Jon Chan
AeroLeads people directory · profile

Jon Chan Email & Phone Number

Creative Director, Founder at Thought Cipher Interactive
Location: Mississauga, Ontario, Canada 8 work roles 4 schools
LinkedIn matched
✓ Verified July 2026 3 data sources Profile completeness 100%

Contact Signals

LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Thought Cipher Interactive
Role
Creative Director, Founder
Location
Mississauga, Ontario, Canada

Who is Jon Chan? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Jon Chan is listed as Creative Director, Founder at Thought Cipher Interactive, based in Mississauga, Ontario, Canada. AeroLeads shows a matched LinkedIn profile for Jon Chan.

Jon Chan previously worked as Senior Game Designer at Gameloft and Sr Game Designer at Big Viking Games. Jon Chan holds Electronics Engineering Technology from Sheridan College.

Profile bio

About Jon Chan

I'm cooking something up.

Listed skills include Video Games, Game Design, Xbox 360, Game Development, and 27 others.

Current workplace

Jon Chan's current company

Company context helps verify the profile and gives searchers a useful next step.

Thought Cipher Interactive
Thought Cipher Interactive
Creative Director, Founder
8 roles

Jon Chan work experience

A career timeline built from the work history available for this profile.

Creative Director, Founder

Current
Thought Cipher Interactive

Mississauga, Ontario, Canada

Meticulously designing a new game experience for PCVR & Oculus Quest.

Apr 2020 - Present

Senior Game Designer

Toronto, Ontario, Canada

Apr 2017 - Apr 2020

Sr Game Designer

Toronto, Ontario, Canada

Nov 2016 - Apr 2017

Game Designer

Toronto, Canada Area

Lead Game Designer - Unannounced Project (Android)- Took ownership of game's creative direction and design vision- Assisted Producer in planning milestone deliverables and sprint schedule- Guided design team to deliver in-game economy with social and meta-game hooks- Applied aggregated feedback from Retention & User Experience designers toward overall game design- Communicated game design spec and game vision across all disciplined teams (2D/3D Art, Dev… Show more Lead Game Designer - Unannounced Project (Android)- Took ownership of game's creative direction and design vision- Assisted Producer in planning milestone deliverables and sprint schedule- Guided design team to deliver in-game economy with social and meta-game hooks- Applied aggregated feedback from Retention & User Experience designers toward overall game design- Communicated game design spec and game vision across all disciplined teams (2D/3D Art, Dev, UI)Senior Game Designer - Unannounced Project (iOS, Android)- Heavily contributed to design of asynchronous & assymetrical multiplayer mode- Designed Level Editor front end and collaborated with UI team to deliver entire game's UI flow- Organized and maintained Game Design Documentation- Supported Lead Designer in planning and prioritizing deliverable priorities and work delegation Show less

Dec 2013 - Mar 2015

Game Designer

Toronto, Ontario

Lead Designer - SAMURAI CATS (Mobile, Mobage)- Managed game concept and content localization.- Designed UI/UX of HTML/Flash browser-based web game for mobile touchscreen devices.- Developed gameplay improvements to drive player engagement and retention based on KPI analytics.- Championed SCRUM meetings to unify team vision and goals.- Commissioned and arranged marketing materials for game and event promotions.- Performed basic server and database maintenance alongside… Show more Lead Designer - SAMURAI CATS (Mobile, Mobage)- Managed game concept and content localization.- Designed UI/UX of HTML/Flash browser-based web game for mobile touchscreen devices.- Developed gameplay improvements to drive player engagement and retention based on KPI analytics.- Championed SCRUM meetings to unify team vision and goals.- Commissioned and arranged marketing materials for game and event promotions.- Performed basic server and database maintenance alongside engine team.- Designed and helped develop official game website layout and functionality.Action/AI Designer - Warriors: Legends of Troy (PS3, Xbox360)- Designed and implemented unit and squad AI based on combat and scenario requirements.- Scripted all combat and situational AI behaviour such as combat chains, blocking and parrying behaviour; patrol patterns & enemy awareness; squad alert levels; fleeing; movement & orientation.- Worked with scenario design team to implement AI needs unique to mission objectives.- Helped develop and refine AI/Action tools based on behaviour requirements.- Choreographed and oversaw motion capture for Player Character and NPC in-game animations sets.- Aided in training of transferred and new designers in Animation/Action/AI tools.Operations- Participated in hiring new staff, and helped manage hiring process- Designed and maintained new studio website and social media accounts- Assisted in new hire training, team restructuring Show less

Jun 2009 - Mar 2013

Campaign Data Analyst - Microsoft Team

Mississauga, Ontario

- Worked with Business Analysts to develop most effective marketing campaigns based on segment data.- Performed campaign lead generation, data mining and cleaning- Processed customer data- Provided post-campaign performance analysis and reporting- Maintained customer database and performed routine quality assurance on data

Oct 2007 - Jul 2008

Quality Assurance Analyst - Crm Solutions And Intelligence

Toronto, Canada Area

- Worked with database administrators to develop effective test plan and test cases for major database migration and rebuild.- Validated quality of CRM-related data, scrubbed data for duplicate and illegitimate entries.- Planned and executed Webpage User Acceptance Testing and Deployment for high profile clients such as Rogers, Kraft, Diageo, and Jaguar/Landrover.- Processed customer data for submission to CRM database.- Supported DBA team in database planning and QA.-… Show more - Worked with database administrators to develop effective test plan and test cases for major database migration and rebuild.- Validated quality of CRM-related data, scrubbed data for duplicate and illegitimate entries.- Planned and executed Webpage User Acceptance Testing and Deployment for high profile clients such as Rogers, Kraft, Diageo, and Jaguar/Landrover.- Processed customer data for submission to CRM database.- Supported DBA team in database planning and QA.- Internal Process Improvement. Show less

May 2007 - Oct 2007
4 education records

Jon Chan education

Bachelor Of Seltzer, Schtick, A+

Krusty'S Klown College

Education record

Woodlands School
FAQ

Frequently asked questions about Jon Chan

Quick answers generated from the profile data available on this page.

What company does Jon Chan work for?

Jon Chan works for Thought Cipher Interactive.

What is Jon Chan's role at Thought Cipher Interactive?

Jon Chan is listed as Creative Director, Founder at Thought Cipher Interactive.

Where is Jon Chan based?

Jon Chan is based in Mississauga, Ontario, Canada while working with Thought Cipher Interactive.

What companies has Jon Chan worked for?

Jon Chan has worked for Thought Cipher Interactive, Gameloft, Big Viking Games, Beeline Interactive, Inc., and Tecmo Koei Canada, Inc..

How can I contact Jon Chan?

You can use AeroLeads to view verified contact signals for Jon Chan at Thought Cipher Interactive, including work email, phone, and LinkedIn data when available.

What schools did Jon Chan attend?

Jon Chan holds Electronics Engineering Technology from Sheridan College.

What skills is Jon Chan known for?

Jon Chan is listed with skills including Video Games, Game Design, Xbox 360, Game Development, Ps3, Gameplay, User Experience, and User Interface.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Jon Chan you were looking for.

View similar profiles