 200 mobile games developed in China for licensing to Western markets. Established partnerships with foreign developers for publishing/distribution in China. Contacted and evaluated dozens of Chinese game developers for potential overseas licensing opportunities.
Director Of Business Development
Developed and executed marketing plan to ensure the success of "World of Kung Fu" in the North American market. Managed $30k monthly marketing budget. Handled all media relations. Oversaw relationships with partners and worked closely with localization teams to optimize game development. I led all English language marketing, advertising, and public relations initiatives for the company.
Consultant
Consultant to the electronic entertainment industry. Helped establish business relationships between complimentary companies. Assisted publishing companies find international distribution and licensing for their titles. Worked with developers and publishers of electronic entertainment for both PC and wireless applications.
Senior Director Of Business Development - Games And Entertainment
Responsible for partnering with content providers in the videogame, music, and film industries to ensure widespread adoption of DigiScents' technology. Created DigiScents "Content Company Partner Program". Oversaw the entire partnership process from prospecting through contract signing. Secured peripherals license for Sony's PlayStation2. In discussions with all major game companies at the time DigiScents ceased operations.
Business Development Manager
Researched technologies, negotiated contracts, and developed licensing agreements for content and technology that added value to Be’s internet appliance initiative. Originally hired as Game Developer Evangelist responsible for convincing game companies to port their games to the Be Operating System.
Vp Business Development
Established worldwide publishing, distribution, and funding relationships for Mobeus’ first title. Presented game to prospective publishers, created marketing materials, went on press tours, attended numerous industry events, and negotiated agreements in support of company objective.
Senior Account Manager
One of the first employees of SCEA. Introduced the Sony PlayStation to the game development and publishing community. Played a major role in establishing Sony's Third Party licensing program. Contacted, evaluated, and licensed a large number of developers and publishers, then convinced them to allocate resources toward PlayStation development. Organized and presented large-scale technical demonstrations as well as many meetings with individual companies. Laid the groundwork to ensure significant Third Party support for the PlayStation launch.
Account Executive
Primary liaison between Sega and over 20 Third Party publishers. Managed all aspects of relationship between Sega and Third Parties including game and packaging approvals, manufacturing, financial issues, and final shipment of product. Evaluated game proposals in the concept stage and made recommendations for approval, rejection, or possible acquisition by Sega. Researched and reported on various industry topics for senior management.
Jonathan Seidenfeld education
Ba, Philosophy
Advanced Tesol Certificate
Bachelor Of Arts - Ba, Philosophy
Frequently asked questions about Jonathan Seidenfeld
Quick answers generated from the profile data available on this page.
What company does Jonathan Seidenfeld work for?
Jonathan Seidenfeld works for Clockchain Network.
What is Jonathan Seidenfeld's role at Clockchain Network?
Jonathan Seidenfeld is listed as CMO @ Clockchain Network at Clockchain Network.
What is Jonathan Seidenfeld's email address?
AeroLeads has found 1 work email signal at @directv.com for Jonathan Seidenfeld at Clockchain Network.
What is Jonathan Seidenfeld's phone number?
AeroLeads has found 2 phone signal(s) with area code 415 for Jonathan Seidenfeld at Clockchain Network.
Where is Jonathan Seidenfeld based?
Jonathan Seidenfeld is based in Boise, Idaho, United States while working with Clockchain Network.
What companies has Jonathan Seidenfeld worked for?
Jonathan Seidenfeld has worked for Clockchain Network, Raterlabs, Inc, Directv, Seidenfeld Communications, and Suzhou Snail Electronic Co., Ltd..
How can I contact Jonathan Seidenfeld?
You can use AeroLeads to view verified contact signals for Jonathan Seidenfeld at Clockchain Network, including work email, phone, and LinkedIn data when available.
What schools did Jonathan Seidenfeld attend?
Jonathan Seidenfeld holds Ba, Philosophy from Brandeis University.
What skills is Jonathan Seidenfeld known for?
Jonathan Seidenfeld is listed with skills including Mobile Games, Video Games, Mmo, Social Games, Online Gaming, Monetization, Business Development, and Game Development.
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