Jonathan Wills Email and Phone Number
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I'm a software developer with a passion for creating APIs, UIs and games. I love writing code! There is something undeniably exciting about having an idea and seeing it come to life in computer software.I grew a lot during my time at Moz and feel like a much more well-rounded engineer. I got to work on tools and infrastructure, web APIs and services as both Backend and Fullstack engineer, as well as building a game for MozCon 2016. It was a blast. I learned what makes a great company culture and what I want from careers going forward.In an effort to fulfill my passion for game development, I began working on projects outside of work under the moniker Bungalow 12 Studios and a few years ago had released my first mobile game on the Windows Phone platform called Builder Breaker. I currently have some exciting projects in the works.I'm excited to bring my experience, energy and expertise to new teams.Specialties: UI Development and Testing, API Development and Testing, Game Development, Network Programming, Mobile Programming
Amazon
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Software Development Engineer IiAmazon Dec 2024 - PresentSeattle, Wa, UsAmazon Prime Air -
Game Developer And Everything ElseBungalow 12 Studios Jun 2012 - PresentLead an independent game studio working towards shipping fun and professional titles.- Re-inventing Builder Breaker for modern platforms and hopefully consoles as well- Building the online services for future titles using AWS with highly addictive casual games- Designed, developed and produced the game Builder Breaker written in XNA and available in the Microsoft App Store
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Software Development Engineer Ii - Security LakeAmazon Web Services (Aws) Dec 2022 - Dec 2024Seattle, Wa, Us- Feature lead for Tagging of resources - Implementation of API endpoints - Guiding design on sub-team - Integration with other teams - Ensure no interuption to service- Operational improvements - Guide the team in best practices to improve the on-call handling and experience to meet our customer SLA. - Created widely used tools for easier debugging of issues and provided a framework that has been adopted by the team for creatig more operational tools. -
Software Development Engineer Ii - Iot TwinmakerAmazon Web Services (Aws) Oct 2020 - Dec 2022Seattle, Wa, Us- Key member of the Architecture design team- Project owner and leader of the overall Scene Composer- Team 3D specialist- Lead others in feature design and implementation- Provided mentoring in 3D software development- Lead best practice efforts for performant 3D- Developer of the majority of key features - Tags - Cameras - 3D cursor - Enhanced editing capabilities - And more- Unity Editor additions to support TwinMaker scene creation - Built on making professional Inspector integrations - Built the export to AWS IoT TwinMaker feature -
Software Development Engineer Ii - Iot SitewiseAmazon Web Services (Aws) Aug 2018 - Dec 2022Seattle, Wa, Us- Designed scalable control plane architectures utilizing various AWS services - Built features for the SiteWise Modeling Service- Interfaced and aided with data plane and partner teams -
Senior Software Development EngineerMoz Oct 2014 - Jun 2018Vancouver, Bc, Ca- Primary developer/designer of the MozCon 2016 video game. (See https://jonwills.com for more details)- One of the primary developers/maintainers of the test automation infrastructure.- Mentored multiple teammates new to the industry- Developed many internal tools to aid the company- Guest speaker for well-received game development talks with ADA students- Engineer responsible for maintaining backend services and fixing issues across multiple projects and technology stacks.- Primary backend engineer in charge of the Craft CMS (Content Management System) for the marketing team.- Primary maintainer of company-wide legacy services -
Software Development EngineerMicrosoft Oct 2008 - Sep 2014Redmond, Washington, UsMicrosoft Windows/IE: Technical SDE in Test providing tools, frameworks, automation, respected insight towards quality of design and guaranteed stable and delightful end-user experiences.• Worked in high use and visibility areas within the Immersive IE UI providing users with a low bug highly satisfactory experience• Wrote several well received internal tools, internal frameworks, and internal projects such as being a core developer on our widely used machine setup suite and common browser test library which increased team productivity• Testing high profile project areas such as Tab View, in-page context menus, improved input handling and site pinning while managing teams of at least five members Microsoft Surface SDK:Technical SDE in Test responsible for proving many of the controls and APIs for the Surface Table SDK.• Responsible for covering the developer experience of the SDK making sure that even the most obscure cases were easy to use for developers• Wrote applications to utilize the Microsoft Surface SDK controls and UI Automation for automation testing, performed manual testing which increased coverage catching regressions and improving overall reliability of controls -
Software Development Engineer @ Microsoft Surface (Table)Volt Mar 2008 - Oct 2008Buffalo, New York, UsSDE in Test in charge of tool development for internal use on the Microsoft Surface team to reduce the amount of tedious tasks in the team’s day to day jobs -
Software Development Engineer (Engine/Network)Handheld Games Apr 2007 - Mar 2008Engine and Gameplay developer for TV Games projects on a limited SPG 240 chipset and the engine teams Nintendo DS programmer with primary focus on network communication for multi-player.• Developer responsible for Menu system, AI, first person ride perspective, economy and management screen, trophy system, and coaster rating system on the game title Crazy Coaster. The user experience was well regarded across the entire company for bringing a great roller coaster experience to a 2D plug and play title.• Engine developer responsible development and redesign of the networking capabilities specifically Single-card Download Play, multi-card wireless play, and online Nintendo Wi-Fi play as well as 3D collision detection and reaction providing an easy to use library that was used in titles such as Cheetah Girls 3 DS and future titles
Jonathan Wills Skills
Jonathan Wills Education Details
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Digipen Institute Of TechnologyComputer Science (Real-Time Interactive Simulation)
Frequently Asked Questions about Jonathan Wills
What company does Jonathan Wills work for?
Jonathan Wills works for Amazon
What is Jonathan Wills's role at the current company?
Jonathan Wills's current role is Software Development Engineer II at Amazon Prime Air | Real-time Interactive Simulated Software (Game) Developer.
What is Jonathan Wills's email address?
Jonathan Wills's email address is ia****@****ail.com
What is Jonathan Wills's direct phone number?
Jonathan Wills's direct phone number is +120660*****
What schools did Jonathan Wills attend?
Jonathan Wills attended Digipen Institute Of Technology.
What are some of Jonathan Wills's interests?
Jonathan Wills has interest in Science And Technology, Education.
What skills is Jonathan Wills known for?
Jonathan Wills has skills like Test Automation, C#, Game Development, Visual Studio, Software Engineering, Testing, C++, Software Development, .net, Scrum, Programming, Xml.
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